Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: rscaper1070 on October 13, 2010, 02:41:46 pm
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I'm trying to make the target view look like this...
(http://thumbnails31.imagebam.com/10201/9c955e102002507.jpg) (http://www.imagebam.com/image/9c955e102002507)
How do I get the target information to show up to the left of the viewer?
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Use the Swifty HUD for great success. It's the additional target info gauge, IIRC.
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I'm a huge fan of that build and that's what I've been using. The gauge you mentioned isn't what I need to move. The target data that sits right on top of the viewer is what I want to move to the left. There are a bunch of offset cords but I don't think they move the info the way I want them to.
+Target Monitor:
Position: (7, 691)
;Font: 3
;Monitor Filename: targetview1
;Integrity Bar Filename: targetview2
;Viewport Offsets: (3, 39)
;Viewport Size: (131, 112)
;Integrity Bar Offsets: (133, 52)
;Integrity Bar Foreground Clip Height: 88
;Status Offsets: (107, 53)
;Name Offsets: (8, -3)
;Class Offsets: (8, 7)
;Distance Offsets: (8. 18)
;Speed Offsets: (85, 18)
;Hull Offsets: (134, 42)
;Cargo Contents Offsets: (8, 30)
;Cargo Scan Start Offsets: (2, 45)
;Cargo Scan Size: (130, 109)
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I think the easiest way would be to extract the pcx frames from targetview1, targetview2, and targetview3 using ani viewer (the files can be found in sparky_fs2.vp, or you can use the 2_ versions in sparky_hi_fs2.vp). Then you can enlarge those pcx images horizontally (making sure to keep the same pallete), then copy and paste the component parts around how you want them. Make a note of how far you move the box over to the right and how far you slide the little hashes down, then add those numbers to the X values of these items in the table:
;Viewport Offsets: (3, 39)
;Integrity Bar Offsets: (133, 52)
;Status Offsets: (107, 53)
;Hull Offsets: (134, 42)
;Cargo Scan Start Offsets: (2, 45)
and the Y values of these:
;Name Offsets: (8, -3)
;Class Offsets: (8, 7)
;Distance Offsets: (8. 18)
;Speed Offsets: (85, 18)
;Cargo Contents Offsets: (8, 30)
Then un-comment out any lines you altered, and I think that should cover it. After that you can just build your 3 anis with anibuilder and move down the additional target info gauge's overall position the same distance you moved the other parts down and everything should match up hopefully.
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Thank you so much for this explanation, it's helped a lot. One thing I don't understand is "un-comment out any lines you altered".
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No problem :)
I just meant you have to make sure the lines that you altered in the table aren't commented out--you have to delete the semicolons or the game won't read the changes you've made.
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Well the bad news is that I must have messed up at some point and my ani isn't showing up. It displays fine in aniview but not in game. The good news is everything else worked out and now the target view fits the cockpit pof. Thanks again.
(http://thumbnails22.imagebam.com/10204/79e162102032832.jpg) (http://www.imagebam.com/image/79e162102032832)
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Oh hey, that fake HUD in the middle doesn't look as bad as it usually does :o
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Hmm, all I can think of is that the color index of your replacements might not be identical to the originals. Ani viewer can display stuff like tech room animations that aren't restricted to the b&w palette like HUD anis are. Anyway, I'm glad at least the text went in the right place :yes:
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Yep, that's what it was. I'm still learning where CS4 has everything so I didn't get the right index. Figured it out though. I also resized the radar so it fits.
(http://thumbnails7.imagebam.com/10220/b15d82102191960.jpg) (http://www.imagebam.com/image/b15d82102191960)