Hard Light Productions Forums
General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: torc on October 26, 2010, 04:07:17 am
-
hi guys, i wonder if 3.6.12 supports post processing (saturation,grain,blur etc) and if yes can you help me to activate them? thanks a lot
-
Yes, it does support them.
In the Launcher's "Experimental features" list, activate post processing. To use bloom, add "-bloom_intensity", followed by a number from 0 to 160, in the Launcher's custom flags field.
The other pp effects need to be enabled using sexps.
-
It's not necessary to use "-bloom_intensity", as it will use default bloom value if one is not specified. I forget what the default value is though, perhaps 80 or so?
Post processing sexps should not be used because there is absolutely no guarantee they will do anything in the future. Unless post processing gets someone to maintain the code and clean it up, it might end up being removed from FSO.
-
Not an issue after antipodes 7. The new PP code in there is 100% more maintainable, so Post Processing will be moved out of the experimental section in the future.
-
Really? Who's this miracle person who did it?
-
taylor, as usual :)
He rewrote the post-processing code to better fit in with the existing graphics pipeline.
-
Awesome, now if he can make it work with AA... :p
-
ah yes aa and beeign able to ignore the skybox in the pp rendering !
-
Yes, it does support them.
In the Launcher's "Experimental features" list, activate post processing. To use bloom, add "-bloom_intensity", followed by a number from 0 to 160, in the Launcher's custom flags field.
The other pp effects need to be enabled using sexps.
yes,i'm talking about sexp...is it too difficult to enable the other postprocessing with sexp? is it doable for a newbie like me?
-
up? :)
-
The other postprocessing effects can be enabled by SEXP, I think. You can't do it in the launcher and wouldn't really want to; some of them like film grain are not things you'd always want on.
-
saturation and motion blur are very good i think....hope someone can help me to activate them... i've patched tarr chronicles with those effects and the game appears very good and realistic... hope to see the same thing on fs2 :)
-
I believe you can alter saturation by SEXP. Not sure if by command line. I don't think we have motion blur yet.
-
please could you post some tutorial for sexp?
-
Open the mission you want to use the effect, go into the events editor, create a new event called 'postprocess control', leave it as 'when true', change the last line from 'do nothing' to 'set-postprocess-effect' and choose the one you want. Save the mission to the data folder of whatever mod it belongs to, under a subfolder called 'missions'.
You may need to extract the mission from a VP editor first.
But, actually, don't do any of that. First find out if you can alter saturation by command line. Anybody know?
-
thank for now battuta... very kind :)
i think i should make some practice before... seems little complicated :confused:
-
But, actually, don't do any of that. First find out if you can alter saturation by command line. Anybody know?
No. Only bloom is changeable from the command line.