Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: CommanderDJ on October 11, 2010, 07:48:58 am
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...FFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU UUUUUUUUUUU.
Despite some glaring basic FREDding oversights, it really showed me the capabilities of FS in a whole new different light. Not to mention it freaked the hell out of me on a good few occasions. I've been digging into the sound files and have been using them to scare family members. Also, whenever my ship was moved, the nebula poofs would disappear for a fraction of a second, making it seem as if I was in a huge void of nothingness... bad things. On another note, I'm never going into a nebula ever again. You can't make me. And keep that Pegasus at least two flight hangers away from me at all times.
Great campaign. Fighting was extremely repetitive and un-fun (I used cheats most of the time, just wanted to finish the damn thing), but the story told was great.
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Incredible campaign isn't it?
That nebula mission was really creepy indeed-.
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So how did the Transcendant bite it in your playthrough?
I was pitching up slightly and he goes tumbling over my head with "THHHAAANNNKKKK YOU" playing and it was all kind of awesome.
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He was flying directly towards me. I look at him and then it goes aaaaalllll slllllooooowwwww mmmmooooootttttiiiiiioooonnnnn and I shoot him and he explodes with the message playing. Everything reverses itself and I go back to being a boring security guard. :(
Like I said, the fights were repetitive, but seeing as I played the whole campaign through in one go, it really felt like one long gauntlet, which added to the immersion.
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So how did the Transcendant bite it in your playthrough?
I was pitching up slightly and he goes tumbling over my head with "THHHAAANNNKKKK YOU" playing and it was all kind of awesome.
I collided full frontal with him at the last possible moment. I watched my death roll in sloooow moooo and then, the next mission loaded (the video didn't play for me, but I still thought it was an epic way to end it :P )
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I really need to replay it myself before I start tackling the voicework I was assigned for it. It'll get me in the proper uber-creeped-out mood. :p
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When you're done with Transcend, play DEM: Interlude (http://www.sectorgame.com/goober/dem1_5.html). :nervous:
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When you're done with Transcend, play DEM: Interlude (http://www.sectorgame.com/goober/dem1_5.html). :nervous:
(http://public.bay.livefilestore.com/y1pHzaSFwSBN3AKxVnntSoQxn0FAXonSTyP4fS-G7h4Fm6Hz8f-gHsSOFOWoZdpbi2dAD4Zrp3Bdi-QIfsbwKzt8g/Shameless%20Plug.JPG?psid=1)
Shameless plug is shameless.
:nervous:
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Goob, I haven't played that yet. And I just powered through the latest JAD updates, Vassago and A-S war. Thanks!
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When you're done with Transcend, play DEM: Interlude (http://www.sectorgame.com/goober/dem1_5.html). :nervous:
I just played the first DEM, and have played the first two missions of Interlude. I have a question: Is the skybox model in the second mission supposed to be completely black, or is there something wrong on my end? Because that sort of stuff freaks me out so bad I can't enjoy the mission.
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One mission, one goddamn mission when you are escorting one ship and then the Transcendant was surprisingly in front of you! AH!
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I just played the first DEM, and have played the first two missions of Interlude. I have a question: Is the skybox model in the second mission supposed to be completely black, or is there something wrong on my end?
There might be something wrong on your end. It's the same skybox as the one in the mediavps. (But it's in the DEM VP so you don't need the MVPs active to see it.)
Because that sort of stuff freaks me out so bad I can't enjoy the mission.
:wtf: The lack of skybox? Not the story? :p
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Spoiler alert.
I just played Transcend. There are some clever aspects to the campaign, but also some gigantic flaws.
Ransom did some amazing things with the engine, that I didn't know were possible. The campaign was, at times, very atmospheric; particularly, seeing people driven mad, and the GTVA falling apart were genuinely unsettling.
The campaign was very repetitive, and much longer than necessary. Flee from the nebula, track someone down (for some vague reason), return to the nebula (chased by warships), repeat. The whole series of missions involving getting Sinclair to decode the transmissions could have been cut; it added no substance to the story. Individual missions were repetitive, too; being hunted across the galaxy by warships (and the rogue corvette's inexplicable supply of fighters) was exciting at first, but that's every single action mission!
There were problems with the story.
Very little explanation was given as to what actually happened and why. There is sometimes a place in stories for ambiguity, but just being vague and giving the player no clues at all is not how you make an intriguing mystery. It gives the impression that the author couldn't think of a way to resolve the plot.
Also, some of the few bits of exposition we do get don't internally make sense. The main antagonist's motives either changed wildly over the course of the campaign, or were completely disconnected from its actions. I've also never personally liked the 'reset' ending in any story.
In addition, there were a lot of subplot points that were almost-raised but discarded; I wanted them to be delved into more deeply, and they seemed wasted. Why was our protagonist chosen? How far would the GTVA schism go? What does Silent Eye do? What was the shielded cargo? Why does the GTVA care so much about a wing of pirates?
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I agree with the gameplay critiques (and so does Ransom) but I think you're missing some of the story stuff. Transcend is quite easy to figure out if you know what you're looking for and you've played the work it's connected to.
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I agree with the gameplay critiques (and so does Ransom) but I think you're missing some of the story stuff. Transcend is quite easy to figure out if you know what you're looking for and you've played the work it's connected to.
Hmmn, Transcend is called Transcend, not Sync 2: Transcend. As such it should stand on it's own, so if he's missing story points having not played Sync I don't think the player is at fault.
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They're in the same...uh...multiverse?
I mean the Transcendant constantly spews lines from Sync.
It doesn't have to be a sequel to be connected.
Certainly, it stands on its own, but you don't get to see the bigger picture unless you connect the dots. Honestly, I think that's great writing. If you're too lazy to go through the related stories well, of course you don't get the whole picture.
:V: did it in FreeSpace - never reveal your entire mythos...that's what makes the Shivans so effective as antagonists!
You're not going to be spoon-fed the truth, use your head!
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So apparently I'm retarded for having played both but still not getting all of the "easy to figure out" bigger picture. :doubt: It's all so obvious!
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They're in the same...uh...multiverse?
I mean the Transcendant constantly spews lines from Sync.
It doesn't have to be a sequel to be connected.
Certainly, it stands on its own, but you don't get to see the bigger picture unless you connect the dots. Honestly, I think that's great writing. If you're too lazy to go through the related stories well, of course you don't get the whole picture.
It's got nothing to do with being Lazy, if the guy played Transcend first before Sync of course he wouldn't get any of the references. Whatever references those are. Personally all I remember from Transcend is the monotnous gameplay. Sync was a lot more enjoyable.
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Personally all I remember from Transcend is the monotnous gameplay. Sync was a lot more enjoyable.
Haha. So, you imply that Sync's gameplay wasn't monotonous ? You're a funny one aren't you ?
More seriously, Sync and Transcend have never been about gameplay.
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I agree with the gameplay critiques (and so does Ransom) but I think you're missing some of the story stuff. Transcend is quite easy to figure out if you know what you're looking for and you've played the work it's connected to.
Hmmn, Transcend is called Transcend, not Sync 2: Transcend. As such it should stand on it's own, so if he's missing story points having not played Sync I don't think the player is at fault.
I think the biggest problem is that Transcend is about 50 times better than Sync. It stands on its own perfectly fine, but if you complain about being 'confused', well, Sync is right there.
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Personally all I remember from Transcend is the monotnous gameplay. Sync was a lot more enjoyable.
Haha. So, you imply that Sync's gameplay wasn't monotonous ? You're a funny one aren't you ?
More seriously, Sync and Transcend have never been about gameplay.
Yeah that's exactly what I'm implying. I enjoyed Sync a hell of a lot more than I enjoyed Transcend because the missions were more varied and not the same thing done over and over.