Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: mjn.mixael on October 07, 2010, 09:22:45 pm

Title: MjnMixael's Intro Fix
Post by: mjn.mixael on October 07, 2010, 09:22:45 pm
Don't you just hate it when you want to play a certain mod and something just takes you right out of the mood or theme of it? You know.. you decide what you want to play. As you begin to prepare yourself to play something like... Blue Planet, you open the Launcher and select the correct folder. By now you are definitely feeling like Samuel Bei. No, you ARE Samuel Bei! So you hit "Run" and FSO begins to load...

THEN.. All of a sudden you are whipped back to the main FS2 campaign's intro cutscene. No longer are you Samuel Bei... you are once again Alpha 1. Yeah, you can hit "escape" and skip it.. but the damage is done. Now you gotta work yourself back up to it again...

Well if that's you, I've got the perfect solution! This product seemed so popular in it's first version that it was enhanced, made simpler, cooler.. and best of all, it's still free!

Place this file into the root directory of any mod that you don't want to play the stock FS1 or FS2 intro. That's it. Your done. Go become Samuel Bei with no distractions.

NOTE: If the mod comes with an intro video, this item is completely unnecessary and could cause that intro not to play.

Download:

MediaFire (http://www.mediafire.com/?buvhvmag79289sm)

FreespaceMods.net (PENDING).

PS: Yes, this is just an empty .ogg file in a VP. So what? I'm going for simplicity here. Drag, drop, done!
Title: Re: MjnMixael's Intro Fix
Post by: General Battuta on October 07, 2010, 09:28:53 pm
This thing rocks.
Title: Re: MjnMixael's Intro Fix
Post by: Shivan Hunter on October 07, 2010, 09:31:08 pm
BP needs its own intro video

Actually no it definitely doesn't that would delay releases
Title: Re: MjnMixael's Intro Fix
Post by: General Battuta on October 07, 2010, 09:33:06 pm
BP needs its own intro video

Actually no it definitely doesn't that would delay releases

No it wouldn't, some awesome fan already did one.
Title: Re: MjnMixael's Intro Fix
Post by: T-LoW on October 08, 2010, 08:25:04 am
BP needs its own intro video

Actually no it definitely doesn't that would delay releases

No it wouldn't, some awesome fan already did one.

WHERE IS IIIIIIIIIIIIIIIT?????


*fangasm over*

This vp a long I've been waiting for :P
Title: Re: MjnMixael's Intro Fix
Post by: The E on October 08, 2010, 08:29:04 am
*Sigh*

It's on youtube, somewhere. It's a recreation of the AoA opening in a 3D renderer, very well done. We've been in touch with the guy who did it (although I am not current on what became of this).

That said, one of the biggest draws of BP is and has been that it's something of a showcase for stuff that can be done in the engine. Prerendered cutscenes are awesome, yes. In-engine cutscenes, however, can be even better (and believe me, the stuff that someone like Axem can pull off is simply amazing).
Title: Re: MjnMixael's Intro Fix
Post by: T-LoW on October 08, 2010, 09:40:33 am
Yeah, well the only real benefit of rendered cutscenes is that they aren't bounded to the game-engine's limits (e.g. more dynamic movement of the camera and objects, or human characters - but the latter are hard to animate anyway).

Of course the WiH intro shows that ingame-cutscenes look simply great when you put enough effort into it. Just a question of effort for both :)
Title: Re: MjnMixael's Intro Fix
Post by: mjn.mixael on October 08, 2010, 10:32:09 am
Back to the topic on hand...   :(
Title: Re: MjnMixael's Intro Fix
Post by: Jeff Vader on October 09, 2010, 07:00:21 am
NOTE: If the mod comes with an intro video, this item is completely unnecessary and could cause that intro not to play.
Actually, if this "fix" is placed into \freespace2\ (yes, yes, I know, just shoot me), and if an active mod included an intro.ogg, the one in the active mod will override the one in \freespace2\ -> no conflicts. Ever.

Right?
Title: Re: MjnMixael's Intro Fix
Post by: mjn.mixael on October 09, 2010, 08:41:31 am
Ummm... If you have your FS2 cutscenes in freespace/data, then the FS2 Intro will still play because, IIRC, "ROOT/data" overrides VPs.
Title: Re: MjnMixael's Intro Fix
Post by: Iss Mneur on October 09, 2010, 11:06:37 am
Ummm... If you have your FS2 cutscenes in freespace/data, then the FS2 Intro will still play because, IIRC, "ROOT/data" overrides VPs.
Huh?  For any particular mod folder (which includes the root game directory), the vps are loaded in filesystem lexicographical order (0-9a-z, this is why the mediavps were at one time in a vp call zeta), followed by the loose files in the mod folder.  Thus if you put intro.ogg into your freespace/data/movies folder, you will never see the original intro movie.  If it does not work this way, that is a bug and as such please report it.
Title: Re: MjnMixael's Intro Fix
Post by: mjn.mixael on October 09, 2010, 01:11:59 pm
 :wtf:

That's never been the behavior I've experienced... I have the FS2 movies in "freespace/data/movies" and the FS2 intro scene plays with every mod that doesn't have it's own intro movie.

Additionally, I have some custom interface art for the Port that I kept as loose files in "FSPort/data/interface" and it always overrides what's in the Port VPs...

Because of this behavior, I assumed loose files take priority.
Title: Re: MjnMixael's Intro Fix
Post by: Iss Mneur on October 09, 2010, 01:26:11 pm
:wtf:

That's never been the behavior I've experienced... I have the FS2 movies in "freespace/data/movies" and the FS2 intro scene plays with every mod that doesn't have it's own intro movie.

Additionally, I have some custom interface art for the Port that I kept as loose files in "FSPort/data/interface" and it always overrides what's in the Port VPs...

Because of this behavior, I assumed loose files take priority.
Yes, the loose files have priority over the .vp files at the same level.  Rereading what I wrote, I am sorry that wasn't clear.