Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Dragon on November 14, 2010, 05:06:14 pm
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I have a couple of unmapped meshes made in Wings 3D which I'd like to texture and convert to POF.
The problem is, most tutorials here deal with Blander to POF or 3DS to POF converion.
Same with texturing tutorials, not to mention all of them deal with UV mapping, while I have some places where I think that tile mapping would be better (actually making a texture won't be a problem for me, I just need to apply it to model).
Does anybody knows any good tutorials that deal with this?
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Actually, you have to do a work around with wings to do tile maps (which is a god-send, I think), and Wings can convert meshes to .dae.
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To tile map in Wings (or any other program), you need to start the UV process like normal (an autogenerated UV should be fine for this), then scale up the UV islands so they're bigger than the unit square. Anything that goes off the square just gets repeated or tiled.
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Wings does not support hierarchy, as far as I know. Other tool is... well. Required. Learning blender is really payable. Consider it.
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Actually Wings does have hierarchy, but perhaps not by the same name, AFAIK.
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To tile map in Wings (or any other program), you need to start the UV process like normal (an autogenerated UV should be fine for this), then scale up the UV islands so they're bigger than the unit square. Anything that goes off the square just gets repeated or tiled.
QFT.
There is no fundamental difference between tile mapping and UV mapping, tile mapping is just using the UV space outside of (0/0, 1/1), so that the map gets repeated. I guess the reason that a lot of people think of those two as different techniques stems from the fact that some modeling tools treat tile mapping as a separate tool.