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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on September 27, 2010, 11:08:05 am
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Here is the nightly for OS X on 27 Sep 2010 - Revision 6532
Group: Inferno
fso-OSX-Inferno-20100927_r6532.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20100927_r6532.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20100927_r6532.md5)
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r6511 | The_E | 2010-09-25 14:08:27 -0500 (Sat, 25 Sep 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/ai/aibig.cpp
Moving this assert to a better place
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r6512 | The_E | 2010-09-25 14:43:45 -0500 (Sat, 25 Sep 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/object/object.cpp
M /trunk/fs2_open/code/parse/scripting.cpp
M /trunk/fs2_open/code/parse/scripting.h
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
M /trunk/fs2_open/code/weapon/weapon.h
M /trunk/fs2_open/code/weapon/weapons.cpp
Adding the "On Weapon Selected", "On Weapon Deselected", "On Weapon Equipped" and "On Weapon Fired" scripting actions.
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r6513 | Wanderer | 2010-09-25 15:49:05 -0500 (Sat, 25 Sep 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/model/modelcollide.cpp
Fix for mantis 2304 - non standard uvec/fvec turrets did not have proper collision detection
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r6514 | Wanderer | 2010-09-25 15:50:33 -0500 (Sat, 25 Sep 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/shiphit.cpp
Fix to prevent global damage (shockwaves etc) from creating debris shards that spawn in empty space
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r6515 | The_E | 2010-09-25 16:38:37 -0500 (Sat, 25 Sep 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/model/modelcollide.cpp
Reverting 6513 due to errors found in the implementation
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r6523 | Wanderer | 2010-09-26 06:32:18 -0500 (Sun, 26 Sep 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/lua.cpp
M /trunk/fs2_open/code/weapon/beam.cpp
Fix for mantis 2303 and related issue in lua.cpp
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r6524 | The_E | 2010-09-26 10:54:19 -0500 (Sun, 26 Sep 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/sound/sound.cpp
Better error checking for adjust-audio-volume, fixes Mantis 2314. Thanks to Echelon9 for noticing this.
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r6528 | The_E | 2010-09-26 23:03:06 -0500 (Sun, 26 Sep 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/ai/aicode.cpp
Hopefully fixes an Int3() encountered by FUBAR, where the AI submode of a ship was set incorrectly.
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r6529 | The_E | 2010-09-26 23:46:08 -0500 (Sun, 26 Sep 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/ai/aibig.cpp
Ooops. Now this is a proper sanity check.
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r6530 | Goober5000 | 2010-09-27 00:27:27 -0500 (Mon, 27 Sep 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/mission/missionbriefcommon.cpp
M /trunk/fs2_open/code/parse/sexp.cpp
fix redefinition of local variable 'i'
remove unused local variable 'wip'
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r6531 | Goober5000 | 2010-09-27 00:51:28 -0500 (Mon, 27 Sep 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
use the warning loop, same as the other half of the if() block
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r6532 | Wanderer | 2010-09-27 06:55:21 -0500 (Mon, 27 Sep 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/model/modelcollide.cpp
Fix for mantis 2304 - 2nd take
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