Hard Light Productions Forums

General FreeSpace => Multiplayer => Topic started by: Nami on October 18, 2010, 06:48:04 pm

Title: newb question - multiplayer version numbers and different OSes
Post by: Nami on October 18, 2010, 06:48:04 pm
Hi.  I've been playing FS2 for a couple of years but I'm new to the FS2Open and the multiplayer aspect of it. 

Sorry if this has been addressed countless times; I did attempt to search for an answer before posting!

Here's my deal: I am running Debian Lenny and recently built the svn code for version 3.6.13.  I want to get some games going with some of my friends, but they all use Windows!  As far as I know, the main release for Win is 3.6.12.  If I set these guys up with that version, will we be able to play together, with the different versions and different OSes?  If so, does one particular version/OS have to be the server?

At this point, we would just be playing the vanilla FS2 missions and not even using the Media VPs, as all of us have very outdated systems.  I just want to know if this will work before I get everyones' hopes up.  I could try to get 3.6.13 building for Windows, but I must admit I have a hell of a time getting all of the dependencies in place for Windows (I'm a mingw user).  Sorry if this is painstakingly obvious for you more experienced people out there; I'm just looking for an answer before I install the game on like five of my friends' computers!

Thanks!
Title: Re: newb question - multiplayer version numbers and different OSes
Post by: FUBAR-BDHR on October 18, 2010, 08:25:16 pm
3.6.12 final and 3.6.13 builds are currently compatible in multi.  Just make sure you all are using inferno builds as non-inferno can't see inferno. 

If there is something that breaks compatibility there will be an announcement posted as to what builds are compatible.  Usually anything that would break multi compatibility  is held until right before a new releases. 
Title: Re: newb question - multiplayer version numbers and different OSes
Post by: chief1983 on October 19, 2010, 09:54:55 am
Also Nami, make a note of which trunk revision you built, and try to get the Windows users to get a nightly build with a revision as close to that as you can.

Specifically, 6627 is probably a good one to get everyone on at one time, as that includes the new go_faster code :)