Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Droid803 on November 20, 2010, 07:27:02 pm

Title: HTL Darkness Release
Post by: Droid803 on November 20, 2010, 07:27:02 pm
Enjoy.

(http://img.photobucket.com/albums/v423/kc1991/HTLDarknessJuptier.jpg)
(http://img.photobucket.com/albums/v423/kc1991/HTLDarknessVLS.jpg)

Pictures copied from Celebration of FreeSpace FTW.

>>>>> Download:
████████████████ (http://dl.dropbox.com/u/126554/FS2/HTL_Darkness.rar)


Oh, it'd also be nice if you reported any bugs you find for me :3
I can't guarantee that it's been tested enough to be bug free.
Title: Re: HTL Darkness Release
Post by: Nyctaeus on November 20, 2010, 08:00:34 pm
I've never liked Darkness. Now it looks freaking awesome, and it changed my opionion about this ship. Good job guys :yes: :).
Title: Re: HTL Darkness Release
Post by: General Battuta on November 20, 2010, 09:26:30 pm
hugeass submarine VLS ftw
Title: Re: HTL Darkness Release
Post by: Nemesis6 on November 20, 2010, 11:40:40 pm
Ok, maybe this is just me, but the ship seems slightly shiny in the first shot. Other than that, awesome!
Title: Re: HTL Darkness Release
Post by: bigchunk1 on November 20, 2010, 11:43:39 pm
That's my kind of ship.
Title: Re: HTL Darkness Release
Post by: FreeSpaceFreak on November 21, 2010, 03:24:07 am
hugeass submarine VLS ftw

:pimp:

There's one little issue with it though. If you thought BP's Apocalypse was big... Well, this picture is approximately to scale.
Turret ammo would be good for this one, wouldn't it?

(http://img263.imageshack.us/img263/7955/oopsc.jpg)
Title: Re: HTL Darkness Release
Post by: ssmit132 on November 21, 2010, 07:12:37 am
There's one little issue with it though. If you thought BP's Apocalypse was big... Well, this picture is approximately to scale.
Turret ammo would be good for this one, wouldn't it?
*snip*
:jaw: Wow.

Though I wouldn't call that an issue. Good way to use up all of those old rocket hulls. :p
Title: Re: HTL Darkness Release
Post by: BengalTiger on November 21, 2010, 08:16:43 am
Now what's needed is a rocket that flies out of the silo really slowly, rotates to the appropriate heading, and after 1 km fires a second stage, which then rushes towards the target. Later the second stage explodes launching 10 Helios warheads. The missiles are also definitely large enough to have a subspace drive.

For balance each launch tube should have a single missile, and there should be a few plot elements such as resupply missions after every battle, some of which fail leaving the silos empty for a few shootouts. The torpedoes could be fired only at TAGed targets too.
Title: Re: HTL Darkness Release
Post by: Angelus on November 21, 2010, 09:19:45 am
This are pretty large launchtubes.  :eek2:
Title: Re: HTL Darkness Release
Post by: Mobius on November 21, 2010, 09:54:53 am
We love you, Droid! :D
Title: Re: HTL Darkness Release
Post by: Commander Zane on November 21, 2010, 09:59:33 am
I want to scream in joy but my roommate is asleep!
Title: Re: HTL Darkness Release
Post by: IronBeer on November 21, 2010, 10:41:11 am
Groovy! Just... just.... Awesome! Great job!