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Off-Topic Discussion => General Discussion => Topic started by: Red5 on April 27, 2002, 07:40:44 pm

Title: More Screenshots from Freespace 2:RTS
Post by: Red5 on April 27, 2002, 07:40:44 pm
Here they are, remember to cut and paste the links...

//www.3dap.com/hlp/staff/setekh/fs2_rts_1.jpg
.../fs2_rts_2.jpg (//www.3dap.com/hlp/staff/setekh/fs2_rts_2.jpg)
.../fs2_rts_3.jpg (//www.3dap.com/hlp/staff/setekh/fs2_rts_3.jpg)
.../fs2_rts_4.jpg (//www.3dap.com/hlp/staff/setekh/fs2_rts_4.jpg)
.../fs2_rts_5.jpg (//www.3dap.com/hlp/staff/setekh/fs2_rts_5.jpg)
.../fs2_rts_6.jpg (//www.3dap.com/hlp/staff/setekh/fs2_rts_6.jpg)
.../fs2_rts_7.jpg (//www.3dap.com/hlp/staff/setekh/fs2_rts_7.jpg)

its definately progress in the right direction eh...

Edit by Setekh: Better server for j00. Just click 'em, they'll work. :)
Title: More Screenshots from Freespace 2:RTS
Post by: an0n on April 27, 2002, 07:43:07 pm
*standing ovation*

Excellent.
Title: Re: More Screenshots from Freespace 2:RTS
Post by: Skippy on April 27, 2002, 07:46:41 pm
Quote
Originally posted by Red5


its definately progress in the right direction eh...


Yes, really :yes:
:jaw: Impressive work
Title: More Screenshots from Freespace 2:RTS
Post by: Stryke 9 on April 27, 2002, 07:51:43 pm
I guess I missed this...

What engine? I don't recognise the interface or anything...
Title: More Screenshots from Freespace 2:RTS
Post by: an0n on April 27, 2002, 08:02:23 pm
Its Star trek: Armada.
Title: More Screenshots from Freespace 2:RTS
Post by: Stryke 9 on April 27, 2002, 08:03:58 pm
[Reads the words "Star Trek"]

[Loses interest]
Title: In case you missed the boat
Post by: Red5 on April 27, 2002, 08:09:33 pm
here was the first two released on friday
http://www.hard-light.net/forums/index.php/topic,7121.0.html

and stryke 9, dont worry all the startrek elements will be "freepacized"
Title: More Screenshots from Freespace 2:RTS
Post by: Stryke 9 on April 27, 2002, 08:13:16 pm
I still see ST insignia!!!

It's nothing like that. I wouldn't be caught dead bying a Star Trek clone game, sure, but I have other issues... never mind. It still looks quite cool, I gotta say.
Title: More Screenshots from Freespace 2:RTS
Post by: Red5 on April 27, 2002, 08:14:59 pm
http://www.geocities.com/bradwarthan/Image14.jpg

whats command doing there???


oh stryke 9, we havnt done any gui or coding, we dont have half the models in the game yet...
Title: More Screenshots from Freespace 2:RTS
Post by: Stryke 9 on April 27, 2002, 08:16:35 pm
To answer your question, command appears to be exceeding its transfer limit.
Title: More Screenshots from Freespace 2:RTS
Post by: an0n on April 27, 2002, 08:35:30 pm
Is that armada 2?
Title: More Screenshots from Freespace 2:RTS
Post by: Thorn on April 27, 2002, 08:46:16 pm
DAMNIT! You beat me to it..
I was going to make a FS mod for A2..
Oh well..
Maybe I'll make my won version of the HW one, I didnt like that one anyway....
Title: More Screenshots from Freespace 2:RTS
Post by: Carl on April 27, 2002, 09:20:43 pm
will it have all the right specs? i.e. Iceni has 90,000 HP, subach HL-7 does 75 damage.
Title: More Screenshots from Freespace 2:RTS
Post by: Setekh on April 27, 2002, 10:15:13 pm
Here, have a better server... ;)

www.3dap.com/hlp/staff/setekh/fs2_rts_1.jpg
.../fs2_rts_2.jpg (www.3dap.com/hlp/staff/setekh/fs2_rts_2.jpg)
.../fs2_rts_3.jpg (www.3dap.com/hlp/staff/setekh/fs2_rts_3.jpg)
.../fs2_rts_4.jpg (www.3dap.com/hlp/staff/setekh/fs2_rts_4.jpg)
.../fs2_rts_5.jpg (www.3dap.com/hlp/staff/setekh/fs2_rts_5.jpg)
.../fs2_rts_6.jpg (www.3dap.com/hlp/staff/setekh/fs2_rts_6.jpg)
.../fs2_rts_7.jpg (www.3dap.com/hlp/staff/setekh/fs2_rts_7.jpg)

No need for copy/paste. ;)
Title: More Screenshots from Freespace 2:RTS
Post by: phreak on April 27, 2002, 10:18:09 pm
great frollicking llamas
Title: More Screenshots from Freespace 2:RTS
Post by: Corsair on April 27, 2002, 10:26:52 pm
Quote
Originally posted by Setekh
Here, have a better server... ;)

www.3dap.com/hlp/staff/setekh/fs2_rts_1.jpg
.../fs2_rts_2.jpg (www.3dap.com/hlp/staff/setekh/fs2_rts_2.jpg)
.../fs2_rts_3.jpg (www.3dap.com/hlp/staff/setekh/fs2_rts_3.jpg)
.../fs2_rts_4.jpg (www.3dap.com/hlp/staff/setekh/fs2_rts_4.jpg)
.../fs2_rts_5.jpg (www.3dap.com/hlp/staff/setekh/fs2_rts_5.jpg)
.../fs2_rts_6.jpg (www.3dap.com/hlp/staff/setekh/fs2_rts_6.jpg)
.../fs2_rts_7.jpg (www.3dap.com/hlp/staff/setekh/fs2_rts_7.jpg)

No need for copy/paste. ;)
Quote
Great Frollicking Llamas!
Title: I answer that...
Post by: Red5 on April 27, 2002, 10:29:35 pm
" DAMNIT! You beat me to it..
I was going to make a FS mod for A2..
"

Thorn why not join our team... right now there are only 3 of us, we  need web and graphics help, and one member DH who does the modeling is having some probs with a new operating system..,it looks like i gotta find some one with 3dmax to finish the job or get it myself, im not opposed to either...its a simple process of saving the 3dmax files with a export tool takes maybe 5 minutes and we need say 40 more models so an hour or two's worth of work total....

As for command... i used that screenline for the animation and decreased the frame rate to 15 fps... if you zoom in on the photo it actually looks normal... and in game you cant see the big lines...its weird i didnt notice untily posting to the web..

as for specs...those were just test models that a member DH converted in...the game Armada 2 uses odf text files similar to tbls and yes eventually they will be all pefect spec including the 20 plus turrets on the Iceni and such, accurate hard points where engines, sensors etc goes, and such... Were guestimating on crews basing it offa the 10,000 for hecate...that 800 figure was a test one because we have to 10x the crew roster for a2...(its biggest ship has like 1,000 crew)

if you guys didnt know the mod will be fully multiplayer with won.net so we'll have all kinds of fun here!!

Thank you setekh for putting the images on the server!!
hope that answers all
Title: More Screenshots from Freespace 2:RTS
Post by: Setekh on April 27, 2002, 10:34:50 pm
Quote
Originally posted by Corsair
GFL!


Ah yes, whoops...
Title: Re: I answer that...
Post by: Thorn on April 27, 2002, 10:41:38 pm
Quote
Originally posted by Red5
Thorn why not join our team...

Alright, but be forewarned, time is not a commodity that I'm in great supply of right now...
Title: hehe i hear ya
Post by: Red5 on April 27, 2002, 10:46:44 pm
i bet you got friggan finals dont ya :: ?? arg! :( im stressed :(

anways  heres a link to our forum so far..http://stgn.ugforums.com/vb/forumdisplay.php?s=&forumid=229  we havnt got a website yet... ill go ahead tnight and icq you the files we already have if you want ok?
Title: More Screenshots from Freespace 2:RTS
Post by: Thorn on April 27, 2002, 10:48:16 pm
sure..
and I'll go find my copy of MAX...
I'll need that plugin..
Title: More Screenshots from Freespace 2:RTS
Post by: Ace on April 27, 2002, 11:17:22 pm
I guess that the two resources in this are going to be minerals from planets and nebula gas. (on the planets, I guess orbiting platforms that launch small Elysiums that come and go to the planet's surface getting materials from the mining sites)

On nebula gas, you have gas miners to collect that, probably nebula gas is heavilly used in capships for the fuel, etc. etc.

Warp being replaced with subspace... hrmm the wormhole code might work there. (wormholes with some edits as-is can be used as inter-system nodes, for ships as reinforcements to arrive, or enemies as in that one Armada 2 mission with the Borg Portal)

On installations, I'm guessing the GTVA uses Ganymedes for ship construction, while Arcadias are the "command hubs" (research, construction of gas miners, freighers, and heavy transports)

Cargo depots ("built" actually deployed by freighters) would probably be places for deploying various cargo types, and a ship can dock to it (having transports arrive for capships to pick up cargo) to gain a "powerup" like repairs, etc. Pretty much depots would be like small bases for fleets, able to repair, reload, etc. Similarly sentry turrets would be deployed by freighters.  The two "real stations" would probably take an eternity to build, so depots would be important.

Transporters for crew could easily be replaced with Elysiums shuffling between them. Similarly Argos could be used for marine operations.

For the Shivans, I suppose they'd do gas mining, and their inter-system subspace node is where they "build units." (i.e. sentry guns and depots deployed by freighters, calling in capital ships, etc.) I'm guessing how to kill the Shivans is a meson bomb on the node or somesuch.

This should be interesting ;)
Title: More Screenshots from Freespace 2:RTS
Post by: Solid Snake on April 27, 2002, 11:52:03 pm
Quote
Originally posted by Thorn
sure..
and I'll go find my copy of MAX...
I'll need that plugin..


ah yes i know a place... lets see...
ah yes:
A2 3ds Max plug in (http://www.armadafleetcommand.com/Tool/sta2_3dsmax.zip)

or just go to the site and dig around
Armada Fleet Command (//www.armadafleetcommand.com/)
Title: More Screenshots from Freespace 2:RTS
Post by: Solid Snake on April 28, 2002, 12:36:45 am
hmmm..... i got the FLAK working now.  a nice little artillery mod.  has that nice FLAK sound too.  so Thorn... you make ships huh?  like what, if i may ask? glad to have your help.

what kind of ships do people want in the game, aside from the standard ships from FS2... i wonder if there are any ships people made that they want to see in this?  the FS2 pallet would be kind of short in the Captial ship department.  I think there are enough fighters, but still room for more.  as for cruisers... we see... a fenris, a Leviathan, a Diemoes, an Orion, and a Hecate fro the Terran side.  So GrayFox introduced the Caliburnus, and the Hammer and some new battlecruisers.  love to show you the Caliburnus, Red5 has some pics., though not textured yet.

hey Red5, when should we start asking for ship name requests?  I like doing that, so far i wrote down most of the ships in FS2 and put them with there respective classes, I can make up a crap load of names out of the blue..... Makunaina, Liu Pei, Atlas, Kahya, Iapetus, Tydareus, Ramayana, Kalanemi, Uriel, Deohako.... heh, so i think mainly they need Shivan names, i mean...... well there ships are desegnated from Hindu mythology right? Vasudans by ancient Eygpt... so...... hm?
Title: More Screenshots from Freespace 2:RTS
Post by: Blue Lion on April 28, 2002, 02:01:34 am
:eek:

 I'm definately waiting for that one to come out :yes: :yes: :D
Title: More Screenshots from Freespace 2:RTS
Post by: Stunaep on April 28, 2002, 02:46:05 am
Well, guess it would be another run to the local PC store, if only it sold Armada 2. :mad:

But if you finish it, then I'm gonna get it, even if I have to kill (or worse) to get it.
Title: More Screenshots from Freespace 2:RTS
Post by: Reppyboyo on April 28, 2002, 03:49:11 am
Hmmmmm
i think ill stick to the Homeworld Freespace 2 Total Conversion for now...
Title: More Screenshots from Freespace 2:RTS
Post by: Fineus on April 28, 2002, 04:47:33 am
:jaw:! Wow! I'm really looking forward to this :)
Title: More Screenshots from Freespace 2:RTS
Post by: Crazy_Ivan80 on April 28, 2002, 05:38:19 am
Nice.... very nice...

I wonder if something like that would be possible with Conquest Frontier Wars?...
Title: More Screenshots from Freespace 2:RTS
Post by: an0n on April 28, 2002, 05:57:45 am
Research and stuff should be done by Arcadia add-ons and Faustus's.

Don't forget to add the Lucifer and a Meson ship.
Title: More Screenshots from Freespace 2:RTS
Post by: Redfang on April 28, 2002, 06:52:30 am
I'm also looking forward to it. But it needs the original game... :jaw:
Title: More Screenshots from Freespace 2:RTS
Post by: Gortef on April 28, 2002, 08:59:27 am
Holy burrito! :eek::yes:

Looks A1 SUPAR!! :nod:
Title: More Screenshots from Freespace 2:RTS
Post by: Red5 on April 28, 2002, 09:17:32 pm
We really need a forum for this debate
Title: More Screenshots from Freespace 2:RTS
Post by: CP5670 on April 28, 2002, 09:38:30 pm
Wow! I might get the game just for this. ;)
Title: still in progress
Post by: Red5 on April 29, 2002, 12:00:47 am
well the design is still in progess some what and open to change...We do know that we plan on having arcadia's as main bases for the terrans, cairo's for the vasudans (with owners permision if he'l give it) make or use a fs community shivan and ancient base, maybe arcadia or boedacia for ancients...


 It would be cool to have other stations just like armada though too...Like a CEARC ((Combat Evaluation And Research Center) to research fighter special weapons...

An SOC Facility to create big special weapons..Or a whiteslide class research station... or a GTI science facility...theres all kinds of idea's were unsure where exactly to go so far...any more ideas ??
Title: More Screenshots from Freespace 2:RTS
Post by: Solid Snake on April 29, 2002, 02:17:44 am
Bigger, bader, meaner Warships. :D
i sent you some better pics of one, maybe better to see then the last. what the common poly count for FS ships?

We must kill that Evil ST insignia. Bah after lunch... and after a Beer or two.

so I need Hull designs for the mod.  we dont have enough ships yet.  we have to have at least 80 ships in the mod, that at the bare minimum.  how many ships are in FS2? well we still need more ships! whoooo Hooooo! get some fast shooter flyboys! The Meson will be launched from a Tritan and the Lucfifer (Lucifer is the latin term for Phosphorus) will crush kill and destroy those pesky Orions!


Lets take advantage of that Warp in Gate, In therory it would take over a year to build an Orion, so lets just Warp one in.... thats were the money comes in.  Money money money!! you rich bastards, you are gonna get payed big time if your on an Orion!
:D :D :D
Title: More Screenshots from Freespace 2:RTS
Post by: Styxx on April 29, 2002, 07:53:39 am
As I already said before... supa-w00t! :D
Title: More Screenshots from Freespace 2:RTS
Post by: Reaper on April 29, 2002, 05:52:06 pm
Well, armada is the only star trek game that's quite ok... But with this... it will be A-1 SUPAR  :D
Title: More Screenshots from Freespace 2:RTS
Post by: Unknown Target on April 29, 2002, 06:02:17 pm
That doesn't look like Star Trek: Armada, is it Star Trek: Armada 2?
Title: More Screenshots from Freespace 2:RTS
Post by: Thorn on April 29, 2002, 06:30:21 pm
Yes
Title: More Screenshots from Freespace 2:RTS
Post by: Griffon UK on May 05, 2002, 05:17:03 pm
please to god tell me you are going to attempt to add the I to AI...

its common knowledge that the Armada 2 AI is totally retarded...  infact, its worse than the simple C&C-ish AI of the first Armada...
Title: More Screenshots from Freespace 2:RTS
Post by: Thorn on May 05, 2002, 05:23:20 pm
Quite...
The retards will chase an enemy halfway across the freaking map and keep with it, even if its under fire, all while you were doing other things...
One minute your off directing an attack, the next youre dead because all of your defensive ships are hunting down a scout, giving the enemy his way with your base...
Title: Darn AI
Post by: Red5 on May 06, 2002, 04:00:21 pm
We'll i thought the AI was smart, we will play around with it fix i right!....DH made some new ships physics odf code files for the 1 capital,  several fighters and bombers we have.. He used the actual tbl files but divided by 3 on hitpoints and weapon effects...we'll mulitply em later but its still scale... anyway they handle alot slower than the startrek ships (Iceni) and the fighters handle a lot faster (it looks real too)  On easy AI the enemy startrek ships kill over because the TSlash is way more powerful than the phasers in the game... But on Hard AI they startrek ships simply beam in assault crews or assimilate the GTVA cap ships and then use them against you....hehe its kinda funny
Title: More Screenshots from Freespace 2:RTS
Post by: CP5670 on May 06, 2002, 04:30:11 pm
Quote
The retards will chase an enemy halfway across the freaking map and keep with it, even if its under fire, all while you were doing other things...


This really reminds me of my C&C days. :D :D
Title: More Screenshots from Freespace 2:RTS
Post by: an0n on May 06, 2002, 04:34:53 pm
Quote
Originally posted by Thorn
Quite...
The retards will chase an enemy halfway across the freaking map and keep with it, even if its under fire, all while you were doing other things...
One minute your off directing an attack, the next youre dead because all of your defensive ships are hunting down a scout, giving the enemy his way with your base...

There's a nice simple way to stop this:
Click on the brain and put there movement autonomy down to green.

The easy way to win Armada is to build loads of dil-refs, then loads of turrets, then 3 advanced shipyards, then a ****load of your biggest ship and some that fire Tri-Cobalts, leave the tri-cob ships near yer base and march yer big ships towards the enemy base in a full out attack against their starbase.

In Multi-player, just be the cardassians and build about 12 dreadnought silos. Those things ****in 0wn.
Title: More Screenshots from Freespace 2:RTS
Post by: Thorn on May 06, 2002, 05:12:13 pm
Quote
Originally posted by an0n
leave the tri-cob ships near yer base

Oh really now? I take it you like having your defenses blown to bits by your artillery. Those ships are meant for assaults against static targets such as turrets. Theyre able to hammer away at them without getting in range of its weapons...
Title: More Screenshots from Freespace 2:RTS
Post by: an0n on May 06, 2002, 06:11:52 pm
Yeah, and while the enemy ships are near the turrets pummeling them, the tri-cobs are beating the **** out of them five ships at a time.
Title: More Screenshots from Freespace 2:RTS
Post by: Thorn on May 06, 2002, 06:17:03 pm
I take it you use just turrets for defense? Try throwing a station up for defense.. works great...
Title: More Screenshots from Freespace 2:RTS
Post by: an0n on May 06, 2002, 06:21:00 pm
I usually play maps where there's an asteroid field around yer base and only one or two ways through, and I usually play Cardassian. I pack the entrances with all manner of turrets, build a couple of Dreadnought silos and some Keldons, nuke the **** out of the enemy starbases, shipyards and construction ships with the Dreadnoughts and then send in the Keldons to mop up any stray ships. Quite effective, although the sudden formation of 12 spacial rifts does kinda kill my graphics card.
Title: good news about multiplayer in this....
Post by: Red5 on May 06, 2002, 07:05:19 pm
I wonder what race will be best for this mod? Terrans, Vasudans, Shivans, Ancients,??? i plan to create a 24/7 chat room for the mod entitled lobby 20....here are some multiplayer ideas

 Fleet Wars...8 players command a fleet of 16 ships each to the death....all races included

 Squad Wars...2 players command wings of 4 melee craft and a shipyard with no extra officers and no new build ability...this alows them to respawn craft say 8 times....

 NWTR... Just like Fleetwars wih  8 players but with figters..

 Rebel Intercept... Use melee craft to assault a NTF Convoy
Title: More Screenshots from Freespace 2:RTS
Post by: Kitsune on May 06, 2002, 07:05:36 pm
Heh, the way to really kick rear is basically wall up with turrets and starbases around your vital areas, expand them onto one of the neutral moons for the extra resources.

Now with that done get two regular shipyards and two or three advanced shipyards.

Build nothing but warbirds/soverigns/cubes/whatever.
Now, while those are building begin constructing spheres/akiras/any phaser type small ships.  But not the defiant or forward-fire-only ships.

Now, assign the super ships into fleets with the alt+# function.  Get about 5 fleets together.  

And for the big kicker, take all the smaller ships you've built, assign three to defend each of the larger super ships.

So now you have five fleets of upwards of 32 ships (Armada 1) or about double that for armada 2.

You want system slowdown?  Hehe, take all the main fleets and have them move past the initial areas towards a starbase.  Pure lovely fire-filled space. :)

Please note this doesn't work if you have to go through wormholes.  For some reason ships told to defend other ships 'forget' their orders once they make it through to the other side.


Oh, and can someone tell me, in Armada 2, can you build Galaxy Class ships?  They're in Armada 1, fires phasers and torpedoes at the rate of a sovereign, but don't have any special weapons.

I love the 'Junkyard' map!
Title: More Screenshots from Freespace 2:RTS
Post by: Thorn on May 06, 2002, 07:46:24 pm
Yes you can.
Soverigns, Aegians, Galaxys and Nebulas can all be built at the advanced shipyard. What I like to do as the Borg, build 9 cubes and "merge" them. Massive cube with a ton of weapons. Its slow as hell, but two of them can take down a medium sized base.
Title: More Screenshots from Freespace 2:RTS
Post by: an0n on May 06, 2002, 08:25:05 pm
Merge, you say? I've never noticed that little function before.
Title: More Screenshots from Freespace 2:RTS
Post by: Thorn on May 06, 2002, 08:55:14 pm
You need a add-on for one of the later stations.. Assimilator methinks. Collective Hub I think its called, then you can merge normal or tactical cubes to make Fusion cubes. Theyre big, on some maps you have to merge em outside your base, or they cant get out...
Title: More Screenshots from Freespace 2:RTS
Post by: an0n on May 06, 2002, 09:01:20 pm
I play with Free Tech. :D:D
Title: Hey we could have the Slug!!!
Post by: Red5 on May 06, 2002, 10:41:17 pm
We should have a special weapon that merges vasudan ships into a big slug!!!! call it the Slugteh!!!

   j/k :) and boy was that funny!
Title: More Screenshots from Freespace 2:RTS
Post by: Kitsune on May 07, 2002, 01:53:25 am
Nevermind...
Title: More Screenshots from Freespace 2:RTS
Post by: Darkage on May 07, 2002, 03:05:21 am
This looks damn great. :yes:
Title: More Screenshots from Freespace 2:RTS
Post by: Thorn on May 11, 2002, 07:46:20 pm
/me pokes Armada II
I think I screwed it up..
I converted the Deimos, set up the ODF file, and now whenever I try to load the game I get an "Out of Memory" error :doubt:
Title: About the Deimos
Post by: Red5 on May 13, 2002, 02:05:55 pm
DId you forget to delete the Lod's from TS??  the submodel parts that arent necessary??  i think the max poly limit is around 900 for all sta2 ships...maybe its an ODF problem, if you want, send me the model ill see what i can do
Title: More Screenshots from Freespace 2:RTS
Post by: Thorn on May 13, 2002, 03:21:50 pm
No, I deleted everything but the necessary stuff... Just let me work it out, I have to figure it out anyway....
Title: More Screenshots from Freespace 2:RTS
Post by: JBX-Phoenix on November 10, 2002, 08:04:46 pm
Sorry to bump an old thread, but any word on this project?
Been waiting to long. :o
Title: More Screenshots from Freespace 2:RTS
Post by: Knight Templar on November 10, 2002, 08:15:04 pm
I dunno, but i keep my Armada II CD clean in anticipation. i have the website some where.

ah yes right under Furiosu George. err.. wait, didn't they get a better website or something?
Title: Please
Post by: Star Dragon on November 10, 2002, 08:19:54 pm
If there is a current website POST IT! I searched thru the thread and the one linked not working (Can't find). ALso if you have the Armada demo can that be used? L8tr...
Title: More Screenshots from Freespace 2:RTS
Post by: Knight Templar on November 10, 2002, 08:29:11 pm
Update your bookmarks (http://www.geocities.com/rakshasa_snake/intro.htm)

[apu] thank you, come again. [/apu]