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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on November 21, 2010, 02:54:29 pm

Title: Nightly (Windows): 21 Nov 2010 - Revision 6760
Post by: SirKnightly on November 21, 2010, 02:54:29 pm
Here is the nightly for Windows on 21 Nov 2010 - Revision 6760

Group: Inferno
fso-WIN-Inferno-20101121_r6760.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20101121_r6760.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20101121_r6760.md5)

Group: Inferno_SSE
fso-WIN-Inferno_SSE-20101121_r6760.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20101121_r6760.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20101121_r6760.md5)

Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20101121_r6760.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20101121_r6760.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20101121_r6760.md5)

Code: [Select]
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r6760 | FUBAR-BDHR | 2010-11-21 00:34:27 -0600 (Sun, 21 Nov 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/aicode.cpp
   M /trunk/fs2_open/code/ship/shiphit.cpp
   M /trunk/fs2_open/code/weapon/beam.cpp
   M /trunk/fs2_open/code/weapon/beam.h

Fix for Mantis 2190 - Player beams do not cause traitor.
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