Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Black Wolf on October 17, 2010, 01:16:42 pm

Title: Vasudan architecture [UPDATE] - First building pof released
Post by: Black Wolf on October 17, 2010, 01:16:42 pm
I know we've never actually seen any - not with enough clarity to get any ideas about how it should look, but I'm looking for inspiration anyway. Anyone ever seen anything in other universe, or real buildings, or anything like that and thought "That looks like the Vasudans could have built it"? I've got some vague ideas from their ships, but that's hardly enough to know where to go. Any suggestions?

[EDIT]Go here (http://www.hard-light.net/forums/index.php?topic=72111.msg1448977#msg1448977) for the first released building (of hopefully several)
Title: Re: Vasudan architecture
Post by: The E on October 17, 2010, 01:23:15 pm
Wasn't there some :v: concept art?

Like this?

(http://www.hard-light.net/wiki/images/Vasudan_World.jpg)
Title: Re: Vasudan architecture
Post by: Galemp on October 17, 2010, 04:01:34 pm
Yep, that's the sole piece of concept art for terrestrial (?) Vasudan architecture we have. I had always envisioned Vasudan architecture as being sort of Gothic-Art Nouveau, like the works of Eugene Viollet-le-Duc or Antoni Gaudi.

(http://www.cambridge2000.com/gallery/images/PC1413047.jpg)

(http://www.robkphoto.com/content/1-architecture/10-spain/4-Gaudi3.jpg)

(http://feltworks.files.wordpress.com/2007/10/gaudi-sagrada-familia_bg.jpg)
Title: Re: Vasudan architecture
Post by: Snail on October 17, 2010, 04:02:33 pm
Yeah gothic-organic says Vasudan to me.


Also don't forget the Vasudan mainhall for interiors. Sorta.
Title: Re: Vasudan architecture
Post by: Klaustrophobia on October 17, 2010, 08:18:55 pm
yeah i'd say the vasudan mainhall is a good place to look.
Title: Re: Vasudan architecture
Post by: Hades on October 17, 2010, 08:30:21 pm
I wouldn't; the Vasudan mainhall makes no sense.
Title: Re: Vasudan architecture
Post by: Droid803 on October 17, 2010, 08:34:37 pm
well, now, clearly you know vasudan architecture better than :v:, hades.
mind running a seminar?
Title: Re: Vasudan architecture
Post by: NGTM-1R on October 17, 2010, 09:05:27 pm
I agree it doesn't make sense, but if they go lulzcreatorfiat, it's their canon to define. We have to work with it.
Title: Re: Vasudan architecture
Post by: Kolgena on October 17, 2010, 09:42:34 pm
The mainhall tells us that Vasudans like vaulting spaces, bubble rooms, and (supposedly) elevators/tunnels built into everything to access everything.
Title: Re: Vasudan architecture
Post by: Black Wolf on October 18, 2010, 10:13:16 am
(http://i54.tinypic.com/x40rcj.jpgp)

First of 3 big buildings, obviously this is fr an atmospheric mission on a colony world, so I think I'm going to stay away from the big spires and what not - they'd fit better on the homeworld.
Title: Re: Vasudan architecture
Post by: T-LoW on October 18, 2010, 10:19:48 am
Looks cool but reminds me at a Protoss Pylon :D

Maybe a more organic curve for the cone?
Title: Re: Vasudan architecture
Post by: headdie on October 18, 2010, 10:25:42 am
I wouldn't; the Vasudan mainhall makes no sense.
maybe not to us apes, scratch that, defiantly not to us apes but this is supposedly and alien architecture and to them maybe the layout of an Orion makes no sense to them either
Title: Re: Vasudan architecture
Post by: Galemp on October 18, 2010, 11:59:32 am
BlackWolf: Looks like something from Spore.
Title: Re: Vasudan architecture
Post by: The E on October 18, 2010, 12:01:52 pm
Looks cool but reminds me at a Protoss Pylon :D

That just means we need more of them.
Title: Re: Vasudan architecture
Post by: Hades on October 18, 2010, 12:17:11 pm
I wouldn't; the Vasudan mainhall makes no sense.
maybe not to us apes, scratch that, defiantly not to us apes but this is supposedly and alien architecture and to them maybe the layout of an Orion makes no sense to them either
It makes no sense because it's a stupid design, alien or otherwise. I really shouldn't need to elaborate on it since it's pretty god damn obvious by looking at it.
Title: Re: Vasudan architecture
Post by: Akalabeth Angel on October 18, 2010, 01:56:58 pm
I wouldn't; the Vasudan mainhall makes no sense.
maybe not to us apes, scratch that, defiantly not to us apes but this is supposedly and alien architecture and to them maybe the layout of an Orion makes no sense to them either
It makes no sense because it's a stupid design, alien or otherwise. I really shouldn't need to elaborate on it since it's pretty god damn obvious by looking at it.

Whatever it's a video game.
Title: Re: Vasudan architecture
Post by: Galemp on October 18, 2010, 02:28:27 pm
You could argue that Vasudan main halls were designed to operate in zero-G with the personnel in enclosed, gravitational spaces, while the Terran main halls were fully enclosed. Just look at the Options desk at each one.
Title: Re: Vasudan architecture
Post by: General Battuta on October 18, 2010, 02:40:38 pm
That actually makes a lot of sense.
Title: Re: Vasudan architecture
Post by: swashmebuckle on October 18, 2010, 02:49:10 pm
I like the building, but I think the support for the landing platform would fit in better if it were some sort of curved structure coming out of the main conic section rather than a straight column into the ground.
Title: Re: Vasudan architecture
Post by: Snail on October 18, 2010, 04:21:00 pm
Gulnara?
Title: Re: Vasudan architecture
Post by: MatthTheGeek on October 19, 2010, 12:44:26 am
It makes no sense because it's a stupid design, alien or otherwise. I really shouldn't need to elaborate on it since it's pretty god damn obvious by looking at it.
Trololololololdes.
Title: Re: Vasudan architecture
Post by: Hades on October 19, 2010, 04:37:30 pm
It makes no sense because it's a stupid design, alien or otherwise. I really shouldn't need to elaborate on it since it's pretty god damn obvious by looking at it.
Trololololololdes.
I'm only trolling when I'm saying something false, which isn't the case here. Get the **** out.
Title: Re: Vasudan architecture
Post by: Dragon on October 19, 2010, 04:54:15 pm
Does it matter?
It's a design made by :v: and therefore, it's canonical. You cannot do anything about it.
Other Vasudan architecture should have similarites to it in interior design, no matter what you think about it making sense or not.
Vasudan mainhall is designed quite well for something that's in space, so ground structure interiors of course won't be identical to it, but they should have something in common with it.
Title: Re: Vasudan architecture
Post by: Hades on October 19, 2010, 05:39:32 pm
I'm not arguing against if it is canon or not, but just because they did it this way or that way doesn't mean it's absolutely stupid and that we should follow suit.
Title: Re: Vasudan architecture
Post by: Solatar on October 19, 2010, 06:41:03 pm
Just curious; what specific qualities are stupid?  It seems like we're debating non-specifics here.
Title: Re: Vasudan architecture
Post by: General Battuta on October 19, 2010, 06:42:44 pm
Presumably the single-fighter launch sled, weird spires that move to reveal crystals that are also the ready room, nautilus-style shells on brackets that are apparently barracks of some sort, and Vasudans in translucent bubbles?
Title: Re: Vasudan architecture
Post by: Kolgena on October 19, 2010, 08:06:25 pm
They have an elevator. That seems to be practical.
Title: Re: Vasudan architecture
Post by: NGTM-1R on October 20, 2010, 01:54:23 am
They have an elevator. That seems to be practical.

They have a rocket-powered elevator for fighters. That doesn't.
Title: Re: Vasudan architecture
Post by: Droid803 on October 20, 2010, 06:11:03 pm
"That isn't practical" sounds like what the terrans were saying about the typhon before it started smashing their face in.
Maybe the Zods know something...
Title: Re: Vasudan architecture
Post by: Hades on October 21, 2010, 01:03:45 am
"That isn't practical" sounds like what the terrans were saying about the typhon before it started smashing their face in.
Maybe the Zods know something...
It sure isn't architecture as we've established so far. :P
Title: Re: Vasudan architecture
Post by: Colonol Dekker on October 21, 2010, 03:43:30 am
Zods style is brown Protoss. With a hint of zerg meat. So brown dark Eldar . . . . Thats what I think of I should say, in answer to the original post. :yes:
 
 
They're still bony idiots though. . . .smelly dirty fishy idiots. :p
Title: Re: Vasudan architecture
Post by: Black Wolf on October 21, 2010, 07:29:09 am
Well, you'll be pleased to know that the primary purpose of all this will be, ultimately, blowing upness... well, some of it.
Title: Re: Vasudan architecture
Post by: Dilmah G on October 21, 2010, 08:08:14 am
Presumably the single-fighter launch sled...
Biggest issue I recall with it. Now to land on the Psamtik, you need to fly the traffic pattern and peel off one by one. At least it'd be faster if you could fly a buzz and break. :P
Title: Re: Vasudan architecture
Post by: T-LoW on October 21, 2010, 09:00:33 am
Maybe there's a bigger hangar gate somewhere beneath that and this is just the service/VIP entry :p
Title: Re: Vasudan architecture
Post by: Pred the Penguin on October 21, 2010, 09:13:48 am
VIP in fighters...
Why does that not sound right, definitely interesting though.
Title: Re: Vasudan architecture
Post by: BengalTiger on October 22, 2010, 02:53:05 pm
VIP in fighters...
Why does that not sound right, definitely interesting though.
It sounds just right.
(http://upload.wikimedia.org/wikipedia/commons/d/dd/Putin_in_Su-27-1.jpg)
Title: Re: Vasudan architecture
Post by: Scourge of Ages on October 22, 2010, 03:00:34 pm
Think about it: would you feel safer in the Elysium or in the Ulysses?
Title: Re: Vasudan architecture
Post by: Colonol Dekker on October 22, 2010, 06:05:37 pm
Ully.



Ideally an Ery.......................... :pimp: :yes:
Title: Re: Vasudan architecture
Post by: MatthTheGeek on October 23, 2010, 12:46:37 am
Nah, Ery is too fragile for that. Ares seems better for the job. At least it can take a couple of hit, and the VIP isn't supposed to know how to use all the agility an Ulysses have anyway.
Title: Re: Vasudan architecture
Post by: Pred the Penguin on October 23, 2010, 04:59:56 am
Who cares if a few leaders die!
Just stick'em in escape pods. :P
Title: Re: Vasudan architecture
Post by: X3N0-Life-Form on October 23, 2010, 06:23:18 am
And have basilisks jump in hornet range + insta-lock to blast them :).

... but I think we are getting off topic here.
Title: Re: Vasudan architecture
Post by: Black Wolf on October 23, 2010, 10:06:42 am
Initial WIP of the direction I'm going with texs.

[attachment deleted by admin]
Title: Re: Vasudan architecture
Post by: ssmit132 on October 24, 2010, 01:37:37 am
Looking good, but I can't help thinking that those spikes look like they're made of bone, or indeed, elephant tusks or something. :P
Title: Re: Vasudan architecture
Post by: Snail on October 24, 2010, 04:34:57 am
You could texture the tusks in a similar way to the Typhon's bridge/sensor thingie.
Title: Re: Vasudan architecture
Post by: Black Wolf on October 24, 2010, 04:37:34 am
Quote
Looking good, but I can't help thinking that those spikes look like they're made of bone, or indeed, elephant tusks or something.

That was deliberate. I found an ivory texture to give just that impression. After all, scales are pseudo organic looking.
Title: Re: Vasudan architecture
Post by: SypheDMar on October 24, 2010, 04:49:31 am
I always thought those plates were Vasudan brick structures rather than scales based on life. I like the ivory structures, though. Whatever makes them appear mystical and religious to us. :]
Title: Re: Vasudan architecture
Post by: ssmit132 on October 24, 2010, 06:52:44 am
That was deliberate. I found an ivory texture to give just that impression. After all, scales are pseudo organic looking.
Fair enough.
Title: Re: Vasudan architecture
Post by: Charismatic on November 03, 2010, 12:20:53 am
Whatever it's a video game.

FU. FS is More than a video game. Its real.

Anyways, lets not forget the FS1 Vasudan homeworld terestial building cannon.... the cutscene where lucy nukes Vasuda Prime... with escape pods and transports fleeing the city.
Title: Re: Vasudan architecture
Post by: Droid803 on November 03, 2010, 12:21:39 am
That cutscene is made by Icey...
You mean the CBAni?
Title: Re: Vasudan architecture
Post by: Charismatic on November 03, 2010, 12:25:23 am
It was a FS1 extra cutscene maby, or acutal cannon. The one where you see the Lucy beam take out a vasudan city... it should have been a cannon cutscene.

And i also remembered, in discussion about the Vasudan main hall pod chambers..., their not barracks. Their either small command centeres or .. remote command modules for turrets.. or training simluators.
Title: Re: Vasudan architecture
Post by: General Battuta on November 03, 2010, 12:37:24 am
It was a FS1 extra cutscene maby, or acutal cannon. The one where you see the Lucy beam take out a vasudan city... it should have been a cannon cutscene.

It's spelled 'canon' and that cutscene was by IceyJones.
Title: Re: Vasudan architecture
Post by: Klaustrophobia on November 03, 2010, 01:19:14 am
there IS a CBanim with a vasudan city, but iirc there's not much more detail than a skyline.
Title: Re: Vasudan architecture
Post by: Galemp on November 03, 2010, 09:49:52 am
Yeah, the only thing we can intuit from that animation is that Vasudans build skyscrapers.
Title: Re: Vasudan architecture
Post by: NGTM-1R on November 03, 2010, 02:51:24 pm
I dunno BW, I think you're channeling too much Protoss. Vasudans have a mouth, remember?
Title: Re: Vasudan architecture
Post by: Droid803 on November 03, 2010, 05:05:08 pm
Naw, the only thing remotely protoss about it is the blue gem on top.
Its not smothered with gold plating for one :P
Title: Re: Vasudan architecture
Post by: Mobius on November 03, 2010, 05:10:35 pm
Wow, looking forward to these models. Your model's very nice, Black Wolf. :)
Title: Re: Vasudan architecture
Post by: Black Wolf on December 19, 2010, 01:32:34 pm
Finished the textures on this, will post the pof tomorrow, though it still might need some work (LoDs, mainly). I would do it now. but FS computer and internet computer are not the same, and I can't find my USB stick to copy it over.
Title: Re: Vasudan architecture
Post by: Mobius on December 19, 2010, 02:01:05 pm
Wow, that was unexpected. Looking forward to it, BW! :yes:
Title: Re: Vasudan architecture
Post by: Black Wolf on December 20, 2010, 07:08:14 am
http://www.mediafire.com/download.php?ptfzsz4pkghopa2

(http://i54.tinypic.com/zna6ap.jpg)

Get it while it's hot, i.e. before the mediafire DL expires. Not putting it up on FSMods or SG because it's only a part of a greater modset, not a final product in and of itself, but if someone can find a use for it on its own, more power to them. No LoDs yet, and no debris either, because it's not supposed to be destroyable. If you use it, remember to turn on that flag or whatever that gets rid of those particle emmissions at impact sites, as they look odd.
Title: Re: Vasudan architecture
Post by: Black Wolf on December 20, 2010, 07:10:23 am
Oh, a few additional points. I know that the Shine map is dodgy, but it works fairly well ingame. I also know that PCX is a horrid format, but the glowmap is so small it felt wrong to TGA it. I know I should start using DDS, but the plugin annoys me. It'll be DDSed for the final release. And I know the UV is inefficient. No excuses there, it's just my bad. :(

[EDIT]One or two other things. It's enormous, I know, like, half a kilometer on the long axis. Don't have an answer for that, except to say that it looks right in FS, and scales OK with the ships it'll be interacting with, which is, to me, more important than neccesarily getting eerything to a realistic scale. Also, the underside isn't UVed, since you're never actually ever supposed to see it. Sorry about that, it's a relatively easy fix, but I honestly can't see the point of it.
Title: Re: Vasudan architecture [UPDATE] - First building pof released
Post by: Dragon on December 20, 2010, 09:00:06 am
Downloads on Mediafire don't expire.
It could be some kind of spaceport (it has a landing pad), so it being huge can be justified.
Title: Re: Vasudan architecture [UPDATE] - First building pof released
Post by: Hades on December 20, 2010, 09:05:02 am
space ports tend to, y'know, have more places to land a ship at. Strikes me more as something of a capital building of sorts or a library, something important, but non-military.
Title: Re: Vasudan architecture [UPDATE] - First building pof released
Post by: Black Wolf on December 20, 2010, 09:09:44 am
space ports tend to, y'know, have more places to land a ship at. Strikes me more as something of a capital building of sorts or a library, something important, but non-military.

Yeah, that's more what I was aiming at. I'm working on a spaceport atm, but struggling to make it look even vaguely Vasudan.
Title: Re: Vasudan architecture [UPDATE] - First building pof released
Post by: Black Wolf on December 21, 2010, 07:48:37 am
(http://i51.tinypic.com/2gwuihu.jpg)

Beginnings of the Vasudan spaceport. I'm not sure how it's going, might ditch big chunks of it. The stuff on the left are rock layers, might get rid of them.
Title: Re: Vasudan architecture [UPDATE] - First building pof released
Post by: Galemp on December 21, 2010, 02:05:44 pm
Looks like a still life, with plantains and a chair back.