Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Shivan Hunter on November 03, 2010, 02:21:29 pm
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The wiki entry for weapons.tbl has two different entries for the "puncture" flag- one which says it reduced hull damage by 25%, and one which says it reduces hull damage by 75% and tells the AI that the weapon is anti-subsystem. Which one is correct? (I hope it's the second one because otherwise the flag does something but is still completely useless).
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The second one is the correct definition. Puncture weapons, by default, do full damage against subsystems, 25% damage against hull, and the AI prefers to use them against subsystems.
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Looks like someone got "reduced by" and "reduced to" confused.
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Puncture weapons, by default, do full damage against subsystems, 25% damage against hull, and the AI prefers to use them against subsystems.
Umm. Does that override the ArmorMultiplier specified in the table?
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It should.
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Can you check? What about weapons like the Akheton SDG that should be dealing ZERO damage to the hull?
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Ahh, sorry. I was wrong about that, I misunderstood what you meant.
The damage calculation for a puncture weapon is like this: <base damage> * ArmorFactor * 0.25