Hard Light Productions Forums

Hosted Projects - FS2 Required => Blue Planet => Topic started by: General Battuta on September 28, 2010, 10:23:17 am

Title: FPS Improvements and Antipodes 6
Post by: General Battuta on September 28, 2010, 10:23:17 am
Players suffering from low FPS with UEF ships onscreen, please download Antipodes 6 and try it out.

Initial reports of one user indicate a 60 FPS gain in the opening of Delenda Est, which seems unbelievable.  :eek2:
Title: Re: FPS Improvements and Antipodes 6
Post by: Kolgena on September 28, 2010, 10:19:33 pm
That better not be an excuse to put off optimization of the Steve-O ships.
Title: Re: FPS Improvements and Antipodes 6
Post by: Darius on September 28, 2010, 10:21:24 pm
There is some performance boost. Optimizations are still necessary, though.

Until a modeller goes through and optimises the models, this is the best method for improving framerate.
Title: Re: FPS Improvements and Antipodes 6
Post by: Klaustrophobia on September 28, 2010, 10:51:12 pm
download what now? o.0

nvmd, found it.
Title: Re: FPS Improvements and Antipodes 6
Post by: The E on September 28, 2010, 11:01:17 pm
This (http://www.hard-light.net/forums/index.php?topic=71778).
Title: Re: FPS Improvements and Antipodes 6
Post by: Supernova1138 on September 28, 2010, 11:12:12 pm
The new build does indeed provide a significant improvement in game performance. Aristeia and Delenda Est now run decently on my computer, even with advanced visuals, which I had to disable before in order to get a decent frame rate in those missions. The Solaris still causes the frame rate to significantly drop, but it does not completely kill the game by turning it into a slide show like it did before.
Title: Re: FPS Improvements and Antipodes 6
Post by: Klaustrophobia on September 29, 2010, 12:03:43 am
hopefully this will get rid of the solaris skybox of doom effect also.
Title: Re: FPS Improvements and Antipodes 6
Post by: The E on September 29, 2010, 12:14:20 am
hopefully this will get rid of the solaris skybox of doom effect also.

Can you elaborate? I'm not certain I have ever heard about anything like this...
Title: Re: FPS Improvements and Antipodes 6
Post by: Supernova1138 on September 29, 2010, 12:20:52 am
I think he is referring to the fact that the Solaris can sometimes cause graphical corruption to the game when it appears. That happened to me once when it appeared when I was using advanced visuals, though it didn't corrupt the skybox, it caused texture corruption on a number of ships.
Title: Re: FPS Improvements and Antipodes 6
Post by: General Battuta on September 29, 2010, 12:31:15 am
That better not be an excuse to put off optimization of the Steve-O ships.

What the hell kind of remark is that? We've been trying to get those ships optimized since months before release. It's not a matter of 'excuses'; it simply hasn't been finished yet because it's hard.
Title: Re: FPS Improvements and Antipodes 6
Post by: Kolgena on September 29, 2010, 12:33:08 am
Sorry. It was actually an attempt at a joke, intending to poke fun at how badly optimized they are. In no way was I criticizing anyone on the BP team.
Title: Re: FPS Improvements and Antipodes 6
Post by: Klaustrophobia on September 29, 2010, 03:07:34 am
hopefully this will get rid of the solaris skybox of doom effect also.

Can you elaborate? I'm not certain I have ever heard about anything like this...

what nova said.  except it went a step further on mine and made the mother of all artifacts that looked like a stretched out solaris texture over just about all of the view.  thus i call it the solaris "skybox" (of doom).  i made thread about it a while back.  weren't you the one who posted a similar screenshot?
Title: Re: FPS Improvements and Antipodes 6
Post by: Androgeos Exeunt on September 29, 2010, 05:44:05 am
That better not be an excuse to put off optimization of the Steve-O ships.

Get on IRC when MatthTheGeek is around, ask him about this, and incur his raeg.
Title: Re: FPS Improvements and Antipodes 6
Post by: MatthTheGeek on September 29, 2010, 08:08:46 am
There is no rage in me. Just the desire to burn Steve-O for his sins.
Title: Re: FPS Improvements and Antipodes 6
Post by: General Battuta on September 29, 2010, 08:10:39 am
Sorry. It was actually an attempt at a joke, intending to poke fun at how badly optimized they are. In no way was I criticizing anyone on the BP team.

yeah sorry, I was a tad snappish there.
Title: Re: FPS Improvements and Antipodes 6
Post by: T-LoW on September 29, 2010, 09:07:30 am
(http://www.brummionline.com/forum/images/smilies/love.gif)

That was sweet :lol:


I can also say that this build pumps the fps on my laptop +20 up (e.g. the intro cutscene). Didn't test it on my machine but SCP runs there with 120+ fps anyway.
Title: Re: FPS Improvements and Antipodes 6
Post by: Jellyfish on September 29, 2010, 09:48:18 am
How odd, I never noticed a FPS drop during WiH. At all.
Not during the Solaris appearance, not during Delenda Est.

And my computer isn't awesome, either. Miracles?
Title: Re: FPS Improvements and Antipodes 6
Post by: -Norbert- on September 29, 2010, 10:56:31 am
Try the massive battle single mission. If that runs smooth, then it really is a miracle.
Title: Re: FPS Improvements and Antipodes 6
Post by: Commander Zane on September 29, 2010, 11:00:11 am
I was able to keep 60 FPS on DE until the Karunas jump in without the Antipodes. Would've been nice to keep the system responsible for playing it so smoothly more than two weeks. :doubt:
Title: Re: FPS Improvements and Antipodes 6
Post by: Astronomiya on October 02, 2010, 02:49:36 pm
Yeah, I get a consistent 5-15 FPS gain using Antipodes on my GTX 460 SLI rig.  I was getting lows of about 25 there with everything turned on and 8x AA at 1920x1200 without it.  One weird thing though is it doesn't play nice with my AA settings.  Even though post is disabled in the launcher, for whatever reason Antipodes automatically enables it or something, so I have no AA, but post processing.

I ran a debug build and generated a log, which I've attached below.

[attachment deleted by admin]
Title: Re: FPS Improvements and Antipodes 6
Post by: Kolgena on October 02, 2010, 03:10:27 pm
How odd, I never noticed a FPS drop during WiH. At all.
Not during the Solaris appearance, not during Delenda Est.

And my computer isn't awesome, either. Miracles?

Depends what resolution/settings you're playing at.

1080p, P8600 C2Duo 2.4GHz, No AA/AF, maxed in-game settings, Mobility 3650HD (OC'd to 590c/790m) runs fine (40s-80s) until delenda est, at which point frames can drop to the 20s, which is still somewhat playable. Intro is also slow at 20s-30s.

I'm guessing the people having the most trouble have lesser graphics cards, or are using AA/AF. (I can't be bothered to force through CCC)
Title: Re: FPS Improvements and Antipodes 6
Post by: SomeGuyWithAName on October 02, 2010, 06:00:14 pm
Damn, I got to try this out right away. The fps drop and resulting clunky controls were actually one of the main reasons I thought this campaign was hard as steel(e).
Title: Re: FPS Improvements and Antipodes 6
Post by: Pred the Penguin on October 16, 2010, 10:36:57 am
 :bump:
I'm getting the exact same performance or sometimes even worse...
I'm pretty sure all my drivers up to spec.
Maybe I'm doing something wrong?
Title: Re: FPS Improvements and Antipodes 6
Post by: The E on October 16, 2010, 10:39:14 am
What kind of hardware do you have? And can you post a log?
Title: Re: FPS Improvements and Antipodes 6
Post by: Pred the Penguin on October 16, 2010, 11:03:37 am
Scratch what I just said.

Checked the FPS.
It seems I do get a boost, just not as much as I hoped.

As for system specs:
Core 2 Duo 2.00GHz, 4GB RAM
I've maxed almost all settings, reducing AA/AF doesn't help much though.

FPS is pretty consistent with antipodes, 60 for most, 30 for missions with Karuna.

Goes below 10 when there are several ships, opening cutscene or delenda est, if I don't reduce texture settings.

I don't really remember how to generate a log. o_o
Title: Re: FPS Improvements and Antipodes 6
Post by: Jeff Vader on October 16, 2010, 11:06:39 am
I don't really remember how to generate a log. o_o
Yeah, I wish one of those lazy, good-for-nothing support ninjas wrote instructions (http://www.hard-light.net/forums/index.php?topic=56279.msg1180359#msg1180359) or something.
Title: Re: FPS Improvements and Antipodes 6
Post by: Pred the Penguin on October 16, 2010, 11:11:23 am
Just figured out how....
I regret posting before searching. =_=

[attachment deleted by admin]
Title: Re: FPS Improvements and Antipodes 6
Post by: Jellyfish on October 16, 2010, 11:29:35 pm
How odd, I never noticed a FPS drop during WiH. At all.
Not during the Solaris appearance, not during Delenda Est.

And my computer isn't awesome, either. Miracles?

Depends what resolution/settings you're playing at.

1280x1024, Core 2 Duo 4300  @1.8 GHz with all the AA and AF a GeForce 8600 can cram into it. All at a steady fluid (but not exactly 60) FPS.
So I say miracles.
Title: Re: FPS Improvements and Antipodes 6
Post by: Kolgena on October 16, 2010, 11:45:56 pm
1280x1024 isn't that high. Also, AF/AA is broken unless you force it through nVidia's driver panel.

Oh, and an 8600 isn't terrible. It's upper-mid from last generation, isn't it?
Title: Re: FPS Improvements and Antipodes 6
Post by: Jellyfish on October 17, 2010, 02:26:02 am
Indeed it is

Also, AF/AA is broken unless you force it through nVidia's driver panel.

And indeed I did.
Title: Re: FPS Improvements and Antipodes 6
Post by: Pred the Penguin on October 17, 2010, 04:37:33 am
I can manage by pretty well too, it just makes playing Delenda Est hard if I crank everything up.

Antipodes makes it better though, so I guess I have no reason to complain.
Title: Re: FPS Improvements and Antipodes 6
Post by: Jeff Vader on October 17, 2010, 06:09:01 am
Also, AF/AA is broken unless you force it through nVidia's driver panel.
AF worked through the Launcher the last time I checked. AA has to be forced with drivers.