Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: CommanderDJ on November 09, 2010, 06:12:23 pm

Title: Not sure if this is possible, but here's a request
Post by: CommanderDJ on November 09, 2010, 06:12:23 pm
Hey,
I'm just curious as to how trivial/non-trivial this would be to implement, so here it is: many FREDders have been in a situation where you've got a mega-huge event that does heaps of things, and some little thing is screwing it up so it doesn't work. And it just gets annoying when the event does or doesn't trigger and the mission keeps going with other events that follow it, regardless of whether the event in question has triggered or not. So, how about something like this: in the event list, you could insert some sort of divider between events, and set it so that all events below or above that line (your choice) don't trigger. Another option would be to make two lines and invalidate the events between them. Or something like that. Thoughts?
Title: Re: Not sure if this is possible, but here's a request
Post by: Galemp on November 09, 2010, 06:13:47 pm
when
   and   
      is-event-true-delay
      some-stuff
   do-other-stuff
Title: Re: Not sure if this is possible, but here's a request
Post by: General Battuta on November 09, 2010, 06:31:21 pm
Shouldn't be hard to do this as Galemp suggested. Tie events contingent on your mega-event to the mega-event using is-event-true-delay 0.
Title: Re: Not sure if this is possible, but here's a request
Post by: CommanderDJ on November 09, 2010, 06:35:50 pm
Lol, I'm not in this situation right now. It was just an idea that came into my head.