Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: Grizzly on October 09, 2010, 04:42:41 pm
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http://www.rockpapershotgun.com/2010/10/04/slightly-better-duke-nukem-forever-footage/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+RockPaperShotgun+%28Rock%2C+Paper%2C+Shotgun%29&utm_content=Google+Reader.
So really, what is so especially interesting about Duke Nuke'm Forever? It just looks like... Dunno. Some doom-ish shooter. Except that you can draw on whiteboards. And pee. Like that is such an challange.
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go for Bulletstorm instead.
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Unless that game is going to make the tea, tidy the room, create world peace and then give me a blowjob, nothing will ever justify the amount of time it's spent in development, it's a dissapointment waiting to be released.
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Unless that game is going to make the tea, tidy the room, create world peace and then give me a blowjob, nothing will ever justify the amount of time it's spent in development, it's a dissapointment waiting to be released.
Does anyone really have extremely high expectations for it, though? Hell, I just want to play it to say I did, and if it delivers a reasonably-fun experience, so much the better.
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Oh, I'd certainly buy it and play out of curiousity, but anyone expecting the game to look like it spent over a decade in development will probably only be vindicated in the fact that I suspect in places, it will look 10 years out of date.
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Perhaps.
However I'm just excited there's a new Duke game coming out. None of this Politically Correct bullcrap. Duke likes his aliens in steaming, mushy piles of death and his women just steaming hot. Hail to the king BABY!
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Perhaps.
However I'm just excited there's a new Duke game coming out. None of this Politically Correct bullcrap. Duke likes his aliens in steaming, mushy piles of death and his women just steaming hot. Hail to the king BABY!
YES.
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I dont get it, why is the topic title in dutch?
Edit: And right when I posted that, I see it was because the presentation was in the netherlands
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Perhaps.
However I'm just excited there's a new Duke game coming out. None of this Politically Correct bullcrap. Duke likes his aliens in steaming, mushy piles of death and his women just steaming hot. Hail to the king BABY!
YES.
HELL YEAH!
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I also don't get the hype. The thing Duke Nukem forever is most famous for is having spent a ridiculous amount of time in development - that's not really a good sign.
I remember when the first Duke Nukem 3D came out; the game was revolutionary in more than one way - it was basically the dawn of FPS shooters when FPS's were still referred to as "doom clones". We were used to Doom 1 and 2 graphics and limitations; suddenly you had a much more realistic game environment packed in much better graphics, running on a game engine that actually supported "advanced" features like looking up or down, or having multiple stories one on top of the other..
It also had something you never saw in a game like that before, and that was the incredible Duke attitude; the amount of macho jokes and violence was unprecedented for a game at the time. You could break apart urinals and windows, shoot aliens, tip strippers, and throw comments like "time to kick ass and chew gum.. and I'm all out of gum".
And these are all reasons why I think the new Duke can't ever reach the same "wow" factor the original had. It won't be revolutionary in any way - it'll just be another FPS with an over-the-top macho character. In 1996, this was new and original. However, it's almost 2011, we've seen it all before, and yet another FPS with a bunch of politically incorrect humor is hardly enough to awe anyone.
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So really, what is so especially interesting about Duke Nuke'm Forever? It just looks like... Dunno. Some doom-ish shooter. Except that you can draw on whiteboards. And pee. Like that is such an challange.
Let's reverse this for a second. Duke Nukem 3D was the second shooter after Doom and Wolf3D. I have always wondered what is so special in Halo after playing Duke Nukem 3D. Yes the graphics have improved since those days, but I can't help the feeling that overall gameplay is better in Duke3D than most modern shooters. Probably some sort of age thing. You get the same response from me of Halo:Reach demos, or Battlefield series that causes me to meh. But if Duke3D is any sort of indicator, there will be challenge.
Besides it's fun to play bad-ass last action hero who is composed of all possible action movie cliches and who doesn't need any sort of stinking body armors to kick ass. Always ready to spew one-liners after blowing someone up. And the motivation, ah, the lowest common denominator: aliens steal our women and thus need to be exterminated. And it's brutal, vulgar and politically incorrect too - just like the original! One thing though, don't even try to take it seriously. The game doesn't even take itself seriously.
No, you probably can't make many games of this sort before the thing gets old, but now it works well since the influx of "realistic" shooters. If they get it at least on the level of Painkiller, I'm sold.
There are a couple of things I don't like in the demos: glowing hints, regenerating health, continuous keyboard instructions and the two weapon limit. Especially the last one has to be the dumbest thing that could happen in a Duke game. Luckily, it is also likely the first thing that gets modded out of the PC version. So yes it seems to be affected by the consolization of the game markets.
So
YES, indeed
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go for Bulletstorm instead.
Keep meaning to show that to my friends, they would love that.
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Huh, the captain's log.
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I also don't get the hype. The thing Duke Nukem forever is most famous for is having spent a ridiculous amount of time in development - that's not really a good sign.
I remember when the first Duke Nukem 3D came out; the game was revolutionary in more than one way - it was basically the dawn of FPS shooters when FPS's were still referred to as "doom clones". We were used to Doom 1 and 2 graphics and limitations;
i must have missed that era, i was too busy playing descent, i didnt play doom until some time after i had beaten quake. of course there were so many good games out back then that it was hard to play them all.
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I also don't get the hype. The thing Duke Nukem forever is most famous for is having spent a ridiculous amount of time in development - that's not really a good sign.
I remember when the first Duke Nukem 3D came out; the game was revolutionary in more than one way - it was basically the dawn of FPS shooters when FPS's were still referred to as "doom clones". We were used to Doom 1 and 2 graphics and limitations;
i must have missed that era, i was too busy playing descent, i didnt play doom until some time after i had beaten quake. of course there were so many good games out back then that it was hard to play them all.
too true there was a lot of quality content out there during the 90s, and 3d was a good game that i'm glad i was able to play "at the time". Typically for the era took a good while to finish even 14yr old me took days of hour after hour play to finish it (yes I did find out what dad's parental lock password was) and there were some novel effects and weapons used, freeze and shrink guns stand out as being novel for the time as well as the devestator.
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Huh, the captain's log.
Did you mean: Ha, the captain's log!
I don't know what is it with us Finns since there happens to be surprisingly lot of Duke related content coming from here. Perhaps it is the attitude? Anyways, here's Duke Nukem at home (http://www.youtube.com/watch?v=RI3d9CtgnN4&feature=related) and a fictional Duke Nukem movie trailer (http://www.youtube.com/watch?v=Y0zCD0fsec0&feature=related).
Gross!
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Huh, the captain's log.
Did you mean: Ha, the captain's log!
I thought it was: "Ah... the Captain's log!"
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Hell yeah I'm going to play this.
I yearn for the older games where you run around, blasting bad guys in and out of cover instead of this hide behind the box and pop up sorta thing that dominates modern shooters.
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Perhaps.
However I'm just excited there's a new Duke game coming out. None of this Politically Correct bullcrap. Duke likes his aliens in steaming, mushy piles of death and his women just steaming hot. Hail to the king BABY!
YES.
HELL YEAH!
COME GET SOME
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http://www.youtube.com/watch?v=BHNvRfj0u34
http://www.youtube.com/watch?v=KW1zBwJSsOU&feature=related
HAIL TO THE KING!!!
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Oh, I'd certainly buy it and play out of curiousity, but anyone expecting the game to look like it spent over a decade in development will probably only be vindicated in the fact that I suspect in places, it will look 10 years out of date.
Hmm. S.T.A.L.K.E.R. spend a lot of time in development too. That game was quite fresh and very good. But that had atleast original ideas. This jus tlooks like serious sam but more boring. Much more boring.
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Oh, I'd certainly buy it and play out of curiousity, but anyone expecting the game to look like it spent over a decade in development will probably only be vindicated in the fact that I suspect in places, it will look 10 years out of date.
Hmm. S.T.A.L.K.E.R. spend a lot of time in development too. That game was quite fresh and very good. But that had atleast original ideas. This jus tlooks like serious sam but more boring. Much more boring.
Are you on crack buddy? Duke Nukem 3D pre-dates serious sam by like 5 years. If anything Serious Sam is a rip off of Duke.
If it doesn't interest you that's fine though, you can go play Call of Duty or whatever.
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Oh, I'd certainly buy it and play out of curiousity, but anyone expecting the game to look like it spent over a decade in development will probably only be vindicated in the fact that I suspect in places, it will look 10 years out of date.
Hmm. S.T.A.L.K.E.R. spend a lot of time in development too. That game was quite fresh and very good. But that had atleast original ideas. This jus tlooks like serious sam but more boring. Much more boring.
Are you on crack buddy? Duke Nukem 3D pre-dates serious sam by like 5 years. If anything Serious Sam is a rip off of Duke.
If it doesn't interest you that's fine though, you can go play Call of Duty or whatever.
But this isn't duke nukem 3d, this is FOREVER. Like. The Sequel.
But then again, if it's the nostalgia feel that makes this special, I am most likely missing out on that. Perhaps that is why I don't like it.
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You just don't get it.
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I am fairly sure this game has been consolized, as has been mentioned. I mean, all the clues aside, they demoed the console version first. That's a bad sign.
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What's wrong with that?
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I don't want the Duke to have a two-weapon carry limit and regenerative health. :sigh:
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I don't want the Duke to have a two-weapon carry limit and regenerative health. :sigh:
it's not health, its EGO!!
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I don't want the Duke to have a two-weapon carry limit and regenerative health. :sigh:
it's not health, its EGO!!
and the difference is?
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The difference is medkits are for the weak. Duke Nukem can heal his wounds through sheer macho willpower. Really, do you want someone as awesome as Duke Nukem to have to stoop to grabbing bandages? I just hope that ego regenerates slowly in a non-CoD manner and things like alcohol, tipping strippers, blowjobs, and drinking from smashed water pipes makes it regenerate faster.
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The difference is medkits are for the weak. Duke Nukem can heal his wounds through sheer macho willpower. Really, do you want someone as awesome as Duke Nukem to have to stoop to grabbing bandages? I just hope that ego regenerates slowly in a non-CoD manner and things like alcohol, tipping strippers, blowjobs, and drinking from smashed water pipes makes it regenerate faster.
can I recommend halo???
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'Ego' sounds like it could be interesting, but instead, it appears to just be some kind of regenerating health bar CoD-style, complete with (if I'm remembering right) a red ring around your vision when you're damaged.
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Huh, the captain's log.
http://www.youtube.com/watch?v=UjqZ5LKpYMY
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The difference is medkits are for the weak. Duke Nukem can heal his wounds through sheer macho willpower. Really, do you want someone as awesome as Duke Nukem to have to stoop to grabbing bandages? I just hope that ego regenerates slowly in a non-CoD manner and things like alcohol, tipping strippers, blowjobs, and drinking from smashed water pipes makes it regenerate faster.
can I recommend halo???
Master Chief<Duke Nukem
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I am fairly sure this game has been consolized, as has been mentioned. I mean, all the clues aside, they demoed the console version first. That's a bad sign.
From what I have read, it's not the console version. It's the PC version demoed with an XBOX controller. The rationale behind was said to be that they don't want people messing with keyboard configuration when there is limited time to play.
If the Ego regenerated by doing stuff Duke likes, it would be fine and great. However, plain regenerative health doesn't really fit to Duke. I'm still not sure which one it is. The original reason Halo has it is that the controller doesn't have enough buttons to map medkits nicely in there. The other factor is gameplay. Instead of a long and sometimes contrived medkit hunt, one could continue much faster with just a short pause. I personally don't like regenerative health, but if it worked like Ego I wouldn't have problems.
The two weapon limit is because of the console controllers don't have enough buttons to map for each weapon to make weapon change nice and quick. Luckily, I hope, this will be the first thing to be removed from PC version by modders. Jace Hall material shows that they also had a version without limits, but the decision is by 3DRealms and not Gearbox.
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I'm still not sure which one it is. The original reason Halo has it is that the controller doesn't have enough buttons to map medkits nicely in there.
Halo actually does have medkits. I'm betting the recharging health mechanic dates back to when it was a PC/Mac title anyway.
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Halo actually does have medkits. I'm betting the recharging health mechanic dates back to when it was a PC/Mac title anyway.
:lol: Yes I never played Halo but I was sure it started this. Weird. This seems an interesting topic to research; who did first regenerative health and why? By the way, does that apply to Halo 2, Halo 3 or Halo:Reach?
Personally I don't like modern shooters, too many gimmicky game play elements that aren't fun at all. Cover based shooting, vehicle sections (can be good if done well, but really means well) regenerative health, aiming assist and sprint limits. Weapon limits are OK if they make sense in the term of the game, i.e. I don't complain about them in Ghost Recon. I have ranted formerly about the stupidity of grenade based stuff on "Realistic" shooters, I'm yet to see a grenade throw into a building from the front door or from the window without needing to show myself at the door hole.
For me, Painkiller seems to be the best thing that has came out for a long time - game play wise or level design wise. I haven't played Unreal Tournaments though, but from what I have seen, I'm not that much into RPG wars.
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Halo actually does have medkits. I'm betting the recharging health mechanic dates back to when it was a PC/Mac title anyway.
:lol: Yes I never played Halo but I was sure it started this. Weird. This seems an interesting topic to research; who did first regenerative health and why?
Well Halo DID have regenerating health, it just also had medkits. Your shields would regenerate but your health (under the shields) wouldn't in. In Halo 2 and 3, you have separate shield and health, but they both regenerate (the shields somewhat faster.) In Reach you have a distinct, visible health bar that regenerates, but only up to certain percentages.
I actually think regenerative health is generally a great thing. It makes more sense than suffering multiple bullet wounds and then magically healing them, and when you have a narrative device like recharging energy shields that justifies it, I'm cool with it. But I'm tired of the 'red ring around vision, heavy breathing' approach to health, and I'm tired of characters who have like 10 HP (looking at you Call of Duty). And unlimited sprint would be better.
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Halo actually does have medkits. I'm betting the recharging health mechanic dates back to when it was a PC/Mac title anyway.
:lol: Yes I never played Halo but I was sure it started this. Weird. This seems an interesting topic to research; who did first regenerative health and why?
Well Halo DID have regenerating health, it just also had medkits. Your shields would regenerate but your health (under the shields) wouldn't in. In Halo 2 and 3, you have separate shield and health, but they both regenerate (the shields somewhat faster.) In Reach you have a distinct, visible health bar that regenerates, but only up to certain percentages.
You forgot ODST where health doesn't so far as I know regenerate (except perhaps to some bare minimum) and basically you have to find first aid stations randomnly placed in the streets for no real reason.
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Halo actually does have medkits. I'm betting the recharging health mechanic dates back to when it was a PC/Mac title anyway.
:lol: Yes I never played Halo but I was sure it started this. Weird. This seems an interesting topic to research; who did first regenerative health and why?
Well Halo DID have regenerating health, it just also had medkits. Your shields would regenerate but your health (under the shields) wouldn't in. In Halo 2 and 3, you have separate shield and health, but they both regenerate (the shields somewhat faster.) In Reach you have a distinct, visible health bar that regenerates, but only up to certain percentages.
You forgot ODST where health doesn't so far as I know regenerate (except perhaps to some bare minimum) and basically you have to find first aid stations randomnly placed in the streets for no real reason.
don't you know, that's how socialized healthcare works, medkits are distributed by gov't in random-ass areas.
also, I think i herd doing the dook things gets ego back, but some of it can regenerated hiding behind 'cover' like a 'pussy'
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I actually think regenerative health is generally a great thing. It makes more sense than suffering multiple bullet wounds and then magically healing them, and when you have a narrative device like recharging energy shields that justifies it, I'm cool with it. But I'm tired of the 'red ring around vision, heavy breathing' approach to health, and I'm tired of characters who have like 10 HP (looking at you Call of Duty). And unlimited sprint would be better.
This. If health magically appears again, it's important to have a reason for that. I don't mind weak characters if game play works with it. My CoD experience would have been considerable better had they kept the realistic line up till the end. This especially means a lot work to the sound department, as it does to the map design and bullet simulation. Not going to happen any time soon I guess. The other approach to FPSs is to do something ridiculously awesome, like carrying two 1500s cannons on both arms AKA Serious Sam and just keep making it more awesome. In a kind of way that you are left thinking "They can't possibly do that!" or "Oh no, they are not going to get away with that!". And they do. Continuously.
I liked Duke's one-liners, I laughed hard when I hit an alien bastard with an RPG and Duke spews out something like "Eat **** and die!". Saved me from the effort! Or the end of the episode Birth in Atomic Edition. (http://www.youtube.com/watch?v=nepAnaBxotg&feature=related) "It's time to abort your whole friggin' species!" :lol:
I can't believe they actually managed to put it there without any complaints.
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Halo actually does have medkits. I'm betting the recharging health mechanic dates back to when it was a PC/Mac title anyway.
:lol: Yes I never played Halo but I was sure it started this. Weird. This seems an interesting topic to research; who did first regenerative health and why?
Well Halo DID have regenerating health, it just also had medkits. Your shields would regenerate but your health (under the shields) wouldn't in. In Halo 2 and 3, you have separate shield and health, but they both regenerate (the shields somewhat faster.) In Reach you have a distinct, visible health bar that regenerates, but only up to certain percentages.
You forgot ODST where health doesn't so far as I know regenerate (except perhaps to some bare minimum) and basically you have to find first aid stations randomnly placed in the streets for no real reason.
don't you know, that's how socialized healthcare works, medkits are distributed by gov't in random-ass areas.
also, I think i herd doing the dook things gets ego back, but some of it can regenerated hiding behind 'cover' like a 'pussy'
Y'know, it would've been fantastic to have a system whereby you could regenerate 'normal health' in cover but lose points from a separate 'ego' bar by doing it. Ego, on the contrary, would get filled up with combat and Duke actions and could maybe give you bonuses and some health regeneration of its own.
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I'm not sure I like regenerating health to be honest. In SP it's okay, but it takes the tension out of it. Getting almost killed and running into cover doesn't have the same dramatic tension as entering a battle with your health in the red and surviving it.
And it sucks in multiplayer. I'm currently playing a game called Frontline Mission Evolved which is basically similar to heavy gear, but more experienced players get better gear in multiplayer which means fights are uneven. When fighting a better equipped player, it's a pain in the ass enough to take them down without having to chase their pansy ass as they run away or for some magic armour regenerating health (or to just get a breather and regain their core health).
Regenerating health like any game mechanic has pros and cons, and while accessible and its good for certain scenarios I don't think it's necessarily the best solution.
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I think part of the problem is that Front Mission Evolved is reportedly terrible.
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I think part of the problem is that Front Mission Evolved is reportedly terrible.
The one review I saw for it gave it a decent, though not great score. Me and my bud just want some giant robot action since there's a dearth of Mechwarrior games. I wish that youtube vid of the warhammer taking on the Atlas would get finalized into a game, but I heard that was just a tech demo and someone cracked down on them with a C&D sort of thing. Probably Harmony friggin Gold and their Robotech bull****.
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I think part of the problem is that Front Mission Evolved is reportedly terrible.
The one review I saw for it gave it a decent, though not great score. Me and my bud just want some giant robot action since there's a dearth of Mechwarrior games. I wish that youtube vid of the warhammer taking on the Atlas would get finalized into a game, but I heard that was just a tech demo and someone cracked down on them with a C&D sort of thing. Probably Harmony friggin Gold and their Robotech bull****.
Yes, it was Harmony Gold. You may immediately commence profuse obscenities towards them, their executives, and their legal department.
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I think part of the problem is that Front Mission Evolved is reportedly terrible.
The one review I saw for it gave it a decent, though not great score. Me and my bud just want some giant robot action since there's a dearth of Mechwarrior games. I wish that youtube vid of the warhammer taking on the Atlas would get finalized into a game, but I heard that was just a tech demo and someone cracked down on them with a C&D sort of thing. Probably Harmony friggin Gold and their Robotech bull****.
Yes, it was Harmony Gold. You may immediately commence profuse obscenities towards them, their executives, and their legal department.
They should just use the friggin "reseen" versions then. (ie (http://img.photobucket.com/albums/v323/ShadowDragon8685/UnseenReseen/Warhammer_Complete.jpg). Screw harmony gold. I don't mind Robotech but until they do something more with their license than some direct-to-DVD boobfest I don't give a damn about 'em.
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Less Robotech *****ing, moar kicking ass and chewing gum.
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Less Robotech *****ing, moar kicking ass and chewing gum.
Yeah I still want Duke Nukem. But I want a Mechwarrior game too.
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how much of the planet would be left if you stuck duke in an atlas?????
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What pisses me off is that the Warhammer they used in the trailer looks almost nothing like the Macross version.
Not to mention the 'legal' bull**** of "we can close your game because of this one little thing!"
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how much of the planet would be left if you stuck duke in an atlas?????
Hopefully not the part that Harmony Gold exists on.
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What pisses me off is that the Warhammer they used in the trailer looks almost nothing like the Macross version.
Not to mention the 'legal' bull**** of "we can close your game because of this one little thing!"
I got the impression it was just a tech demo to garner interest/investment, and they didn't actually have a license to make the game.
To be honest, the Warhammer they used does look a lot like the Macross version. While some of the details have changed, the fundamentals of the design are the same. Two-pronged foot, similar hip, two-breasted torso with 3 guns and a forward-protuding cockpit section. Missile rack on the right shoulder, spotlight on the left, etcetera. I was going to say the same thing you are, but I think in court the similarities would probably have them rule in favour of HG.
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I heard that they actually were planning to make a game (see the "in-game footage" tag in the lower-right of the video), and that they had permissions from everyone but Harmony Gold.
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I heard that they actually were planning to make a game (see the "in-game footage" tag in the lower-right of the video), and that they had permissions from everyone but Harmony Gold.
Hmmn, they should still be able to just cut the unseen designs and still make the game. I've never seen any news saying the game has been cancelled, and it's still featured on the Piranha Games website: http://www.piranha-games.com/ (http://www.piranha-games.com/). Has there been any official indication that the game is cancelled or is it just fan speculation?
Incidentally Piranha is also working on Duke Nukem to some extent. Sounds like a good company :D
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All of the "more information" stuff is over a year old, so I'm not holding on to much hope.
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All of the "more information" stuff is over a year old, so I'm not holding on to much hope.
A year old? Remember we're also talking about Duke Nukem forever here, after 12 years people still have hope in that game, so don't give up hope after one year.
Also remember that court decisions take time. At worst I would think the game is on hold while HG and Mr. Fasa piss all over each other in front of the judge. Not to say the game's even in court. Who knows.
Hell I'll fire Piranha an email to see what's up if they give any bits of info.
EDIT - **** they're making that game in Vancouver. I should go get a job there.
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Hopefully not the part that Harmony Gold exists on.
There I fixed it so it's more clear about most folks feelings about HG.
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Hopefully not the part that Harmony Gold exists on.
There I fixed it so it's more clear about most folks feelings about HG.
Harmony Gold gets no props from me until they make that live action Robotech movie. If I want to watch Macross, Southern Cross, or Mospeada I'll watch them not Robotech.
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Hopefully not the part that Harmony Gold exists on.
There I fixed it so it's more clear about most folks feelings about HG.
Actually you broke it, it was right the first time. :p
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Well you could always pee :P
But yeah that's just why I like the game. It's so simple. There is no stupid asshat clowning retard AI friendlies to get in your way. You don't have to wait for a squad member to catch up. You run and gun. I'm a big fan of the classics, especially Duke Nukem 3D, so I'm rooting for this game ;)
Plus, what is not to love when it comes to Dukes crude comments ;)