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Hosted Projects - FS2 Required => Blue Planet => Topic started by: djmindcrasher on October 24, 2010, 04:52:00 pm

Title: WiH trouble with running the mod
Post by: djmindcrasher on October 24, 2010, 04:52:00 pm
Help I've just downloaded WiH and I can't run it, here's the part from debugger:

Code: [Select]
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-tcard-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-stupid-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-csc-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-betty-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
WARNING: "Too many icons in icons.tbl; only the first 105 will be used" at missionbriefcommon.cpp:353
sounds.tbl(line 628:Error: Missing required token: [#Flyby Sounds End]. Found [$UEF: 0 T_flyby1.wav, 0, 0.75, ]  instead.
ERROR: sounds.tbl(line 628:
Error: Missing required token: [#Flyby Sounds End]. Found [$UEF: 0 T_flyby1.wav, 0, 0.75, ]  instead.

File: parselo.cpp
Line: 262
Int3(): From c:\temp\fs2_final_export\code\globalincs\windebug.cpp at line 1155

But I have installed everything necessary, I use also the newest build (3.6.12 INF)
What is wrong here?
Title: Re: WiH trouble with running the mod
Post by: General Battuta on October 24, 2010, 05:01:01 pm
Please post your debug log, generated by running a -d or -debug build, then grabbing the fs2_open.log file from /FreeSpace2/data.

Did you remember to use a 3.6.12 Inferno build? It must have INF in the filename. It looks like you didn't.
Title: Re: WiH trouble with running the mod
Post by: Dragon on October 24, 2010, 05:08:04 pm
Just post the entire file from which you took this.
Title: Re: WiH trouble with running the mod
Post by: djmindcrasher on October 24, 2010, 05:08:29 pm
Ok, here is a full log.
And I use Inferno build, like I said.

[attachment deleted by admin]
Title: Re: WiH trouble with running the mod
Post by: Dragon on October 24, 2010, 05:12:11 pm
You don't seem to have BP1 files.
You need to install AoA in a folder called "blueplanet" for WiH to work.
Title: Re: WiH trouble with running the mod
Post by: General Battuta on October 24, 2010, 05:15:24 pm
Yep, please make sure you have AoA installed in a folder called /blueplanet/. Release thread right up at the top of this forum.
Title: Re: WiH trouble with running the mod
Post by: djmindcrasher on October 24, 2010, 05:18:20 pm
Yep, please make sure you have AoA installed in a folder called /blueplanet/. Release thread right up at the top of this forum.

Thanks for advice. I thought those are separate mods, that I don't need AoA to play WiH.