Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: penguin on April 29, 2002, 11:23:36 am

Title: Auuggh!! I mean Yaaay!
Post by: penguin on April 29, 2002, 11:23:36 am
Wow, talk about good news/bad news...

So much for my project: http://jumpnode.sourceforge.net

Dang, never even got a chance to release any files... I got the .pof handler and all the .tbl parsers working, could read a mission file, and display some ships flying in circles behind the HUD overlay.

So, it's about 6 months of on-again off-again work down the tubes ( :mad: )  but this is what I wanted in the end ( :) )   Plus I learned OpenGL in the process, and that will be useful.

Now to port it to Linux, hehe
Title: Auuggh!! I mean Yaaay!
Post by: Bobboau on April 29, 2002, 12:07:47 pm
ya there is already some OGL work done in the code, and I'm sure the code you have writen will be of use when dealing with FS herself