Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: phreak on April 27, 2002, 02:00:17 pm
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This may not sound like much, but I got a build of FS2 where the support ship repairs you're hull strength at a rate of about 1% per second. If anyone wants this thing, PM me.
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Cool, I need to try messing around with some of that stuff. :D
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What VC++ settings are you using? First time thru I got several hundred link errors, so I must have some pathing going on it doesn't like or built the bloody thing in the wrong order.
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NM, I am an idiot. I batch built and it didn't have code.lib compiled :)
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Good! But you should make it optional, so that support ships don't always repair hull. Too bad I can do nothing with that source code.
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Given enough 'tinkering' you could probably put in a sexp or ship tag to decide wether it repairs you or not.
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That's nice PhReAk. :)
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I'm still searching for my MsDev cds...:(
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how about a specal hull repair ship, that can be called seperatly
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Originally posted by Bobboau
how about a specal hull repair ship, that can be called seperatly
Or defined by events.
We need more FRED2 events and options...
This is our change to make better missions.
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Originally posted by PhReAk
This may not sound like much, but I got a build of FS2 where the support ship repairs you're hull strength at a rate of about 1% per second. If anyone wants this thing, PM me.
Nice... :) So it's nice and stable? No errors? :nod:
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no bsods, yet.
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Originally posted by Bobboau
how about a specal hull repair ship, that can be called seperatly
I'd rather have a "repair range", say when you enter the hangar of a station, it repairs your ship. Maybe by adding a "repair bay" subsystem, and when the ship enters the bounding box, it repairs the ship slowly.
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Yeah, like
when
-at-waypoint
--alpha1
--hangar
-repair
--alpha1
Setting subsystems as waypoints would be a nice addition as well.
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Originally posted by venom2506
I'd rather have a "repair range", say when you enter the hangar of a station, it repairs your ship. Maybe by adding a "repair bay" subsystem, and when the ship enters the bounding box, it repairs the ship slowly.
Hey, yeah... :) That's smart. :nod::yes: