Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: KillMeNow on April 28, 2002, 06:36:28 pm

Title: Patrol render (done in an animation to test how the thrusters will look)
Post by: KillMeNow on April 28, 2002, 06:36:28 pm
also getting to show off my so far only textured fighter

numero 1
did this one first - set up slighly nicer and bigger but didn't throw so many effects at it namely radiosity and raytraced shadows

(http://www.killmenow.barrysworld.net/patrol.jpg)

numero 2
this one is just to show off the exhaust abit nicer - this one ist just ray traced refelctiona and radiosity
(http://www.killmenow.barrysworld.net/patrol2.jpg)

numero 3
this was a going back to the first one and doing ti e=with effects but i had set it up for animation by then so the ships are so nicely positioned, but it has ray traced shadows reflection and radiosity on
(http://www.killmenow.barrysworld.net/patrol3.jpg)
Title: Patrol render (done in an animation to test how the thrusters will look)
Post by: Shrike on April 28, 2002, 06:38:17 pm
Nice.  What was it rendered in?
Title: Patrol render (done in an animation to test how the thrusters will look)
Post by: KillMeNow on April 28, 2002, 06:40:51 pm
lightwave 7 basically everything i do is done in lightwave
Title: Patrol render (done in an animation to test how the thrusters will look)
Post by: Darkage on April 28, 2002, 06:40:59 pm
Is this fighter also for our movie?
Title: Patrol render (done in an animation to test how the thrusters will look)
Post by: KillMeNow on April 28, 2002, 06:44:12 pm
no this one was intended for freespace but in doing these renders i learned that a lowpoly model nicely textures can pull off a good effect - perhaps with my last one i went over the top on the poly count i think that one is about 370 poly or something my other fighter was a whopping 29,000  i'm thinking if i can create one at about 2000 or there about that will do nicely
Title: Patrol render (done in an animation to test how the thrusters will look)
Post by: Corsair on April 28, 2002, 06:57:11 pm
Cool! I like the models and the thrusters. The entire thing is nice. No criticism really. :yes:
Title: Patrol render (done in an animation to test how the thrusters will look)
Post by: Shrike on April 28, 2002, 06:59:25 pm
Well, you could make the gun barrels tubes instead of boxes....
Title: Patrol render (done in an animation to test how the thrusters will look)
Post by: Galemp on April 28, 2002, 09:12:14 pm
I remember liking that fighter! Here's an idea: rotate the gun barrels 45 degrees, a la Herc. It looks suprisingly nicer.
My only qualm is with the thrusters in the second render. Too regular; I dislike the blue X's. Can anyone else see them?
Title: Patrol render (done in an animation to test how the thrusters will look)
Post by: Redfang on April 29, 2002, 08:53:14 am
Nice. :nod::yes:
Title: Patrol render (done in an animation to test how the thrusters will look)
Post by: Stunaep on April 29, 2002, 01:04:29 pm
Pwetty!!! Yeah, this is first class. The exaust flames look a bit too... i dunno.. same. You know what I mean?! :confused: