Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Dragon on October 02, 2010, 04:35:26 pm

Title: Problem with corkscrew and particle spew
Post by: Dragon on October 02, 2010, 04:35:26 pm
I've recently been experimenting with missiles that use particle thrusters and fly in corkscrew pattern.
Unfortunatley, on one missile that has significant corkscrew radius, I noticed that particle spew point does not follow the missile and flies in the straight line.
(http://img821.imageshack.us/img821/6548/corkscrewerr.png)
It's clearly visible on this screenshot.
Would that be possible to fix that?
The screenshot was made using the latest Swifty's HUD build.
Title: Re: Problem with corkscrew and particle spew
Post by: sigtau on October 02, 2010, 04:39:13 pm
Looks like the base point for the particle spew isn't in sync with the missile's back-end... seems fixable.
Title: Re: Problem with corkscrew and particle spew
Post by: Wanderer on October 03, 2010, 11:59:26 pm
As it happens the particle spew flyings along the path of the missile.. Its just the missile model that does barrel rolls.

But yes this could probably be fixed.
Title: Re: Problem with corkscrew and particle spew
Post by: Dragon on October 04, 2010, 01:33:55 pm
It would be great if it was fixed, I can see this being a problem for corkscrew swarm torpedoes (like one version of Hell Storm X from INF) that are going to be upgraded for Mediavps standard (thus gaining particle thrusters).
Title: Re: Problem with corkscrew and particle spew
Post by: Wanderer on October 05, 2010, 03:56:10 am
Fixed in trunk
Title: Re: Problem with corkscrew and particle spew
Post by: Dragon on May 24, 2011, 06:15:12 am
Sorry to necro, but the issue appeared again when Nuke's particle code was introduced.
It's identical to the old one.
I've mentioned this a few times on IRC, but I think that it'll get more attention this way.
Title: Re: Problem with corkscrew and particle spew
Post by: Nuke on May 24, 2011, 06:57:36 am
i thought i re-implemented the fix into the particle code when i did that last round of bug fixes before committing it. there was a conditional in there to do something slightly different if it was a corkscrew, and i re-applied the fix to the default type only, because frankly i didnt understand the reasoning behind it enough to apply it to the new types. if you can find me the mantis issue behind the original problem (are supposedly resolved issues even archived?) or any information about the original problem (threads, posts, etc), i might be able to fix this.
Title: Re: Problem with corkscrew and particle spew
Post by: Dragon on May 24, 2011, 07:10:44 am
I don't have any more info, everything is in this thread.
I just asked Wanderer to fix it and he did it before I made any Mantis report.
You can see that by adding a PSpew to any corkscrew missile with large enough corkscrew radius.