Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on October 18, 2010, 02:36:59 pm
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Here is the nightly for Linux on 18 Oct 2010 - Revision 6627
Antipodes 6 Merged to Trunk
NOTICE: Cache files _WILL_be regenerated with these Builds!
Group: Inferno
fso-LINUX-Inferno-20101018_r6627.tar.bz2 (http://swc.fs2downloads.com/builds/LINUX/fso-LINUX-Inferno-20101018_r6627.tar.bz2)
MD5Sum (http://swc.fs2downloads.com/builds/LINUX/fso-LINUX-Inferno-20101018_r6627.md5)
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r6627 | Zacam | 2010-10-18 13:32:37 -0500 (Mon, 18 Oct 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/Makefile.am
M /trunk/fs2_open/code/cfile/cfile.cpp
M /trunk/fs2_open/code/cmdline/cmdline.cpp
M /trunk/fs2_open/code/cmdline/cmdline.h
M /trunk/fs2_open/code/cutscene/cutscenes.cpp
M /trunk/fs2_open/code/cutscene/mveplayer.cpp
M /trunk/fs2_open/code/cutscene/oggplayer.cpp
M /trunk/fs2_open/code/fred2/AltShipClassDlg.cpp
M /trunk/fs2_open/code/fred2/FictionViewerDlg.cpp
M /trunk/fs2_open/code/fred2/addvariabledlg.cpp
M /trunk/fs2_open/code/fred2/adjustgriddlg.cpp
M /trunk/fs2_open/code/fred2/asteroideditordlg.cpp
M /trunk/fs2_open/code/fred2/backgroundchooser.cpp
M /trunk/fs2_open/code/fred2/bgbitmapdlg.cpp
M /trunk/fs2_open/code/fred2/briefingeditordlg.cpp
M /trunk/fs2_open/code/fred2/campaigneditordlg.cpp
M /trunk/fs2_open/code/fred2/campaignfilelistbox.cpp
M /trunk/fs2_open/code/fred2/campaigntreeview.cpp
M /trunk/fs2_open/code/fred2/campaigntreewnd.cpp
M /trunk/fs2_open/code/fred2/cmdbrief.cpp
M /trunk/fs2_open/code/fred2/createwingdlg.cpp
M /trunk/fs2_open/code/fred2/customwingnames.cpp
M /trunk/fs2_open/code/fred2/debriefingeditordlg.cpp
M /trunk/fs2_open/code/fred2/dialog1.cpp
M /trunk/fs2_open/code/fred2/dumpstats.cpp
M /trunk/fs2_open/code/fred2/eventeditor.cpp
M /trunk/fs2_open/code/fred2/fred.cpp
M /trunk/fs2_open/code/fred2/freddoc.cpp
M /trunk/fs2_open/code/fred2/fredrender.cpp
M /trunk/fs2_open/code/fred2/fredview.cpp
M /trunk/fs2_open/code/fred2/grid.cpp
M /trunk/fs2_open/code/fred2/ignoreordersdlg.cpp
M /trunk/fs2_open/code/fred2/initialships.cpp
M /trunk/fs2_open/code/fred2/initialstatus.cpp
M /trunk/fs2_open/code/fred2/mainfrm.cpp
M /trunk/fs2_open/code/fred2/messageeditordlg.cpp
M /trunk/fs2_open/code/fred2/missiongoalsdlg.cpp
M /trunk/fs2_open/code/fred2/missionnotesdlg.cpp
M /trunk/fs2_open/code/fred2/modifyvariabledlg.cpp
M /trunk/fs2_open/code/fred2/operatorargtypeselect.cpp
M /trunk/fs2_open/code/fred2/orienteditor.cpp
M /trunk/fs2_open/code/fred2/playerstarteditor.cpp
M /trunk/fs2_open/code/fred2/prefsdlg.cpp
M /trunk/fs2_open/code/fred2/reinforcementeditordlg.cpp
M /trunk/fs2_open/code/fred2/restrictpaths.cpp
M /trunk/fs2_open/code/fred2/setglobalshipflags.cpp
M /trunk/fs2_open/code/fred2/sexp_tree.cpp
M /trunk/fs2_open/code/fred2/shieldsysdlg.cpp
M /trunk/fs2_open/code/fred2/ship_select.cpp
M /trunk/fs2_open/code/fred2/shipclasseditordlg.cpp
M /trunk/fs2_open/code/fred2/shipeditordlg.cpp
M /trunk/fs2_open/code/fred2/shipflagsdlg.cpp
M /trunk/fs2_open/code/fred2/shipgoalsdlg.cpp
M /trunk/fs2_open/code/fred2/shipspecialdamage.cpp
M /trunk/fs2_open/code/fred2/shipspecialhitpoints.cpp
M /trunk/fs2_open/code/fred2/shiptexturesdlg.cpp
M /trunk/fs2_open/code/fred2/soundenvironmentdlg.cpp
M /trunk/fs2_open/code/fred2/starfieldeditor.cpp
M /trunk/fs2_open/code/fred2/textviewdlg.cpp
M /trunk/fs2_open/code/fred2/voiceactingmanager.cpp
M /trunk/fs2_open/code/fred2/waypointpathdlg.cpp
M /trunk/fs2_open/code/fred2/weaponeditordlg.cpp
M /trunk/fs2_open/code/fred2/wing.cpp
M /trunk/fs2_open/code/fred2/wing_editor.cpp
M /trunk/fs2_open/code/freespace2/freespace.cpp
A /trunk/fs2_open/code/globalincs/fsmemory.cpp
A /trunk/fs2_open/code/globalincs/fsmemory.h
M /trunk/fs2_open/code/globalincs/pstypes.h
M /trunk/fs2_open/code/globalincs/systemvars.cpp
M /trunk/fs2_open/code/globalincs/systemvars.h
M /trunk/fs2_open/code/graphics/2d.cpp
M /trunk/fs2_open/code/graphics/2d.h
M /trunk/fs2_open/code/graphics/grbatch.cpp
M /trunk/fs2_open/code/graphics/grbatch.h
M /trunk/fs2_open/code/graphics/gropengl.cpp
M /trunk/fs2_open/code/graphics/gropengl.h
M /trunk/fs2_open/code/graphics/gropengldraw.cpp
M /trunk/fs2_open/code/graphics/gropengldraw.h
M /trunk/fs2_open/code/graphics/gropenglextension.cpp
M /trunk/fs2_open/code/graphics/gropenglextension.h
M /trunk/fs2_open/code/graphics/gropengllight.cpp
M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp
M /trunk/fs2_open/code/graphics/gropenglpostprocessing.h
M /trunk/fs2_open/code/graphics/gropenglshader.cpp
M /trunk/fs2_open/code/graphics/gropenglshader.h
M /trunk/fs2_open/code/graphics/gropenglstate.cpp
M /trunk/fs2_open/code/graphics/gropenglstate.h
M /trunk/fs2_open/code/graphics/gropengltexture.cpp
M /trunk/fs2_open/code/graphics/gropengltexture.h
M /trunk/fs2_open/code/graphics/gropengltnl.cpp
M /trunk/fs2_open/code/graphics/gropengltnl.h
M /trunk/fs2_open/code/graphics/grstub.cpp
M /trunk/fs2_open/code/lab/lab.cpp
M /trunk/fs2_open/code/model/model.h
M /trunk/fs2_open/code/model/modelinterp.cpp
M /trunk/fs2_open/code/model/modelread.cpp
M /trunk/fs2_open/code/object/objectsort.cpp
M /trunk/fs2_open/code/observer/observer.cpp
M /trunk/fs2_open/code/observer/observer.h
M /trunk/fs2_open/code/parse/lua.cpp
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/render/3dclipper.cpp
M /trunk/fs2_open/code/render/3dmath.cpp
M /trunk/fs2_open/code/starfield/starfield.cpp
M /trunk/fs2_open/code/weapon/beam.cpp
M /trunk/fs2_open/code/weapon/weapons.cpp
M /trunk/fs2_open/projects/MSVC_2005/code.vcproj
M /trunk/fs2_open/projects/MSVC_2008/code.vcproj
M /trunk/fs2_open/projects/MSVC_2010/code.vcxproj
M /trunk/fs2_open/projects/MSVC_2010/code.vcxproj.filters
M /trunk/fs2_open/projects/MSVC_6/code.dsp
M /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj
M /trunk/fs2_open/projects/codeblocks/code/code.cbp
go_faster from Antipodes 6. Everybody, say "Thank you, taylor!"
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