Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: phreak on April 27, 2002, 02:00:17 pm

Title: It Works!!
Post by: phreak on April 27, 2002, 02:00:17 pm
This may not sound like much, but I got a build of FS2 where the support ship repairs you're hull strength at a rate of about 1% per second.  If anyone wants this thing, PM me.
Title: It Works!!
Post by: CP5670 on April 27, 2002, 02:06:01 pm
Cool, I need to try messing around with some of that stuff. :D
Title: It Works!!
Post by: Inquisitor on April 27, 2002, 02:58:37 pm
What VC++ settings are you using? First time thru I got several hundred link errors, so I must have some pathing going on it doesn't like or built the bloody thing in the wrong order.

-edit-
NM, I am an idiot. I batch built and it didn't have code.lib compiled :)
Title: It Works!!
Post by: Redfang on April 27, 2002, 03:14:00 pm
Good! But you should make it optional, so that support ships don't always repair hull. Too bad I can do nothing with that source code.
Title: It Works!!
Post by: an0n on April 27, 2002, 03:28:51 pm
Given enough 'tinkering' you could probably put in a sexp or ship tag to decide wether it repairs you or not.
Title: It Works!!
Post by: Fury on April 27, 2002, 04:16:57 pm
That's nice PhReAk. :)
Title: It Works!!
Post by: Skippy on April 27, 2002, 04:22:40 pm
I'm still searching for my MsDev cds...:(
Title: It Works!!
Post by: Bobboau on April 27, 2002, 04:49:22 pm
how about a specal hull repair ship, that can be called seperatly
Title: It Works!!
Post by: Fury on April 27, 2002, 05:12:44 pm
Quote
Originally posted by Bobboau
how about a specal hull repair ship, that can be called seperatly


Or defined by events.

We need more FRED2 events and options...
This is our change to make better missions.
Title: Re: It Works!!
Post by: Setekh on April 27, 2002, 11:54:42 pm
Quote
Originally posted by PhReAk
This may not sound like much, but I got a build of FS2 where the support ship repairs you're hull strength at a rate of about 1% per second.  If anyone wants this thing, PM me.


Nice... :) So it's nice and stable? No errors? :nod:
Title: It Works!!
Post by: phreak on April 28, 2002, 09:34:54 am
no bsods, yet.
Title: It Works!!
Post by: Nico on April 28, 2002, 09:37:59 am
Quote
Originally posted by Bobboau
how about a specal hull repair ship, that can be called seperatly
I'd rather have a "repair range", say when you enter the hangar of a station, it repairs your ship. Maybe by adding a "repair bay" subsystem, and when the ship enters the bounding box, it repairs the ship slowly.
Title: It Works!!
Post by: an0n on April 28, 2002, 09:49:50 am
Yeah, like
when
-at-waypoint
--alpha1
--hangar
-repair
--alpha1

Setting subsystems as waypoints would be a nice addition as well.
Title: It Works!!
Post by: Setekh on April 29, 2002, 03:49:40 am
Quote
Originally posted by venom2506
I'd rather have a "repair range", say when you enter the hangar of a station, it repairs your ship. Maybe by adding a "repair bay" subsystem, and when the ship enters the bounding box, it repairs the ship slowly.


Hey, yeah... :) That's smart. :nod::yes: