Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: CommanderDJ on November 19, 2010, 09:05:05 pm

Title: cue_voice.wav
Post by: CommanderDJ on November 19, 2010, 09:05:05 pm
hey guys,
I'm making a standalone mission without any mods and I want to use the cue_voice.wav file for my message sounds, but when I do so it seems to affect the headanis, as they appear for like a fraction of a second before disappearing. Is this because cue_voice.wav is too short a sound file or something?

Thanks.
Title: Re: cue_voice.wav
Post by: General Battuta on November 19, 2010, 09:06:34 pm
Your diagnosis is unfortunately correct.
Title: Re: cue_voice.wav
Post by: CommanderDJ on November 19, 2010, 09:10:01 pm
:(. I'll just add some silence to it in audacity and distribute it with the mission then.
Title: Re: cue_voice.wav
Post by: Galemp on November 19, 2010, 10:14:07 pm
I thought there was an empty_msg.wav in the VPs for just that purpose?
Title: Re: cue_voice.wav
Post by: CommanderDJ on November 19, 2010, 10:21:58 pm
Not that I can find. Nothing plays in game when using that for the message wav file. It's been distributed with various mods I'm pretty sure (like Vassago's Dirge) but doesn't seem to be in the VPs.
Title: Re: cue_voice.wav
Post by: Qent on November 19, 2010, 11:11:39 pm
Check in data/freddocs/ (http://www.hard-light.net/forums/index.php?topic=72631.msg1434785#msg1434785).

Your mission would become a mod though. :(
Title: Re: cue_voice.wav
Post by: CommanderDJ on November 19, 2010, 11:19:01 pm
Not necessarily. If I just include the file with the mission, people could just chuck it in data/sounds and it would work. It's what I'm doing while building the mission.
Title: Re: cue_voice.wav
Post by: Qent on November 20, 2010, 12:54:07 am
I feel like people and The E would be weirded out by that. I could be wrong though.
Title: Re: cue_voice.wav
Post by: Shivan Hunter on November 24, 2010, 03:04:05 am
Heh, I used to have several versions for different message lengths.

Putting stuff (either missions or sounds) in the main data/ folder, even if it wouldn't technically break anything, is hardly standard procedure for releasing stuff. Anything that depends on cue_voice being a ridiculously short wav file could potentially be broken- the possibility for error in this one case is quite small but if it can break anything it should be in a mod folder.