Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on November 22, 2010, 09:48:08 am

Title: Nightly (Windows): 22 Nov 2010 - Revision 6765
Post by: SirKnightly on November 22, 2010, 09:48:08 am
Here is the nightly for Windows on 22 Nov 2010 - Revision 6765

Group: Inferno
fso-WIN-Inferno-20101122_r6765.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20101122_r6765.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20101122_r6765.md5)

Group: Inferno_SSE
fso-WIN-Inferno_SSE-20101122_r6765.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20101122_r6765.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20101122_r6765.md5)

Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20101122_r6765.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20101122_r6765.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20101122_r6765.md5)

Code: [Select]
------------------------------------------------------------------------
r6762 | The_E | 2010-11-22 00:14:11 -0600 (Mon, 22 Nov 2010) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/ai/aicode.cpp

Fix for commit 6756: -1 is a perfectly valid value for current_secondary_bank at that point.

------------------------------------------------------------------------
r6764 | Echelon9 | 2010-11-22 06:51:59 -0600 (Mon, 22 Nov 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/ai_profiles.cpp

Fix: Local declaration of 'i' hides declaration of the same name in outer scope.
------------------------------------------------------------------------
r6765 | Echelon9 | 2010-11-22 07:01:41 -0600 (Mon, 22 Nov 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/weapon/swarm.cpp

MAGIC numbers aren't for hiding in code...
------------------------------------------------------------------------


Title: Re: Nightly (Windows): 22 Nov 2010 - Revision 6765
Post by: Agusfri on November 22, 2010, 01:13:14 pm
With this revision some sound effects are low volume, and Before someone say about it i have sound device in generic software. this issue with the sound not the case with the 3612
Title: Re: Nightly (Windows): 22 Nov 2010 - Revision 6765
Post by: Spoon on November 22, 2010, 07:00:12 pm
Something fishy is going on with either beam damage or special hit points in this build.
Title: Re: Nightly (Windows): 22 Nov 2010 - Revision 6765
Post by: Axem on November 22, 2010, 10:01:01 pm
Yeah there's something reeeeally fishy going on.

Test Case 1:
Hostile Aeolus fires an SGreen at a special hitpoints Fenris with 100hp and an untouched Fenris.
Result: No damage to either.

Test Case 2:
Hostile Aeolus fires an SGreen at a special hitpoints Fenris with 100hp and an untouched Hippocrates.
Result: Fenris dies, Hippocrates takes no damage.

Test Case 3:
Hostile Aeolus fires an SGreen at an untouched Fenris and an untouched Hippocrates.
Result: Both take expected damage.

 :sigh:
Title: Re: Nightly (Windows): 22 Nov 2010 - Revision 6765
Post by: FUBAR-BDHR on November 22, 2010, 11:32:38 pm
I just ran similar tests:

Test 1:  Untouched Fenris and Hippocrates.  Both ships reduced to 79% hull

Test 2.  Fenris at 5000 special hits, untouched Hippocrates.  Fenris at 58% Hippo at 79%

Test 3.  Fenris at 100 special hits and untouched Hippo.  Dead Fenris and Hippo at 83% (at least until it got whacked by a chunk of the Fenris) I quit there. 

Title: Re: Nightly (Windows): 22 Nov 2010 - Revision 6765
Post by: The E on November 23, 2010, 01:54:42 am
And this isn't on Mantis, why?
Title: Re: Nightly (Windows): 22 Nov 2010 - Revision 6765
Post by: chief1983 on November 23, 2010, 11:05:08 am
Not in 6760?
Title: Re: Nightly (Windows): 22 Nov 2010 - Revision 6765
Post by: Echelon9 on November 23, 2010, 01:53:05 pm
Not in 6760?
Yes, sure it's not one of the recent changes that actually touched the beam code (http://svn.icculus.org/fs2open?view=rev&revision=6760)? My Verify() NULL pointer protection changes should see an error reported if they are hit, not silent oddities...
Title: Re: Nightly (Windows): 22 Nov 2010 - Revision 6765
Post by: FUBAR-BDHR on November 23, 2010, 07:28:14 pm
Found the cause.  One of the traitor beam checks was causing a premature return before the damage.  Only happens randomly and if the firing ship is not friendly.  Have a fix ready just waiting on word from Axem.