Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Kabal on April 28, 2002, 08:14:23 pm
-
How come some of the .pof files have turrets on the models and some do not?
-
Originally posted by X-Files Addict
How come some of the .pof files have turrets on the models and some do not?
Are all of the ships supposed to have turrets that you're looking at? No fighters, for example, have turrets.
-
So on a non-player ship, like a cruiser or something, you can see the turrets, but on a fighter the weapon particle emits from the model and not a turret?
-
Originally posted by X-Files Addict
So on a non-player ship, like a cruiser or something, you can see the turrets, but on a fighter the weapon particle emits from the model and not a turret?
correct, fighters and bombers have firing points for primaries and secondaries, larger ships (cruisers and up) have turrets that are subobjects of the main model and those fire the missiles and lasers and beams. Some bombers have turrets too though for defense, these are ai controlled however.
-
Any idea how i create a sub-object in 3dsmax 4? Tried once with a corvette but it didn't display right.
-
not with max, no i dont.
-
Whazza sub-object?
Oh, you mean that crap TrueSpace has? HAH!
Actually, I do know what you're talking about, or at least the equivalent. I just like to gloat over the fact that I never use TrueSpace.
-
Truespace is A1-Supar!
seriously though, TS is the most friendly all around program for modelling i've ever gotten my hands on. Works very nicely.
-
[sticks finger down throat]
GAAAAAK!
And that's my impression of attempting to model in TS.
-
I can't afford Truespace. I am under 18 and I don't get a job until next January.
-
'S a free program, dude.
And cry me a river. I'm 17 tomorrow, have never held a decent job, my life savings total $600, and I have the best 3D graphics suite in town.
It all boils down to whether you have the guts to take what's there or not.;)
EDIT: wait, that's not true. It's all a matter of being stunningly obvious in one's deviant online moral code, having something to trade, and being whiny.
-
The demo is free, but TS 4 costs 250 and TS5 costs over 500. I turned 15 a couple weeks ago, and my good grades and initiative in school has granted me a job at NASA. I have to drive there though and i dont have a liscense so i cant start until next year.
-
Eh?
TS1 is all you need. For a modeler other than that, refer to the Frick the System topic, which is quite dead but still useful...
-
Where would I find TS 1 at? The website doesn't sell it as far as I can tell.
-
That it doesn't. 'Cos it's free.
Try... well, try the aforementioned topic. I do believe it's in there. You'll have to use the Search Function from Hell, but if you can find it...
-
What would you people do without me? (http://www.hard-light.net/forums/index.php/topic,6646.0.html)
-
Thanks, now i will be able to texture alot easier. no more damned 3dsmax crap (though it's odd that 3dsmax 4 costs 3500 and truespace costs 500 at most and truespace is better at texturing...)
-
Originally posted by X-Files Addict
Thanks, now i will be able to texture alot easier. no more damned 3dsmax crap (though it's odd that 3dsmax 4 costs 3500 and truespace costs 500 at most and truespace is better at texturing...)
mmh, yeah, right. stop smoking weed...
-
mmh, yeah, right. stop smoking weed...
:D:D
Although I would agree with that; I find it hard to do anything in TS due to the interface... :p
-
Originally posted by CP5670
Although I would agree with that; I find it hard to do anything in TS due to the interface... :p
So use Wings3D for mesh making and save TS1 for submodel hierarchy and texturing. :) Best way, IMHO, to export models in Wings3D is to use .obj or .3ds rather then converting them to cob with something like Lithunwrap. The cob files tend to end up huge in TS1. If you open .obj or .3ds files in TS1 you can have it scale it so it can fit on the screen. Submodels may need to be scaled more in TS1 though since it scales each file differently. (Wish TS1 had a "Scale Uniform" option other then that object properties thing, like Wings3D.)
-
Originally posted by X-Files Addict
Thanks, now i will be able to texture alot easier. no more damned 3dsmax crap (though it's odd that 3dsmax 4 costs 3500 and truespace costs 500 at most and truespace is better at texturing...)
3ds crap? You have MAX and you're TEXTURING in Truespace? Are you CRAZY? TS has maybe half the texture options MAX does.
The only reason TS is even remotely useful is because you need to use it.
-
I think this is another case of people with wierd ways of thinking about modeling... I mean, for US, TS does suck, because it lacks options and has the most assbackwards way of modeling in town. But for others... well, it simulates a paintbrush, sorta, which may mean something...
-
it has a better user interface and clearer option when it comes to UVmapping; modeling in TS on the other hand is rather, as you so colorfully put it, ass-backward.
-
in my opinion 3d studio max is da best
Truespace is too......crap to say the least.....
and if ur patient u can download 3dsmax 4 from the net....
-
Originally posted by Shrike
3ds crap? You have MAX and you're TEXTURING in Truespace? Are you CRAZY? TS has maybe half the texture options MAX does.
The only reason TS is even remotely useful is because you need to use it.
3DS Max doesn't use .pcx files. Freespace 2 doesn't use .bmp (at least as far as i know). See a conflict? Truespace uses .pcx files. Yay! Problem solved!:devilidea
-
Originally posted by X-Files Addict
3DS Max doesn't use .pcx files. Freespace 2 doesn't use .bmp (at least as far as i know). See a conflict? Truespace uses .pcx files. Yay! Problem solved!:devilidea
Hmm. As far as I can see my TS1 doesn't support PCX files. All my textures are in bitmap format.
-
Does FS2 Support .bmp files?
-
No, but IrfanView is a good converter for BMP-PCX, in batches as well as single files (available at hotfiles.com, I believe)
-
Originally posted by X-Files Addict
3DS Max doesn't use .pcx files. Freespace 2 doesn't use .bmp (at least as far as i know). See a conflict? Truespace uses .pcx files. Yay! Problem solved!:devilidea
... use acdsee, photoshop, psp or whatever, and save the map as pcx when you want to convert to pof, et voila. big deal :p
-
Wouldn't the model still look for the texture in .bmp?
-
POF texture names do not include the extention. FS2 will look for textures in whatever formats it supports. (Which from looking at the bmpman source seems to be pcx and tga, though I've not tried using tga files.)
-
That, or track down and DL a .pcx plugin. There are plugins for everything in MAX out there, I have a hard time believing that some of the ones around could exist and a simple port plugin for a somewhat standard file type could not...
-
There is one but it costs alot. I haven't been able to find one for free yet.
-
Originally posted by X-Files Addict
3DS Max doesn't use .pcx files. Freespace 2 doesn't use .bmp (at least as far as i know). See a conflict? Truespace uses .pcx files. Yay! Problem solved!:devilidea
So what? You're going to let a minor filetype problem get in way of using a far superior program?
-
Besides, he could always find a free plugin to load PCXs... :p
-
Originally posted by Stryke 9
Eh?
TS1 is all you need. For a modeler other than that, refer to the Frick the System topic, which is quite dead but still useful...
A good free modeling program I've been using is gmax (http://www.discreet.com/products/gmax/gmaxconsumer/). Download the "tempest game pack" after you download gmax and you can save your models as .md3, and then you can use any sort of model converting program such as 3d exploration too convert it to whatever else you want.