Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Nyctaeus on October 25, 2010, 11:34:24 am
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Hi. I have a problem with skybox textures. I converted them from tga to dds with DXT5 and... Now something is wrong. Textures are deformed.
(http://i56.tinypic.com/dmyz5c.jpg)
All converted textures are broken now. I have a backup, but I don't know how to do it correctly. Maybe a wrong format or something? Please, help.
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Ummm.....Kinda hard to tell, really. How is it supposed to look? And what resolution are your tga files in?
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errrm... what exactly is broken? apart from some banding, i dont see much wrong.
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I'm sort of guessing that that's what he meant. I would recommend trying dxt1 (It's a skybox, you don't need any alpha), or if that fails, u888 or u555.
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I'm sort of guessing that that's what he meant. I would recommend trying dxt1 (It's a skybox, you don't need any alpha), or if that fails, u888 or u555.
It works :D! One of U formats works. Thanks for the help guys.
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that looks like a really nice skybox, can you post some more screens? :)
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Sure :)
(http://i54.tinypic.com/2llbntf.jpg)
(http://i51.tinypic.com/11lobj9.jpg)
(http://i51.tinypic.com/24xo0af.jpg)
Screens from today test of ground objects in SG. Don't worry, you won't see Titan in atmosphere :P.
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those look really nice! I assume that flare in the first screen was added in in post production?
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cool stuff!