Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: LoneKnight on November 23, 2010, 04:28:35 pm

Title: Creating a Main Hall
Post by: LoneKnight on November 23, 2010, 04:28:35 pm
I was wondering how feasible it is to create and implement a new main hall? A friend of mine has been creating a space hanger environment in Maya, and I figured we could take a render to replace a main hall.

So, what would need to be done in order to replace a main hall? I'm just getting back into modding FS after taking a few years off, but I do have vpview and other add-ons. I just need a direction to get started in. Thanks!
Title: Re: Creating a Main Hall
Post by: General Battuta on November 23, 2010, 04:31:10 pm
MjnMixael has made several custom mainhalls in the past few months. They are high-res remakes of the FS1 mainhalls as well as brand new ones for ST:R.
Title: Re: Creating a Main Hall
Post by: Droid803 on November 23, 2010, 04:40:53 pm
I was wondering how feasible it is to create and implement a new main hall? A friend of mine has been creating a space hanger environment in Maya, and I figured we could take a render to replace a main hall.

So, what would need to be done in order to replace a main hall? I'm just getting back into modding FS after taking a few years off, but I do have vpview and other add-ons. I just need a direction to get started in. Thanks!

You just need a render of the scene as a "background image" and possibly animations of certain parts for the "doors" if you want them.
That's all that's necessary.

Static mainhalls are supar ezpz.
Its a little more involved to make the doors open/close and such but if you have a source material in a modelling program it shouldn't be too hard.
Title: Re: Creating a Main Hall
Post by: Vengence on November 23, 2010, 06:42:58 pm
On the subject, I have in mind some possibly.... overly ambitious ideas for a mainhall. Is there a sort of image limit or such? Cause such ideas involve huge portions of the screen, lots of unique frames. I fear if I use image sequences this may turn out to be rather size intensive, or in worst case impossible.
Title: Re: Creating a Main Hall
Post by: Shivan Hunter on November 24, 2010, 03:12:03 am
well if your idea is completely ludicrously over the top you could run into the bmpman image file limit of IIRC the upper 4000s. I'm not sure what the rule is for images overlapping, either- if a looping animation covers part of an interactive animation, or even another looping animation, does FS know what to do with it? With new PNG and 8-bit transparency (as opposed to ani's 1-bit transparency which in most cases would look fugly if actually visible) support, it may be possible to overlay images on top of one another in the mainhall. Then again, this may be completely unsupported.
Title: Re: Creating a Main Hall
Post by: The E on November 24, 2010, 03:16:28 am
Look at the FSPort mainhall. There's overlapping right there, it's just a matter of layering the animations correctly.
Title: Re: Creating a Main Hall
Post by: Vengence on November 24, 2010, 09:41:29 am
4000? Okay I'll try to work around that when the day comes  :p.