Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Mailman377 on October 06, 2010, 06:46:22 pm

Title: Player Entry Delay
Post by: Mailman377 on October 06, 2010, 06:46:22 pm
Is there any way to make it where you start X amount of minutes into a mission? I know the FRED1 had this option but i cant find it anywhere in FRED2.
Title: Re: Player Entry Delay
Post by: FUBAR-BDHR on October 06, 2010, 06:55:02 pm
It's under the loadout editor.
Title: Re: Player Entry Delay
Post by: Mailman377 on October 06, 2010, 06:57:36 pm
It's under the loadout editor.
Pfft silly me...thanks dude  :yes: :yes: :yes: :yes:  ;) ;) ;) ;)
Title: Re: Player Entry Delay
Post by: Galemp on October 06, 2010, 07:13:49 pm
Is there any way to make it where you start X amount of minutes into a mission?

Minutes is kind of stretching it... you lose so much control over the mission if you wait that long. Usually you only need 10 seconds or so to get things going. Try editing your ship placement, and using set-subsys-random to simulate battle damage.
Title: Re: Player Entry Delay
Post by: Mailman377 on October 06, 2010, 07:16:25 pm
Is there any way to make it where you start X amount of minutes into a mission?

Minutes is kind of stretching it... you lose so much control over the mission if you wait that long. Usually you only need 10 seconds or so to get things going. Try editing your ship placement, and using set-subsys-random to simulate battle damage.
Yeah i dont plan on minutes i was just using it as a example. And yeah that was the whole point on why i was going to do it but i could of never find it till now
Title: Re: Player Entry Delay
Post by: Mailman377 on October 06, 2010, 09:23:11 pm
New problem...I set the delay but somehow when i go back to the loadout editor it switches back to 0. Any help?
Title: Re: Player Entry Delay
Post by: Droid803 on October 06, 2010, 09:48:01 pm
Yeah, it doesn't work.
You have to edit the *.fs2 in notepad :/
Title: Re: Player Entry Delay
Post by: Mailman377 on October 06, 2010, 09:54:27 pm
Yeah, it doesn't work.
You have to edit the *.fs2 in notepad :/
Yeah i tried playing with it in notepad but i have idea where it goes i know the command is +Player entry delay: X(having x represent a number)   but i have no idea where exactly it goes i just keep getting errors
Title: Re: Player Entry Delay
Post by: Droid803 on October 06, 2010, 09:58:46 pm
Code: [Select]
$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 128

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
5.000000
Title: Re: Player Entry Delay
Post by: Mailman377 on October 06, 2010, 10:01:01 pm
Code: [Select]
$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 128

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
5.000000
Alright thanks dude  :yes: :yes: :yes:
Title: Re: Player Entry Delay
Post by: karajorma on October 07, 2010, 12:55:06 am
Yeah, it doesn't work.
You have to edit the *.fs2 in notepad :/

Mantis that.

I've virtually rewritten that entire dialogue so I might as well fiddle with the only feature on there I haven't touched yet. :p