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General FreeSpace => FreeSpace Discussion => Topic started by: ktistai228 on October 02, 2010, 06:21:43 am

Title: Here is a nice thought for you
Post by: ktistai228 on October 02, 2010, 06:21:43 am
Volition works on a Secret Project X:
http://www.volition-inc.com/Games/ (http://www.volition-inc.com/Games/)
Do we have any right to hope?
Title: Re: Here is a nice thought for you
Post by: Satellight on October 02, 2010, 06:27:06 am
 :wtf: Would be sooooo nice  :D
Title: Re: Here is a nice thought for you
Post by: QuantumDelta on October 02, 2010, 06:28:54 am
We don't unfortunately, also, it's been there for at least 5 years :p
Title: Re: Here is a nice thought for you
Post by: Snail on October 02, 2010, 06:39:18 am
We don't unfortunately, also, it's been there for at least 5 years :p
On and off. :v: uses "Secret Project X" for all of their upcoming projects.
Title: Re: Here is a nice thought for you
Post by: Rga_Noris on October 02, 2010, 11:16:01 am
I always imagined that if V released FS3, it would be to us like Thief: Deadly Shadows was to the Thief community. Everyone played it and most liked it, but due to subtle changes to add more mass appeal and minimal mod support, the community reverted back to the readily moddable Thief/Thief 2 which has kept it's community thieving for years.
Title: Re: Here is a nice thought for you
Post by: sigtau on October 02, 2010, 01:46:15 pm
I don't care if FS3 isn't moddable, to be honest.  FSO moddability will always be better than whatever FS3 moddability will dish out.

The only reason I want FS3 is to know the actual canon ending to the FS trilogy.
Title: Re: Here is a nice thought for you
Post by: Snail on October 02, 2010, 03:09:54 pm
The only reason I want FS3 is to know the actual canon ending to the FS trilogy.
I don't get why anyone would want to know this. There are already hundreds of endings to the FS story, why would we have to sideline all of them in favor of just one?
Title: Re: Here is a nice thought for you
Post by: Klaustrophobia on October 02, 2010, 03:20:42 pm
you don't have to sideline anything.  all that would change if you treat it as such is we now have 101 endings.

i'd love to see V's fs3 both for story and what they come up with gameplay wise.
Title: Re: Here is a nice thought for you
Post by: Redstreblo on October 02, 2010, 04:06:49 pm
If :v: is ever going to make a FS3 they would either have to make it a Prequel or assume that Alpha 1 survives FS2. Remember at the end of FS2 there is a possibility that Alpha 1 bites the dust. I do not believe that FS was ever designed to be a trilogy, and any sequel they make will be thrown together to try to satisfy the fans need to have one. Most likely scenario is they do not make a sequel to the game and that "Secret Project" is not FS related. If they do make a sequel, the players will be disappointed and go back to playing FS1&2 because the original FS team is probably not at :v: anymore. Likely the new developers will change the game to fit their style and FS3 will be a completely different experience (not what we would want in the sequel and we would us FSO anyway thinking it is far superior).
Title: Re: Here is a nice thought for you
Post by: General Battuta on October 02, 2010, 04:14:33 pm
If :v: is ever going to make a FS3 they would either have to make it a Prequel or assume that Alpha 1 survives FS2.

Er, why would they have to do that? Alpha 1 in FS3 would be a whole new character, just like Alpha 1 in FS2.

Quote
I do not believe that FS was ever designed to be a trilogy

They had concrete plans for FS3, so yes it was.

Quote
the original FS team is probably not at :v: anymore.

The key players are still there.
Title: Re: Here is a nice thought for you
Post by: Droid803 on October 02, 2010, 04:40:29 pm
I don't care if FS3 isn't moddable, to be honest.  FSO moddability will always be better than whatever FS3 moddability will dish out.

Unless, of course, FS3 also turns open source, and there's some magical thing that allows porting of features from the old engine to the new-and-improved version super easy.

Probably a pipe dream though.
Title: Re: Here is a nice thought for you
Post by: Hades on October 02, 2010, 04:58:27 pm
I don't care if FS3 isn't moddable, to be honest.  FSO moddability will always be better than whatever FS3 moddability will dish out.

Unless, of course, FS3 also turns open source, and there's some magical thing that allows porting of features from the old engine to the new-and-improved version super easy.

Probably a pipe dream though.
Not to mention FS3 would probably have more features than even the FSO has to offer...
Title: Re: Here is a nice thought for you
Post by: Droid803 on October 02, 2010, 05:03:02 pm
In terms of moddability and stuff kinda specific to non-FS-verses? Doubtful.
I don't feel that :v: would include much that wasn't used in the actual game missions...which means that a lot of stuff would have to get ported over anyway. Say, for example, BSG-style warpouts.
Title: Re: Here is a nice thought for you
Post by: sigtau on October 02, 2010, 05:03:44 pm
In terms of moddability? Doubtful.
I don't feel that :v: would include much that wasn't used in the actual game missions...which means that a lot of stuff would have to get ported over anyway. Say, for example, BSG-style warpouts.

Precisely why I only want FS3 for storyline purposes.
Title: Re: Here is a nice thought for you
Post by: Droid803 on October 02, 2010, 05:06:44 pm
Well...if there's some magical thing that allows porting of features from the old engine to the new-and-improved version super easy...then some baseline code improvements to certain areas like for example the uh...the options menu (and the interface overall, really) would be really welcome.

But that's getting into hypotheticals based on hypotheticals...
Title: Re: Here is a nice thought for you
Post by: Satellight on October 02, 2010, 05:13:37 pm
:v: has contingencies for the contingencies  :D
Title: Re: Here is a nice thought for you
Post by: Getter Robo G on October 03, 2010, 03:45:40 pm
Not to mention FS3 would probably have more features than even the FSO has to offer...

Not necessarily...

Just because one might revive an IP doesn't mean a particular developer would equal or exceed the quality or capabilities of a previous work.

Some ****head might try to do it cause the brand is popular and would sell. Lord knows we've had some questionable people sniff around the IP in the past and thankfully never followed through.)

Of course many would be happy that something was made, but in that eventuality would you really and truly be satisfied automatically? There is no Guarantee that more would be better.

Even if V did it, the V that is there now is not spiritually the V that was there before. Then what happens if you feel they made a sub-standard game? Not give them your money? That's about the extent of what you can do.

Title: Re: Here is a nice thought for you
Post by: The E on October 03, 2010, 03:56:04 pm
Even if V did it, the V that is there now is not spiritually the V that was there before. Then what happens if you feel they made a sub-standard game? Not give them your money? That's about the extent of what you can do.

Define "spiritually". The guys that were primarily responsible for FS still work there.
Title: Re: Here is a nice thought for you
Post by: Hades on October 03, 2010, 05:49:59 pm
Not to mention this isn't back in 2000, they wouldn't make FS3 with little engine changes from FS2's like they did with FS2 <-- FS1.
Title: Re: Here is a nice thought for you
Post by: Rga_Noris on October 03, 2010, 06:27:00 pm
As much as V likes to make games, they must make money. The PC is only a viable gaming platform due to it's technological superiority. Aside from that it's expensive and, to some, complex. For developers to make a product that is financially viable, they usually need to develop across multiple platforms. This also means added time and pay for the dev team, so they really cannot afford to make each version significantly different aside what is required for smooth play on each system.

If an FS3 is ever made, expect it to be pretty and simplefied. Imagine mapping FS2's controls to an XBox 360 controller. You could map the major controls, but not all of them, so decreased control over targeting and communication will occur if a more intuitive system is not devised.
Title: Re: Here is a nice thought for you
Post by: The E on October 03, 2010, 06:32:43 pm
As much as V likes to make games, they must make money. The PC is only a viable gaming platform due to it's technological superiority. Aside from that it's expensive and, to some, complex.

That's very much wrong. The PC is arguably the easiest platform to develop for. It's also rather inexpensive, as you don't need to purchase/license developer versions of the hardware to do your developing.

The main problem for PC gaming is that publishers cannot expect to make as much money with PC games as they can with Console titles, due to PC games having a very short half-life in terms of pricing. In addition, there's piracy, which is again easier on the PC than on Consoles.
Title: Re: Here is a nice thought for you
Post by: Rga_Noris on October 03, 2010, 08:27:28 pm
I was referring to the consumer end, thus limiting the consumer base for purchasing the game. A good PC cost more than a good console. A PS3 runs what now? 299? Also, the consumer grabs the game, puts it in and plays. PC is buy, install, then play. Easy for us, but some consumers may consider this a hassle.

It's hard to deny that PC only titles are becoming less common. Crysis was released for the PC only, but it's sequel will be released for consoles as well to appeal to a broader market. The PC may be easier to develop for, but the customer base, and therefor potential profit goes down.
Title: Re: Here is a nice thought for you
Post by: Charismatic on October 04, 2010, 06:42:53 pm
FS3? Thought it was forbidden to speak of such a thing. *sets up camp fire and lights the flames*Let flames begin.
Title: Re: Here is a nice thought for you
Post by: General Battuta on October 04, 2010, 06:45:46 pm
FS3? Thought it was forbidden to speak of such a thing. *sets up camp fire and lights the flames*Let flames begin.

We're so over that.
Title: Re: Here is a nice thought for you
Post by: Scotty on October 04, 2010, 08:18:01 pm
For about a year and a half now.  I managed to get away with it in my first month on the forums, and it hasn't been the same since...
Title: Re: Here is a nice thought for you
Post by: Ulala on October 16, 2010, 04:43:17 am
fs3 isn't nearly the same sore subject it once was on the old VBB.
Title: Re: Here is a nice thought for you
Post by: sigtau on October 16, 2010, 06:36:04 am
The end of the in-denial state many of the fans were about FS3 not happening probably had something to do with that.

This being said, if Project X is FS3 (which, $10 says it isn't), then the best thing that will come of it is likely the canon ending to the story.
Title: Re: Here is a nice thought for you
Post by: QuantumDelta on October 16, 2010, 09:43:23 am
One word.
Multi :p
Title: Re: Here is a nice thought for you
Post by: S-99 on October 26, 2010, 02:11:03 am
(http://img268.imageshack.us/img268/3414/freespace3.png)
Title: Re: Here is a nice thought for you
Post by: Scourge of Ages on October 26, 2010, 12:03:08 pm
I propose that we seed google with that image.
Title: Re: Here is a nice thought for you
Post by: Rodo on October 26, 2010, 12:45:17 pm
:lol:
Title: Re: Here is a nice thought for you
Post by: NGTM-1R on October 26, 2010, 12:54:35 pm
You know, after DS came back and we didn't have an instant outbreak of asshattery, I was so sure we were beyond that.
Title: Re: Here is a nice thought for you
Post by: Angelus on October 26, 2010, 01:55:46 pm
FS3? Why? What for?

Spacesims aren't actually top sellers, so the chances it will fail if they stick to, what made Fs1 and 2 so great. To revive the genre, they'd have to pull a lot of tricks, and stuff 1000% awesomeness into the game.

I don't want no ****ing console-inspired, simplified input. Neither do i want a game that's made, to appeal a large customerbase. There are millions of such games, and they can all be fired into the sun. And a game, just for fans wouldn't pay off. If there's a FS3, and we all know, there wont be another, then i want a full fledged SIM, with an awesome story, and full modability. **** games for "the ( console) masses". I want quality.

As many others, i'd like to see what how the ( canon) story continues. But i hope FS3 stays, what it always was. A rumor. A myth.
Everyone in this community has his/ hers own expectations about FS3, and :v: , regardless how much effort they put into the game, wont be able to satisfy all of the fanbase. And that's those, who want/ don't want the game the most. And :v: for sure, is not going to build the game with modability in mind.

I for one stick with what we have, dozens of usermade campaigns, some of which have a (storytelling) quality above and beyond the original games (imo). /end rant
Title: Re: Here is a nice thought for you
Post by: Charismatic on October 26, 2010, 03:45:10 pm
You know, after DS came back and we didn't have an instant outbreak of asshattery, I was so sure we were beyond that.

Came back?

And "FS3? What for"

please...
Title: Re: Here is a nice thought for you
Post by: S-99 on October 26, 2010, 04:37:55 pm
I have fs3 and i know what happened to kappa wing. I don't know what you guys are talking about :P
Title: Re: Here is a nice thought for you
Post by: achtung on October 28, 2010, 06:43:44 pm
It's another Saint's Row.

Move along...
Title: Re: Here is a nice thought for you
Post by: Drogoth on December 15, 2010, 11:23:57 pm
Saints Row 3 has already been announced. Red Faction Armageddon has been announced. inSANE has been announced.


Interplay has stated that THEY will be handling Descent 4 after their fallout MMO, so thats out of it to.


That leaves what? Three major options? New IP, Summoner, The game that shall not be named. Cross fingers?
Title: Re: Here is a nice thought for you
Post by: Liberator on December 16, 2010, 03:52:50 am
As far as the controls not being able to be mapped I beg to differ.  Sure you aren't gonna be able to map the complex stuff to the thing, but the average XBox 360 controller has 14 buttons and 2 joysticks.  That's the VAST majority of the commonly used commands from Fire Primary to Call In Support Ship.
Title: Re: Here is a nice thought for you
Post by: Scotty on December 16, 2010, 11:36:35 am
And remapping ala Wing Commander for the SNES is entirely possible on a controller.
Title: Re: Here is a nice thought for you
Post by: QuantumDelta on December 16, 2010, 12:45:12 pm
Although I think you could 'get by' with 14 buttons, I don't agree that you'll get everything you need, not by a long, long way.

I can't be bothered to look up the names of all the things I bind since I use default keybindings anyway.. :P
So I'll just list the buttons I use;

Need-or-Die;
6, 8, 4, 2, 7, 9(the joy and two of the shoulder buttons I guess would be most natural for these?), Z, Tab, \, Q, The Arrow keys(D-Pad?) Ctrl, Space,
Could probably live without having immediately available but would feel their loss;
D(Alt-D), home, delete, insert, end, page up, page down, ,, ., /, backspace, Y, H, V, B, T, N, E, K, scroll lock, shift-scroll lock, then all the AI commands (which I actually do the quick way using the shift-p, shift-e, etc combinations), F-Keys depending on how complex the mission is (read; hotkeys so as many as needed),

After about "B" They start to become a bit less likely to be used in a mission unless it's 'hard'.

That's what, 49 keys?

16 if you stick to the ones I listed as need-or-die, and that's before targeting or even weapon selection?
I am not satisfied with your xbox controller!
Title: Re: Here is a nice thought for you
Post by: Scotty on December 16, 2010, 01:13:44 pm
Whoa, whoa, whoa, there are a whole lot of better ways to do that.
 
Left stick axes are 8,2,4,6, Right stick axes are 7,9, a, z.  Click Left Stick for \, click Right Stick for tab.
X button for Q.  LT for Space, RT for Ctrl.  D-pad for arrow keys.  Y button for toggle Primaries.  B button for toggle Secondaries.  A button for countermeasures.
 
Still have two bumpers open?  REMAP!
 
L-bumper, remap targetting/energy keys.  LB + A = Target (T).  LB + X = Target Hostile (H).  LB + Y = Target Friendly (F).  LB + B = Target Escort (E).  LB + RT = Target Bomb (B).  LB + LT = Target Reticle (Y).  LB + LDPAD = Energy to Guns.  LB + RDPAD = Energy to Engines.  LB + UDPAD = Energy to Shields.  LB + DDPAD = ummm, equalize energy?  That'd be useful.
 
R-bumper, remap wingman commands.  RB + A = Context sensitive universal "Do <x>" command where <x> is either Destroy or Defend, depending on whether target is enemy or friendly. RB + B = Universal Engage Enemy command.  RB + X = Cover Me.  RB + = Universal Ignore Target command.  RB + LT = Call Support.  RB + RT = Cancel Support.  RB + DPAD = Command menu.
 
That's, what, 36 discrete commands, with another whole lotta options with a command menu?
 
Hey look!  I got all 16 of your need or die without even remapping, and then some!
 
I demand you be satisfied with my XBox controller!
 
Title: Re: Here is a nice thought for you
Post by: QuantumDelta on December 16, 2010, 01:34:43 pm
Let me put it this way;

Couldn't put roll on the same as brake, just wouldn't work, I'm on brake soooooooooo much, it needs it's own key, AB too, unless I'm traveling between points on a mission I brake and burn soooooo much, you'd be shutting off roll completely, hense why I said shoulder buttons for roll :P

The rest I could probably swing.. might swap your target reticle with toggle primaries and target bomb for toggle secondaries but not a bad layout otherwise.
Title: Re: Here is a nice thought for you
Post by: Scotty on December 16, 2010, 01:40:22 pm
You can too put roll on brake, you just need a few minutes to get used to it.  Battlefront 2 used the exact same maps for roll and brake, and it's a very easy system to get used to (although I'll grant it was a little clunky.  Needs to be able to do both simultaneously).  If you're braking and ABing at the same time, you're doing it wrong. :P (unless you're in a Kent, but I doubt you'll have that on a console sim).

At any rate, roll is much less important than general maneuvering in a dogfight.

Besides which, if you use bumpers for roll, how do you remap?  Using sticks for that would be horrible.
Title: Re: Here is a nice thought for you
Post by: QuantumDelta on December 16, 2010, 01:53:30 pm
My point though, in dogfights, if you watch my videos - especially the multiplayer ones, I manually manage my speed with the brake, I leave it on full throttle and use 'taps' of z to maintain the correct speed for out turning my opponents without going below something along the lines of 30 or 40 m/s, less than that and you will die almost instantly in a tvt, more than that and you're likely to struggle to out turn them, however if you brake too hard into a turn you're boned anyway because it makes your angle of shot too much.
You burn to shake people off your tail while maintaining a decent leading shot on your opponent.


Rolling is seriously under-rated, it's one of mice users biggest losses, I'd rather give up counter measures, or shield management entirely than lose roll, because it can mean the difference between a 5 meter or 10 (or even bigger) target profile on some ships, which you otherwise wouldn't be able to fix in a turning fight unless they turn in a direction that works for you (which an experienced pilot wont do, and inexperienced, or AI, only do on occasion coincidentally).

For example when I'm in a turtle and have someone chasing me I will roll onto my side unless I'm turning into them so that they have a tiny target profile to shoot at.

I realise probably 95% of players wouldn't do this but it seriously increases your survivability in a lot of situations, and firepower in ones where you don't need to worry about survivability at all, in some occasions - both at the same time.
It really is important ;o

I'd happily shove target friendly and target (T) off the pad completely to make room (-> secondaries/primaries into their places, those buttons replaced by burn/brake or fire primaries/secondaries).

Either way.. ya know.. :<
Title: Re: Here is a nice thought for you
Post by: Scotty on December 16, 2010, 02:28:42 pm
I'd be reluctant to break any of the groups of bindings.  It's a lot more intuitive to know that LB switches you to your energy management and targetting controls than to think "okay, when I press this button, it goes to most of my targetting functions, my energy functions, and a couple random toggles."
Title: Re: Here is a nice thought for you
Post by: S-99 on December 17, 2010, 02:58:51 am
I have mapped fs2 out on a gamepad multiple times with a ps2 style controller. It's not impossible. And i would never dismiss it. I do it when i have gamepads, i'm not a flight yoke person, and i find gamepads fascinating and cool. In fact the best game play experience on a gamepad for fs2 would in fact be the xbox360 controller (i use to have one, it's actually my favorite modern day gamepad...just a good solid obvious gamepad that has all of the basics of other modern day controllers that never took it over the top with exotic features and was comfortable to hold and game with, my short review).

I say this specifically because of the xbcd 360 driver. I used this driver back in the day when i had win2k still; it let me use my xbox360 controller under an operating system that didn't have support for it.

The main thing here is the driver and the setup utility for xbcd 360. You can do all kinds of advanced stuff with it. It's pretty limitless, you can make any button, trigger, joystick, and direction pad be anything you want. You could even do retarded stuff like make the A button into an axis (and it'll do it, this might not be handy or purposeful, but it will let you do it). The setup utility for the driver is not a keybinding program from what i remember. But, it will let you totally change the personality and function of the xbox360 controller to whatever you want.

This really made playing fs2 with a gamepad have a lot more value. Driver found here (http://redcl0ud.1.forumer.com/index.php?showtopic=2155&st=0&#entry10286). So far the requirements are xp and higher. I don't think they support win98-2000 anymore (don't think that matters anymore).

EDIT: Admin attempted edit and restore?
Title: Re: Here is a nice thought for you
Post by: DarthWang on December 19, 2010, 01:18:40 pm
The TESW Enjeestis will show up in FS3
Title: Re: Here is a nice thought for you
Post by: QuantumDelta on December 19, 2010, 02:13:20 pm
K.