Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on September 21, 2010, 10:00:18 am
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Here is the nightly for Windows on 21 Sep 2010 - Revision 6482
Group: Inferno
fso-WIN-Inferno-20100921_r6482.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20100921_r6482.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20100921_r6482.md5)
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20100921_r6482.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20100921_r6482.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20100921_r6482.md5)
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20100921_r6482.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20100921_r6482.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20100921_r6482.md5)
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r6482 | IssMneur | 2010-09-21 00:16:23 -0500 (Tue, 21 Sep 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/mission/missionparse.cpp
M /trunk/fs2_open/code/mission/missionparse.h
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/ship/ship.cpp
Removes the hard restriction (compile time) on the maximum number of "active" support ships per team. Controlled by an optional seventh argument to set-support-ship. Also fixes glitch where only "max concurrent ships" number of support ships would actually respond to support requests.
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