Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: CommanderDJ on September 27, 2010, 05:19:26 am
-
Hello all,
Just wondering whether there is a "canon" background for the Altair system? If there is one I would like to use it as it would add to believability and save me having to dredge up a background from scratch.
Thanks,
CommanderDJ
-
This is the one used in the FSPort campaign in Altair.
#Background bitmaps ;! 27 total
$Num stars: 2000
$Ambient light level: 0
;;FSO 3.6.9;; $Bitmap List:
;;FSO 3.6.9;; $Sun: SunAlphaAquilae
;;FSO 3.6.9;; +Angles: 0.244346 0.000000 5.724676
;;FSO 3.6.9;; +Scale: 1.000000
;;FSO 3.6.9;; $Starbitmap: nebulf2-main
;;FSO 3.6.9;; +Angles: 0.349066 0.000000 0.785398
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF1-main
;;FSO 3.6.9;; +Angles: 0.349066 0.000000 3.665190
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF3-whisp
;;FSO 3.6.9;; +Angles: 0.261799 0.000000 4.345870
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF4-whisp
;;FSO 3.6.9;; +Angles: 0.261799 0.000000 1.396260
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF6-whisp
;;FSO 3.6.9;; +Angles: 0.261799 5.759580 0.349066
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF12-whisp
;;FSO 3.6.9;; +Angles: 0.000000 0.000000 6.108650
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF9-whisp
;;FSO 3.6.9;; +Angles: 0.174533 0.000000 4.886920
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF5-whisp
;;FSO 3.6.9;; +Angles: 0.000000 0.785398 5.393060
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF14-whisp
;;FSO 3.6.9;; +Angles: 0.349066 0.000000 3.141590
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF10-whisp
;;FSO 3.6.9;; +Angles: 0.610865 0.000000 3.141590
;;FSO 3.6.9;; +ScaleX: 3.000000
;;FSO 3.6.9;; +ScaleY: 3.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF13-whisp
;;FSO 3.6.9;; +Angles: 0.087266 0.000000 2.007130
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF11-whisp
;;FSO 3.6.9;; +Angles: 0.174533 2.268930 2.617990
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: planeth
;;FSO 3.6.9;; +Angles: 0.785398 3.752455 3.490656
;;FSO 3.6.9;; +ScaleX: 2.000000
;;FSO 3.6.9;; +ScaleY: 2.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: planetc
;;FSO 3.6.9;; +Angles: 0.994837 0.000000 3.665189
;;FSO 3.6.9;; +ScaleX: 0.400000
;;FSO 3.6.9;; +ScaleY: 0.400000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Bitmap List:
$Sun: SunViolet
+Angles: 0.000000 0.000000 1.047197
+Scale: 2.300000
$Starbitmap: dneb03
+Angles: 0.000000 0.000000 1.047197
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: planeth
+Angles: 0.785398 3.752455 3.490656
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetc
+Angles: 0.994837 0.000000 3.665189
+ScaleX: 0.400000
+ScaleY: 0.400000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 0.733038 0.733038 0.733038
+ScaleX: 3.000000
+ScaleY: 2.200000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 0.855211 2.146753 0.558505
+ScaleX: 2.200000
+ScaleY: 3.500000
+DivX: 1
+DivY: 2
$Starbitmap: dneb12
+Angles: 0.383972 0.383972 0.733038
+ScaleX: 2.400000
+ScaleY: 3.200000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 1.117010 1.117010 1.117010
+ScaleX: 2.000000
+ScaleY: 2.500000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 1.937314 2.146753 1.082103
+ScaleX: 3.200000
+ScaleY: 2.700000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 2.146753 1.937314 2.146753
+ScaleX: 3.400000
+ScaleY: 4.100000
+DivX: 1
+DivY: 2
$Starbitmap: dneb12
+Angles: 1.937314 3.455749 2.321286
+ScaleX: 2.000000
+ScaleY: 3.500000
+DivX: 1
+DivY: 2
$Starbitmap: neb18
+Angles: 1.745328 0.000000 2.146753
+ScaleX: 3.000000
+ScaleY: 2.700000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 1.937314 3.874628 1.745328
+ScaleX: 2.500000
+ScaleY: 2.500000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 1.518435 5.811942 0.855211
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb12
+Angles: 1.256636 0.000000 0.645771
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 1.658062 1.570795 0.488692
+ScaleX: 3.200000
+ScaleY: 1.800000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 1.954767 1.850047 0.383972
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 2.146753 2.146753 0.209439
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb12
+Angles: 2.286380 4.258600 6.265727
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 2.356193 2.356193 5.951568
+ScaleX: 4.500000
+ScaleY: 3.800000
+DivX: 2
+DivY: 2
$Starbitmap: dneb02
+Angles: 2.216566 1.343902 5.707222
+ScaleX: 3.000000
+ScaleY: 2.200000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 1.937314 3.298670 5.532689
+ScaleX: 2.000000
+ScaleY: 3.200000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 1.675515 1.867501 5.427969
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb12
+Angles: 1.343902 1.588248 5.480330
+ScaleX: 4.000000
+ScaleY: 2.000000
+DivX: 2
+DivY: 1
$Starbitmap: neb18
+Angles: 0.994837 2.146753 5.654862
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb02
+Angles: 0.767944 3.961894 5.951568
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 0.575958 0.000000 6.230820
+ScaleX: 4.000000
+ScaleY: 2.200000
+DivX: 2
+DivY: 1
$Starbitmap: dneb12
+Angles: 0.645771 2.565632 0.191986
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
-
Thanks for that!
Just out of curiosity, which mission is this used in?
-
It's used in the black omega mission (sm3-06a).
-
Eh, an aside, but code tags plz? :P
Again, I'm thinking we should have a thread or a wiki page documenting all the canon FS2 systems with "official" backgrounds...or just add that part to the system page in the wiki!
-
Again, I'm thinking we should have a thread or a wiki page documenting all the canon FS2 systems with "official" backgrounds...or just add that part to the system page in the wiki!
There used to be a background pack made from the official missions that was essentially composed of mission blanks with the correct backgrounds...but only for FS2.
-
There used to be a background pack made from the official missions that was essentially composed of mission blanks with the correct backgrounds...but only for FS2
Got a link?
-
If someone links me that, I'd be happy to put the background block onto the wiki, under the respective star systems :P
-
I don't believe it was ever finished and I don't think it is posted anywhere.
-
Wasn't it Admiral Nelson working on that pack?
-
Got a link?
Your use of the search function is as good as mine. I deleted it and a lot of other stuff I wasn't going to be using anymore some time ago.
-
You can look through the MediaVPs and FSPort missions for backgrounds set in those systems. (I kinda miss my green suns, though.)
-
Sorry to bring this back up, but I just wanted to check to see if I'm not insane:
Does it make sense, if I have two missions set in vastly different parts of the Altair system, to have the same background for both of them? I think I'm too sleep deprived as I can't reconcile that idea in my mind. Can someone clear this up for me?
-
As long as there are no planets in the BG. Otherwise you'll have to logically change their positions (after a few million kilometres you can barely see them anyway) :nervous:
-
There are two planets. I guess I'll just get rid of them, and maybe make the sun smaller or something. Thanks, T-LoW!
-
you're welcome ;)
-
Yep, missions set in the same system can make do with the same nebulae and sun type, but you would want to move the sun and planets to compensate.
-
If someone links me that, I'd be happy to put the background block onto the wiki, under the respective star systems :P
I posted a collection of backgrounds on freespacemods.net
http://www.freespacemods.net/request.php?653
They were done by lightspeed and others (I think these were some that Admiral Nelson was working on).
Edit: I remembered that the collection was put together by Admiral Nelson for use by the FSCRP
-
mm much thanks.
gonna put these up on the FSWiki!
EDIT: Ungh, ok I've done everything from A up to Delta Serp...this is more tedious than I expected XD
-
I added a link to the backgrounds on the FreeSpace wiki page for the background emporium under canon systems.