Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: headdie on October 20, 2010, 10:32:17 am

Title: A few Tech room related bits
Post by: headdie on October 20, 2010, 10:32:17 am
A couple of ideas have come to me over the last few days about the tech room.

Firstly would it be possible to to implement a collapse/expand tab system within each area of the tech room.  for example within the ships list to split between ships of different races or in the intel section so the mod creator can separate for example between history and technology entries, I know the header part of it can be faked already with blank entries but you cant collapse/expand it and you cant use nice graphics to make the word/divider of the header.

Secondly would it be worth implementing a system to allow a campaign/mod creator to provide more information to the player about ships and weapons as the campaign progresses without using blank weapons/ships either by using a supplementary table or by sticking tags in the tech description which tell the game to show th description up to that point and only display what is after it if the game has been triggered to do so.

Lastly can anyone remember the limits on the species table in an inferno build
Title: Re: A few Tech room related bits
Post by: General Battuta on October 20, 2010, 10:39:38 am
Lastly can anyone remember the limits on the species table in an inferno build

I recall asking for it to be bumped considerably and I believe it was, but I can't produce the exact figure.
Title: Re: A few Tech room related bits
Post by: General Battuta on October 20, 2010, 01:26:28 pm
Hang on, do you mean like defined species (Vasudan, Terran, Shivan, whatnot) or intel entries?
Title: Re: A few Tech room related bits
Post by: headdie on October 20, 2010, 01:57:52 pm
intel entries, species.tbl, :v: didn't do us many favours there lol guess I was just going to be used for species originally then got expanded
Title: Re: A few Tech room related bits
Post by: PeterX on October 21, 2010, 04:43:16 am
As far as i know,we have following reaces: Terrans,Vasudans and Shivans from begin on up to now.
The gueststars are now the Ancients,Vishnans,Nightmarers and the Negators.
THe Limit of races for inferno builds are unkown for me.
Peter
Title: Re: A few Tech room related bits
Post by: The E on October 21, 2010, 04:50:36 am
Lastly can anyone remember the limits on the species table in an inferno build

No, information like that can certainly not be found on the wiki. (http://www.hard-light.net/wiki/index.php/Engine_limitations#Tables)
Title: Re: A few Tech room related bits
Post by: T-Man on October 21, 2010, 04:54:59 am
Secondly would it be worth implementing a system to allow a campaign/mod creator to provide more information to the player about ships and weapons as the campaign progresses without using blank weapons/ships either by using a supplementary table or by sticking tags in the tech description which tell the game to show th description up to that point and only display what is after it if the game has been triggered to do so.
I put foward a similar idea a few years ago as its an idea i like. I was told then it would require an almost total rebuilding of the tech room coding (aka a truly ludicrous ammount of work), so it was a no at the time. Unless there's been some major breakthroughs i'd imagine it would remain so.
Title: Re: A few Tech room related bits
Post by: The E on October 21, 2010, 05:05:47 am
What was true back then is still true now.
Title: Re: A few Tech room related bits
Post by: headdie on October 21, 2010, 06:54:58 am
Lastly can anyone remember the limits on the species table in an inferno build

No, information like that can certainly not be found on the wiki. (http://www.hard-light.net/wiki/index.php/Engine_limitations#Tables)

cheers

What was true back then is still true now.

fair enough