Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: LoneKnight on November 13, 2010, 03:30:54 pm

Title: Comlink Sounds
Post by: LoneKnight on November 13, 2010, 03:30:54 pm
This is a simple question - I recall that somewhere (either online or on FS disks) there was the sound effects for when a ship started a message, and then click for when the message ended. It's been a few years since I've used those, and I was wondering where I could find those two sound effects.

Any help here would be appreciated. Thanks!
Title: Re: Comlink Sounds
Post by: Droid803 on November 13, 2010, 03:42:39 pm
There are some in INFR1, and some in BP:WiH.
Title: Re: Comlink Sounds
Post by: General Battuta on November 13, 2010, 03:44:39 pm
Yeah. The BP ones are called non_critical_med.ogg and emptymsg.ogg. Extracting them from the BP vps should be pretty trivial.
Title: Re: Comlink Sounds
Post by: Buckshee Rounds on November 13, 2010, 04:41:48 pm
Is it okay for us to do that? I mean they are your files after all.
Title: Re: Comlink Sounds
Post by: General Battuta on November 13, 2010, 04:42:49 pm
BP tries to use public assets exclusively. And what we did do custom for the mod (stuff like the Narayana's main gun sound) is fine for you to use as well.
Title: Re: Comlink Sounds
Post by: Buckshee Rounds on November 13, 2010, 05:30:16 pm
Cool, I've tried using the sounds and oddly enough they won't work in mission, or in FRED's events editor. Am I missing something?
Title: Re: Comlink Sounds
Post by: General Battuta on November 13, 2010, 05:32:27 pm
Make sure they're placed in the /data/sounds directory of your mod. Don't expect them to play in FRED, at least not the first time around. non-critical-med.ogg may be the name instead of non_critical_med, I don't recall.
Title: Re: Comlink Sounds
Post by: Qent on November 13, 2010, 05:43:52 pm
This is a simple question - I recall that somewhere (either online or on FS disks) there was the sound effects for when a ship started a message, and then click for when the message ended.
You also might want to check in data/freddocs of your FS2 root directory. msgstart.wav, msgend.wav, emptymsg.wav, and vasudantalk.wav are in there.
Title: Re: Comlink Sounds
Post by: LoneKnight on November 13, 2010, 06:56:32 pm
You also might want to check in data/freddocs of your FS2 root directory. msgstart.wav, msgend.wav, emptymsg.wav, and vasudantalk.wav are in there.

That was exactly what I was looking for - thanks!
Title: Re: Comlink Sounds
Post by: Dilmah G on November 13, 2010, 09:40:00 pm
Make sure they're placed in the /data/sounds directory of your mod. Don't expect them to play in FRED, at least not the first time around. non-critical-med.ogg may be the name instead of non_critical_med, I don't recall.
I'm pretty sure they're underscores.