Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: untouchable on April 28, 2002, 01:14:38 pm

Title: Dark Alliance Hiring
Post by: untouchable on April 28, 2002, 01:14:38 pm
I never thought I'd say this but, since I have an apparent lack of knoledge in C code, I need a programmer on the team that can (and wants to) play around with the FS2 source code.
Please email me at [email protected] if you are interested :nod:
Title: Dark Alliance Hiring
Post by: Dr.Zer0 on April 28, 2002, 01:24:08 pm
vadar_1 was messing with the source code yesterday...
Title: Dark Alliance Hiring
Post by: LtNarol on April 28, 2002, 02:40:31 pm
hmmm, untouchable, you might want to think about download size.  no one is going to want to download an entire game of 20+mbs for every project.  suggest you wait until those programmers come out with a new engine and use that.  just imagine 20 some odd hosted projects each using their own engine, or even 20 different patches: thats a lot of downloading and even worse, its a lot of different versions of fs2.
Title: Dark Alliance Hiring
Post by: Dr.Zer0 on April 28, 2002, 03:08:12 pm
Quote
Originally posted by LtNarol
hmmm, untouchable, you might want to think about download size.  no one is going to want to download an entire game of 20+mbs for every project.  suggest you wait until those programmers come out with a new engine and use that.  just imagine 20 some odd hosted projects each using their own engine, or even 20 different patches: thats a lot of downloading and even worse, its a lot of different versions of fs2.


btw, Interplay might see it and sue you for $500,000 or something :rolleyes:
Title: Dark Alliance Hiring
Post by: LtNarol on April 28, 2002, 03:10:37 pm
technically they cant as long as you dont charge anything for it, intergay has a copyright on the thing but not a patent
Title: Dark Alliance Hiring
Post by: vadar_1 on April 28, 2002, 05:50:43 pm
Quote
Originally posted by LtNarol
hmmm, untouchable, you might want to think about download size.  no one is going to want to download an entire game of 20+mbs for every project.  suggest you wait until those programmers come out with a new engine and use that.  just imagine 20 some odd hosted projects each using their own engine, or even 20 different patches: thats a lot of downloading and even worse, its a lot of different versions of fs2.


Exactly... Its one thing to add vps or swap out data folders... but to change the executable and core files is really pushing it. I think for the time being you should use the retail engine.
Title: Dark Alliance Hiring
Post by: Shrike on April 28, 2002, 05:59:13 pm
I suspect that we'll eventually settle on one core upgrade.... it's silly to have one per campaign.
Title: Dark Alliance Hiring
Post by: Blue Lion on April 28, 2002, 06:09:27 pm
Gonna take one sweet long time to do it though
Title: Dark Alliance Hiring
Post by: Thorn on April 28, 2002, 06:09:59 pm
well, each campaign could have its own exe....
Title: Dark Alliance Hiring
Post by: Zeronet on April 28, 2002, 06:13:07 pm
Quote
Originally posted by Thorn
well, each campaign could have its own exe....

Perhaps, but it would complicate things to a point where there would be a humorously large amount of exe files.
Title: Dark Alliance Hiring
Post by: LtNarol on April 28, 2002, 06:38:04 pm
Quote
Originally posted by Shrike
I suspect that we'll eventually settle on one core upgrade.... it's silly to have one per campaign.
thats what i was thinking, although i do intend on a separate exe for unpacking the vps and stuff, with a number of utility options.  basically, a new startup menu for the engine.
Title: Dark Alliance Hiring
Post by: Dr.Zer0 on April 29, 2002, 12:10:57 am
Quote
Originally posted by vadar_1


Exactly... Its one thing to add vps or swap out data folders... but to change the executable and core files is really pushing it. I think for the time being you should use the retail engine.


kind of what I was thinking, I dont want DA to be a whole new game, just a relly complex mod ;)