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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: Zacam on October 18, 2010, 04:50:07 pm

Title: Nightly (Windows): 18 Oct 2010 - Revision 6627
Post by: Zacam on October 18, 2010, 04:50:07 pm
Here is the nightly for Windows on 18 Oct 2010 - Revision 6627

Antipodes 6 Merged to Trunk
NOTICE: Cache files _WILL_be regenerated with these Builds!

fso-WIN-Inferno-20101018_r6627.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20101018_r6627.7z)
MD5: 0E093C33BEC27D3EF78C22AA8CA8448C

fso-WIN-Inferno_SSE-20101018_r6627.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20101018_r6627.7z)
MD5: EBF871856C37DF51ABEAE89F8E0FE406

fso-WIN-Inferno_SSE2-20101018_r6627.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20101018_r6627.7z)
MD5: B44E75EFEE186C44DC61EB6AB62B93DB

Code: [Select]
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r6627 | Zacam | 2010-10-18 13:32:37 -0500 (Mon, 18 Oct 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/Makefile.am
   M /trunk/fs2_open/code/cfile/cfile.cpp
   M /trunk/fs2_open/code/cmdline/cmdline.cpp
   M /trunk/fs2_open/code/cmdline/cmdline.h
   M /trunk/fs2_open/code/cutscene/cutscenes.cpp
   M /trunk/fs2_open/code/cutscene/mveplayer.cpp
   M /trunk/fs2_open/code/cutscene/oggplayer.cpp
   M /trunk/fs2_open/code/fred2/AltShipClassDlg.cpp
   M /trunk/fs2_open/code/fred2/FictionViewerDlg.cpp
   M /trunk/fs2_open/code/fred2/addvariabledlg.cpp
   M /trunk/fs2_open/code/fred2/adjustgriddlg.cpp
   M /trunk/fs2_open/code/fred2/asteroideditordlg.cpp
   M /trunk/fs2_open/code/fred2/backgroundchooser.cpp
   M /trunk/fs2_open/code/fred2/bgbitmapdlg.cpp
   M /trunk/fs2_open/code/fred2/briefingeditordlg.cpp
   M /trunk/fs2_open/code/fred2/campaigneditordlg.cpp
   M /trunk/fs2_open/code/fred2/campaignfilelistbox.cpp
   M /trunk/fs2_open/code/fred2/campaigntreeview.cpp
   M /trunk/fs2_open/code/fred2/campaigntreewnd.cpp
   M /trunk/fs2_open/code/fred2/cmdbrief.cpp
   M /trunk/fs2_open/code/fred2/createwingdlg.cpp
   M /trunk/fs2_open/code/fred2/customwingnames.cpp
   M /trunk/fs2_open/code/fred2/debriefingeditordlg.cpp
   M /trunk/fs2_open/code/fred2/dialog1.cpp
   M /trunk/fs2_open/code/fred2/dumpstats.cpp
   M /trunk/fs2_open/code/fred2/eventeditor.cpp
   M /trunk/fs2_open/code/fred2/fred.cpp
   M /trunk/fs2_open/code/fred2/freddoc.cpp
   M /trunk/fs2_open/code/fred2/fredrender.cpp
   M /trunk/fs2_open/code/fred2/fredview.cpp
   M /trunk/fs2_open/code/fred2/grid.cpp
   M /trunk/fs2_open/code/fred2/ignoreordersdlg.cpp
   M /trunk/fs2_open/code/fred2/initialships.cpp
   M /trunk/fs2_open/code/fred2/initialstatus.cpp
   M /trunk/fs2_open/code/fred2/mainfrm.cpp
   M /trunk/fs2_open/code/fred2/messageeditordlg.cpp
   M /trunk/fs2_open/code/fred2/missiongoalsdlg.cpp
   M /trunk/fs2_open/code/fred2/missionnotesdlg.cpp
   M /trunk/fs2_open/code/fred2/modifyvariabledlg.cpp
   M /trunk/fs2_open/code/fred2/operatorargtypeselect.cpp
   M /trunk/fs2_open/code/fred2/orienteditor.cpp
   M /trunk/fs2_open/code/fred2/playerstarteditor.cpp
   M /trunk/fs2_open/code/fred2/prefsdlg.cpp
   M /trunk/fs2_open/code/fred2/reinforcementeditordlg.cpp
   M /trunk/fs2_open/code/fred2/restrictpaths.cpp
   M /trunk/fs2_open/code/fred2/setglobalshipflags.cpp
   M /trunk/fs2_open/code/fred2/sexp_tree.cpp
   M /trunk/fs2_open/code/fred2/shieldsysdlg.cpp
   M /trunk/fs2_open/code/fred2/ship_select.cpp
   M /trunk/fs2_open/code/fred2/shipclasseditordlg.cpp
   M /trunk/fs2_open/code/fred2/shipeditordlg.cpp
   M /trunk/fs2_open/code/fred2/shipflagsdlg.cpp
   M /trunk/fs2_open/code/fred2/shipgoalsdlg.cpp
   M /trunk/fs2_open/code/fred2/shipspecialdamage.cpp
   M /trunk/fs2_open/code/fred2/shipspecialhitpoints.cpp
   M /trunk/fs2_open/code/fred2/shiptexturesdlg.cpp
   M /trunk/fs2_open/code/fred2/soundenvironmentdlg.cpp
   M /trunk/fs2_open/code/fred2/starfieldeditor.cpp
   M /trunk/fs2_open/code/fred2/textviewdlg.cpp
   M /trunk/fs2_open/code/fred2/voiceactingmanager.cpp
   M /trunk/fs2_open/code/fred2/waypointpathdlg.cpp
   M /trunk/fs2_open/code/fred2/weaponeditordlg.cpp
   M /trunk/fs2_open/code/fred2/wing.cpp
   M /trunk/fs2_open/code/fred2/wing_editor.cpp
   M /trunk/fs2_open/code/freespace2/freespace.cpp
   A /trunk/fs2_open/code/globalincs/fsmemory.cpp
   A /trunk/fs2_open/code/globalincs/fsmemory.h
   M /trunk/fs2_open/code/globalincs/pstypes.h
   M /trunk/fs2_open/code/globalincs/systemvars.cpp
   M /trunk/fs2_open/code/globalincs/systemvars.h
   M /trunk/fs2_open/code/graphics/2d.cpp
   M /trunk/fs2_open/code/graphics/2d.h
   M /trunk/fs2_open/code/graphics/grbatch.cpp
   M /trunk/fs2_open/code/graphics/grbatch.h
   M /trunk/fs2_open/code/graphics/gropengl.cpp
   M /trunk/fs2_open/code/graphics/gropengl.h
   M /trunk/fs2_open/code/graphics/gropengldraw.cpp
   M /trunk/fs2_open/code/graphics/gropengldraw.h
   M /trunk/fs2_open/code/graphics/gropenglextension.cpp
   M /trunk/fs2_open/code/graphics/gropenglextension.h
   M /trunk/fs2_open/code/graphics/gropengllight.cpp
   M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp
   M /trunk/fs2_open/code/graphics/gropenglpostprocessing.h
   M /trunk/fs2_open/code/graphics/gropenglshader.cpp
   M /trunk/fs2_open/code/graphics/gropenglshader.h
   M /trunk/fs2_open/code/graphics/gropenglstate.cpp
   M /trunk/fs2_open/code/graphics/gropenglstate.h
   M /trunk/fs2_open/code/graphics/gropengltexture.cpp
   M /trunk/fs2_open/code/graphics/gropengltexture.h
   M /trunk/fs2_open/code/graphics/gropengltnl.cpp
   M /trunk/fs2_open/code/graphics/gropengltnl.h
   M /trunk/fs2_open/code/graphics/grstub.cpp
   M /trunk/fs2_open/code/lab/lab.cpp
   M /trunk/fs2_open/code/model/model.h
   M /trunk/fs2_open/code/model/modelinterp.cpp
   M /trunk/fs2_open/code/model/modelread.cpp
   M /trunk/fs2_open/code/object/objectsort.cpp
   M /trunk/fs2_open/code/observer/observer.cpp
   M /trunk/fs2_open/code/observer/observer.h
   M /trunk/fs2_open/code/parse/lua.cpp
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/render/3dclipper.cpp
   M /trunk/fs2_open/code/render/3dmath.cpp
   M /trunk/fs2_open/code/starfield/starfield.cpp
   M /trunk/fs2_open/code/weapon/beam.cpp
   M /trunk/fs2_open/code/weapon/weapons.cpp
   M /trunk/fs2_open/projects/MSVC_2005/code.vcproj
   M /trunk/fs2_open/projects/MSVC_2008/code.vcproj
   M /trunk/fs2_open/projects/MSVC_2010/code.vcxproj
   M /trunk/fs2_open/projects/MSVC_2010/code.vcxproj.filters
   M /trunk/fs2_open/projects/MSVC_6/code.dsp
   M /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj
   M /trunk/fs2_open/projects/codeblocks/code/code.cbp

go_faster from Antipodes 6. Everybody, say "Thank you, taylor!"
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Title: Re: Nightly (Windows): 18 Oct 2010 - Revision 6627
Post by: Kolgena on October 19, 2010, 10:08:10 am
Does this build require the 3612_Ant-Cache.vp?
Title: Re: Nightly (Windows): 18 Oct 2010 - Revision 6627
Post by: The E on October 19, 2010, 10:09:38 am
No.

However, if you don't have it, prepare for a lot of waiting while your cache files are being generated.
Title: Re: Nightly (Windows): 18 Oct 2010 - Revision 6627
Post by: Kolgena on October 19, 2010, 10:33:34 am
Would I be right in guessing that the Ant-6 shaders should probably be included?
Title: Re: Nightly (Windows): 18 Oct 2010 - Revision 6627
Post by: The E on October 19, 2010, 10:41:53 am
Not necessarily. Those were test runs for the next set of mediavps shaders, if you like how they look, keep using them. But if you use the standard mvp shaders, you'll be fine as well.