Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: boewolf on November 04, 2010, 10:14:22 pm
-
Not that this is any sort of priority. But I was wondering if it is at all possible to add a table to allow multiple and very different warp effects to be used at the same time by different ships. Something that would allow ships from different universes to use their own effects. EG: some mad person (mad like me) takes the Babylon project and make a Battlestar crossover, ships from each universe using their own FTL instead of having to share one (to the best of my knowledge). Or is something like this possible with trees? If something like a table could be done, could a tree be used to tell ship X to use warp effect Y?
-
Yeah I'm pretty sure you already define the warp effect on a per ship basis. Starting here (http://www.hard-light.net/wiki/index.php/Ships.tbl#.24Warpin_Type:) is all the warp stuff that you can define in the ships.tbl.
-
Yep, you can already do this.
-
Many thanks.
EDIT: While I'm thinking of strange things. I am aware of the "no pierce shields" weapon flag. I was wondering if there is a tree that would allow a specific ship to have this property against all beam weapons?
-
Armor types might be able to do that. Not sure.
-
Yep, you can already do this.
On the other hand, FS-style warp effect does not allow to customize effect bitmaps (nor the model for 3D warp).
I would be glad if it could be fixed.
-
Isn't that what $Warpin Animation does? For 2d at least.
-
Standard warp effect uses different code, so it doesn't work.
I already tried.
-
When did you try?
-
Recently, I was using the last Swifty's HUD build before Antipodes 7.
I've also reported it: http://www.hard-light.net/forums/index.php?topic=71503.0