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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Starman01 on November 19, 2010, 07:15:08 am

Title: A totally basic noob question :-)
Post by: Starman01 on November 19, 2010, 07:15:08 am
Hey folks,

due to a discussion at another place, I'm currently a little confused. For years I'm using the term "poly" to give size impressions on model, but i think I've seen this totally wrong :)

I'm using truespace, and it doesn't use the term polygons at all. It only knows "vertices" (imo cornerpoints) and faces.

So let me make a very simply example :

I'm adding a cube.  A normal cube has 6 faces and 8 cornerpoints.
Truespace refers to this as 6 faces and 8 vertices.

When I triangulate the model, it still has 8 vertices but then 12 faces.

So what's the polygon count of the triangulated cube object ? 8 or 12 ?

Thanks :)
Title: Re: A totally basic noob question :-)
Post by: TopAce on November 19, 2010, 07:30:40 am
12.
Title: Re: A totally basic noob question :-)
Post by: Starman01 on November 19, 2010, 07:36:44 am
Seriously ? Awwwwww   sh|t .........

Now all I can say is "Dooooooh", and that after all those years. And even though it's unrelated, that raises my midway to 330 K polys  :D
Title: Re: A totally basic noob question :-)
Post by: Scooby_Doo on November 19, 2010, 07:23:18 pm
Poly means three or more sides, thats all.  Look at the triangle count, thats what really important.