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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: Zacam on October 27, 2010, 04:20:27 pm

Title: Nightly (Windows): 27 Oct 2010 - Revision 6694
Post by: Zacam on October 27, 2010, 04:20:27 pm
Here is the nightly for Windows on 27 Oct 2010 - Revision 6694

Group: Inferno
fso-WIN-Inferno-20101027_r6694.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20101027_r6694.7z)
MD5: E919494264138CFFAB43E51DF8D317A8

Group: Inferno SSE
fso-WIN-Inferno_SSE-20101027_r6694.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20101027_r6694.7z)
MD5: 6E9EAEB2DCAC6D83F7933708277EA3E9

Group: Inferno SSE2
fso-WIN-Inferno_SSE2-20101027_r6694.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20101027_r6694.7z)
MD5: DD2607DFCA945F8811877002981CB0CA


Code: [Select]
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r6686 | karajorma | 2010-10-25 06:53:31 -0800 (Mon, 25 Oct 2010) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/fred2/missionsave.cpp

Looks like we forgot to update the save functions when we changed the special_explosion to use floats.

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r6687 | chief1983 | 2010-10-25 07:57:53 -0800 (Mon, 25 Oct 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj

Let's get rid of lua.c for Xcode then too
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r6689 | The_E | 2010-10-25 08:09:17 -0800 (Mon, 25 Oct 2010) | 2 lines
Changed paths:
   M /trunk/fs2_open/projects/MSVC_2010/liblua.vcxproj
   M /trunk/fs2_open/projects/MSVC_2010/liblua.vcxproj.filter

Removing luac.c from the VS2010 project

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r6692 | The_E | 2010-10-26 15:23:56 -0800 (Tue, 26 Oct 2010) | 2 line
Changed paths:
   M /trunk/fs2_open/code/menuui/playermenu.cpp

Fixes issue with the wrong mainhall being loaded on startup.

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r6693 | The_E | 2010-10-26 15:56:58 -0800 (Tue, 26 Oct 2010) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/mission/missionparse.cpp

Changing this sanity check to pop up a warning in FRED, but print to log in FS.

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r6694 | The_E | 2010-10-25 09:57:53 -0800 (Tue, 26 Oct 2010) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/weapon/weapon.h
   M /trunk/fs2_open/code/weapon/weapons.cpp

Adds in optional "$Free Flight Speed:" to weapons table (float)
Goes in under $Free Flight Time, defaults to 0.25.

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Title: Re: Nightly (Windows): 27 Oct 2010 - Revision 6694
Post by: Angelus on October 27, 2010, 04:22:49 pm
Thanks!  :yes:
Title: Re: Nightly (Windows): 27 Oct 2010 - Revision 6694
Post by: Dragon on October 28, 2010, 03:16:59 pm
Awesome.
The Free Flight Speed will surely come in handy.