Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: CommanderDJ on November 09, 2010, 06:12:23 pm
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Hey,
I'm just curious as to how trivial/non-trivial this would be to implement, so here it is: many FREDders have been in a situation where you've got a mega-huge event that does heaps of things, and some little thing is screwing it up so it doesn't work. And it just gets annoying when the event does or doesn't trigger and the mission keeps going with other events that follow it, regardless of whether the event in question has triggered or not. So, how about something like this: in the event list, you could insert some sort of divider between events, and set it so that all events below or above that line (your choice) don't trigger. Another option would be to make two lines and invalidate the events between them. Or something like that. Thoughts?
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when
and
is-event-true-delay
some-stuff
do-other-stuff
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Shouldn't be hard to do this as Galemp suggested. Tie events contingent on your mega-event to the mega-event using is-event-true-delay 0.
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Lol, I'm not in this situation right now. It was just an idea that came into my head.