Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: LoneKnight on November 13, 2010, 03:30:54 pm
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This is a simple question - I recall that somewhere (either online or on FS disks) there was the sound effects for when a ship started a message, and then click for when the message ended. It's been a few years since I've used those, and I was wondering where I could find those two sound effects.
Any help here would be appreciated. Thanks!
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There are some in INFR1, and some in BP:WiH.
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Yeah. The BP ones are called non_critical_med.ogg and emptymsg.ogg. Extracting them from the BP vps should be pretty trivial.
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Is it okay for us to do that? I mean they are your files after all.
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BP tries to use public assets exclusively. And what we did do custom for the mod (stuff like the Narayana's main gun sound) is fine for you to use as well.
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Cool, I've tried using the sounds and oddly enough they won't work in mission, or in FRED's events editor. Am I missing something?
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Make sure they're placed in the /data/sounds directory of your mod. Don't expect them to play in FRED, at least not the first time around. non-critical-med.ogg may be the name instead of non_critical_med, I don't recall.
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This is a simple question - I recall that somewhere (either online or on FS disks) there was the sound effects for when a ship started a message, and then click for when the message ended.
You also might want to check in data/freddocs of your FS2 root directory. msgstart.wav, msgend.wav, emptymsg.wav, and vasudantalk.wav are in there.
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You also might want to check in data/freddocs of your FS2 root directory. msgstart.wav, msgend.wav, emptymsg.wav, and vasudantalk.wav are in there.
That was exactly what I was looking for - thanks!
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Make sure they're placed in the /data/sounds directory of your mod. Don't expect them to play in FRED, at least not the first time around. non-critical-med.ogg may be the name instead of non_critical_med, I don't recall.
I'm pretty sure they're underscores.