Hard Light Productions Forums
Hosted Projects - Non-FreeSpace => FringeSpace => Topic started by: JGZinv on October 15, 2010, 01:16:55 am
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In the last 4 years FringeSpace has come a long way being staffed with a skeleton crew
nearly the whole way. For the progress made, many thanks are due to those that have and
continue to support the project. However we must strive forward in the here and now, and
to that end I'm hoping some will step forward to give us a bit of a push.
Since a lot of skilled folks are already attached to big mods and they can't spare the
time to perhaps join another or be in a dedicated position, I'm putting out a request
for collaborative help.
Basically I'm listing what we still need in the way of work or objects on a particular
field. This will be limited to content that we're aiming to get into a playable alpha.
Maybe just to finish some needs off, testing, or balance purposes. I'm not going to waste
your/our time trying to ask for something that won't see use for years.
So without further ado, the first needs I'd like to list are of modeling in nature.
At the minimum, we'd like to get a "naked" 3DS Max compatible model of each item (Max,
3ds, OBJ, etc). If you're capable and willing to UV map, and/or texture the object, then
that would be greatly appreciated. What isn't able to be fully completed will probably
be worked on incrementally or put into another collaborative thread in the future
if necessary. Rigging is not necessary. I'm capable of rigging short of animation and
turrets. As far as we're concerned if it works, and we didn't have it before, that's progress.
Each item below has a title, example picture and a video avi linked with it.
The videos were made in lieu of trying to capture multitudes of screen shots that wouldn't
be perfect from any given angle anyway. Some objects are depicted better than others, feel free
to ask for other material. If it's available, it'll be provided.
Tachyon is circa 1999, and it looks like it. While we're trying to keep the ships a bit lower
poly than perhaps other mods, feel free to upscale the designs. If in doubt, look at our showcase
thread to see what we're doing, or ask about heavily altering a design.
If you wish to pick up an item, please say as such in this thread (or by PM) and it'll be marked as WIP
so several people aren't all working on the same thing pointlessly.
= Fighters =
Bora
Cutlass
(http://files.fringespace.org/General/HLP/ColaborativeMod/Icons/cutlass.gif)
Video Link (http://files.fringespace.org/General/HLP/Videos/Cutlass.avi)
Claymore
(http://files.fringespace.org/General/HLP/ColaborativeMod/Icons/claymore.gif)
Video Link (http://files.fringespace.org/General/HLP/Videos/Claymore2.avi)
Multiplayer Specific
Mega Powerup
(http://files.fringespace.org/General/HLP/ColaborativeMod/Icons/MegaPU.gif)
Video Link (http://files.fringespace.org/General/HLP/Videos/megaPU.avi)
Partial Energy Powerup
(http://files.fringespace.org/General/HLP/ColaborativeMod/Icons/PenergyPU.gif)
Video Link (http://files.fringespace.org/General/HLP/Videos/partialENPU.avi)
Rocket Powerup
(http://files.fringespace.org/General/HLP/ColaborativeMod/Icons/RocketPU.gif)
Video Link (http://files.fringespace.org/General/HLP/Videos/rocketPU.avi)
Missile Powerup
(http://files.fringespace.org/General/HLP/ColaborativeMod/Icons/MissilePU.gif)
Video Link (http://files.fringespace.org/General/HLP/Videos/missilePU.avi)
Cannon Powerup
(http://files.fringespace.org/General/HLP/ColaborativeMod/Icons/cannonPU.gif)
Sapper Powerup
(http://files.fringespace.org/General/HLP/ColaborativeMod/Icons/SapperPU.gif)
Video Link (http://files.fringespace.org/General/HLP/Videos/sapperPU.avi)
Hull Powerup
(http://files.fringespace.org/General/HLP/ColaborativeMod/Icons/HullPU.gif)
Video Link (http://files.fringespace.org/General/HLP/Videos/hullPU.avi)
Shield Powerup
(http://files.fringespace.org/General/HLP/ColaborativeMod/Icons/ShieldPU.gif)
Video Link (http://files.fringespace.org/General/HLP/Videos/shieldPU.avi)
Burners Powerup
(http://files.fringespace.org/General/HLP/ColaborativeMod/Icons/BurnersPU.gif)
Video Link (http://files.fringespace.org/General/HLP/Videos/burnersPU.avi)
Lasers Powerup
(http://files.fringespace.org/General/HLP/ColaborativeMod/Icons/LasersPU.gif)
Video Link (http://files.fringespace.org/General/HLP/Videos/laserPU.avi)
World Building
Acceleration Ring - - - Claimed: Cyborg17
(http://files.fringespace.org/General/HLP/ColaborativeMod/Icons/accel_ring.gif)
Video Link (http://files.fringespace.org/General/HLP/Videos/AccelerationRing.avi)
Training Ring Type 1 - - - Claimed: Cyborg17
(http://files.fringespace.org/General/HLP/ColaborativeMod/Icons/training_ring_t1.gif)
Video Link (http://files.fringespace.org/General/HLP/Videos/trainingringT1.avi)
Training Ring Type 2 - - - Claimed: Cyborg17
(http://files.fringespace.org/General/HLP/ColaborativeMod/Icons/training_ring_t2.gif)
Video Link (http://files.fringespace.org/General/HLP/Videos/trainingringT2.avi)
Training Ring Target
(http://files.fringespace.org/General/HLP/ColaborativeMod/Icons/training_ring_target.gif)
Video Link (http://files.fringespace.org/General/HLP/Videos/trainingtarget.avi)
Landing Pad
(http://files.fringespace.org/General/HLP/ColaborativeMod/Icons/landing_pad.gif)
Video Link (http://files.fringespace.org/General/HLP/Videos/LandingPlatform.avi)
Repair Pad
(http://files.fringespace.org/General/HLP/ColaborativeMod/Icons/repair_pad.gif)
Video Link (http://files.fringespace.org/General/HLP/Videos/repairplatform.avi)
Mega Gate - - - Claimed: MrRstar
(http://files.fringespace.org/General/HLP/ColaborativeMod/Icons/Mega_gate.gif)
Video Link (http://files.fringespace.org/General/HLP/Videos/megagate.avi)
Tachyon Gate (Normal) - - - Claimed: MrRstar
(http://files.fringespace.org/General/HLP/ColaborativeMod/Icons/tachyon_gate.gif)
Video Link (http://files.fringespace.org/General/HLP/Videos/tachgate.avi)
Credit Goal
(http://files.fringespace.org/General/HLP/ColaborativeMod/Icons/CreditGoal.gif)
Video Link (http://files.fringespace.org/General/HLP/Videos/creditsphere.avi)
Nav Bouy - - - Claimed: Shadow Z
(http://files.fringespace.org/General/HLP/ColaborativeMod/Icons/nav_bouy.gif)
Video Link (http://files.fringespace.org/General/HLP/Videos/Navbouy.avi)
Crystal Yellow
(http://files.fringespace.org/General/HLP/ColaborativeMod/Icons/crystalyellow.gif)
Video Link (http://files.fringespace.org/General/HLP/Videos/crystalyellow.avi)
Video Link (http://files.fringespace.org/General/HLP/Videos/crystalyellow2.avi)
Video Link (http://files.fringespace.org/General/HLP/Videos/crystalyellowstdy.avi)
Crystal Green
(http://files.fringespace.org/General/HLP/ColaborativeMod/Icons/crystalgreen.gif)
Video Link (http://files.fringespace.org/General/HLP/Videos/crystalgreen.avi)
Video Link (http://files.fringespace.org/General/HLP/Videos/crystalgreenstdy.avi)
Crystal Pink
(http://files.fringespace.org/General/HLP/ColaborativeMod/Icons/crystalspink.gif)
Video Link (http://files.fringespace.org/General/HLP/Videos/crystalpink.avi)
Video Link (http://files.fringespace.org/General/HLP/Videos/crystalpinkstdy.avi)
Crystal Purple
(http://files.fringespace.org/General/HLP/ColaborativeMod/Icons/crystalpurple.gif)
Video Link (http://files.fringespace.org/General/HLP/Videos/crystalpurple.avi)
Video Link (http://files.fringespace.org/General/HLP/Videos/crystalpurplestdy.avi)
Crystal Blue
(http://files.fringespace.org/General/HLP/ColaborativeMod/Icons/crystalblue.gif)
Video Link (http://files.fringespace.org/General/HLP/Videos/crystalblue.avi)
Video Link (http://files.fringespace.org/General/HLP/Videos/crystalbluestdy.avi)
Crystal White
(http://files.fringespace.org/General/HLP/ColaborativeMod/Icons/crystalwhite.gif)
Video Link (http://files.fringespace.org/General/HLP/Videos/crystalwhite.avi)
Things that Shoot
Turret Square Type 1 - - - Claimed: Angelus
(http://files.fringespace.org/General/HLP/ColaborativeMod/Icons/turret_square_t1.gif)
Video Link (http://files.fringespace.org/General/HLP/Videos/turretsquareT1.avi)
Turret Square Type 2 - - - Claimed: Angelus
(http://files.fringespace.org/General/HLP/ColaborativeMod/Icons/turret_square_t2.gif)
Video Link (http://files.fringespace.org/General/HLP/Videos/turretsquareT2.avi)
Training Mine
(http://files.fringespace.org/General/HLP/ColaborativeMod/Icons/training_mine.gif)
Video Link (http://files.fringespace.org/General/HLP/Videos/trainingmine.avi)
Misc
Satellite - - - Claimed: Angelus
(http://files.fringespace.org/General/HLP/ColaborativeMod/Icons/Sat.gif)
Video Link (http://files.fringespace.org/General/HLP/Videos/sat.avi)
Spy Probe - - - Claimed: Angelus
(http://files.fringespace.org/General/HLP/ColaborativeMod/Icons/Spy_Probe.gif)
Video Link (http://files.fringespace.org/General/HLP/Videos/spyprobe.avi)
Training Bouy - - - Claimed: Angelus
(http://files.fringespace.org/General/HLP/ColaborativeMod/Icons/Training_Bouy.gif)
Video Link (http://files.fringespace.org/General/HLP/Videos/trainingbouy.avi)
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WIP of the Beacon, opinions?
(http://i653.photobucket.com/albums/uu258/_Angelus_/Fringespace/TrainingBeacon.png)
(http://i653.photobucket.com/albums/uu258/_Angelus_/Fringespace/TrainingBeacon2.png)
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Looks great. :yes:
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JG, I'll play around with that training target tonight. No sense in putting it off anymore.
What format did you want it saved as?
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3DS or Max 2009 compatible please. Doesn't need to be fancy or textured.
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How close do you want the models to be to the originals? And are the training rings and acceleration rings taken? These are the closest to being within my skill range.
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If you'd like to model new models for the rings as closely as possible to the originals, it should be possible to find the original Tachyon models and let you play with those. If you set up a time and place, those files should be able to be sent to you.
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If you have the originals, then why are you requesting they be modeled?
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the origionals look to be low poly by modern standards
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Ah. Then you don't want anything I can model.
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Cy - pardon me as this will be somewhat breif due to typing on my phone.
we're not against having you try the rings... they are available. we're not expecting a ton of detail either. even if it gave us something to test with it's quite appreciated. thank you for making the offer.
the old models are damaged due to the exporter we have and are unusable for more than reference pieces in most cases. the textures are also micro sized at 64x64 frequently.
I don't believe a good mod is entirely dependent on how advanced it looks... it's more important to have fun. If you want to model then just give it your best shot and we can go from there.
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Oh good. I'll give it a shot then. :)
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Ill contact you later then with some stuff to help. need zzz's being 5:30 atm.