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Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Sifle on October 02, 2010, 10:33:38 pm

Title: Setting player to NOT be Alpha1
Post by: Sifle on October 02, 2010, 10:33:38 pm
In an FS1 FRED mission I'm trying to label the player's wing as something other than Alpha, Beta, or Gamma and have the wing appear on the Wingmen HUD window. I've seen this done in the campaign Phantoms, but I couldn't figure out how to do it myself. Is this possible with just Fredding, or is the process more complex?
Title: Re: Setting player to NOT be Alpha1
Post by: FUBAR-BDHR on October 02, 2010, 10:38:29 pm
You need to go into the mission specs editor and change the starting wing names. 
Title: Re: Setting player to NOT be Alpha1
Post by: Scotty on October 02, 2010, 10:38:51 pm
Indeed.  You'll have to make sure they match up manually though, so be wary of typos.
Title: Re: Setting player to NOT be Alpha1
Post by: Hippo on October 03, 2010, 01:07:13 pm
To do it in FS1 or stock FS2 you need to set the mission to multiplayer after the wing has been formed, then set whatever ship you want the player to be in as a player ship, and un-check that same option from Alpha 1, then set the mission back to single player. You will get 2-4 errors every time you save the mission, but as long as the player is in one for he 5 standard wings, the game will run it fine.
Title: Re: Setting player to NOT be Alpha1
Post by: Redstreblo on October 03, 2010, 01:34:09 pm
Quote from: Hippo link=topic=71853.msg1420324#m[s
sg1420324 date=1286129233]
To do it in FS1 or stock FS2 you need to set the mission to multiplayer after the wing has been formed, then set whatever ship you want the player to be in as a player ship, and un-check that same option from Alpha 1, then set the mission back to single player. You will get 2-4 errors every time you save the mission, but as long as the player is in one for he 5 standard wings, the game will run it fine.

In VI, which is FS1 (FSPort 3.6.12), I don't have to do any of this. All that is required to do this is to create custom wing names in the mission specs editor.

Or are you talking about how to do it using retail FS1?
Title: Re: Setting player to NOT be Alpha1
Post by: General Battuta on October 03, 2010, 01:36:28 pm
Quote from: Hippo link=topic=71853.msg1420324#m[s
sg1420324 date=1286129233]
To do it in FS1 or stock FS2 you need to set the mission to multiplayer after the wing has been formed, then set whatever ship you want the player to be in as a player ship, and un-check that same option from Alpha 1, then set the mission back to single player. You will get 2-4 errors every time you save the mission, but as long as the player is in one for he 5 standard wings, the game will run it fine.

In VI, which is FS1 (FSPort 3.6.12), I don't have to do any of this. All that is required to do this is to create custom wing names in the mission specs editor.

Or are you talking about how to do it using retail FS1&2?

That's because you're not using FS1 or stock FS2. Look at the first sentence of Hippo's post.