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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on October 27, 2010, 11:39:28 am
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Here is the nightly for OS X on 27 Oct 2010 - Revision 6694
Group: Inferno
fso-OSX-Inferno-20101027_r6694.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20101027_r6694.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20101027_r6694.md5)
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r6689 | The_E | 2010-10-25 10:09:17 -0500 (Mon, 25 Oct 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/projects/MSVC_2010/liblua.vcxproj
M /trunk/fs2_open/projects/MSVC_2010/liblua.vcxproj.filters
Removing lua.c from the VS2010 project
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r6692 | The_E | 2010-10-26 17:23:56 -0500 (Tue, 26 Oct 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/menuui/playermenu.cpp
Fixes issue with the wrong mainhall being loaded on startup. Note: If a value gets initialized to -1, don't change it to a ubyte and init it to 0, even if that fixes a conversion warning. In this case, casting explicitly is a valid course of action, and should be taken. Here endeth the lesson on refactoring.
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r6693 | The_E | 2010-10-26 17:56:58 -0500 (Tue, 26 Oct 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/mission/missionparse.cpp
Changing this sanity check to pop up a warning in FRED, but print to log in FS.
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r6694 | The_E | 2010-10-26 18:42:14 -0500 (Tue, 26 Oct 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/weapon/weapon.h
M /trunk/fs2_open/code/weapon/weapons.cpp
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