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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on November 24, 2010, 10:50:35 am
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Here is the nightly for OS X on 24 Nov 2010 - Revision 6781
Group: Inferno
fso-OSX-Inferno-20101124_r6781.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20101124_r6781.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20101124_r6781.md5)
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r6774 | FUBAR-BDHR | 2010-11-23 20:22:46 -0600 (Tue, 23 Nov 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/shiphit.cpp
Fix issue with beams not doing damage due to the traitor beam fix.
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r6776 | Goober5000 | 2010-11-23 22:35:10 -0600 (Tue, 23 Nov 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/menuui/mainhallmenu.cpp
slight cleanup
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r6777 | Goober5000 | 2010-11-23 22:53:41 -0600 (Tue, 23 Nov 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/menuui/mainhallmenu.cpp
ugh; formatting ftw
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r6778 | Goober5000 | 2010-11-24 00:33:53 -0600 (Wed, 24 Nov 2010) | 4 lines
Changed paths:
M /trunk/fs2_open/code/menuui/mainhallmenu.cpp
remove #defines that were obsolete since after FS1
fix an nprintf bug
change the method of pausing anims so that more than one anim can play in the same spot
(this means that the first frame of an anim won't be drawn until the anim actually starts playing but I think that's okay; it is really only noticeable for the crane animation in the Bastion main hall when the "new player tips" box appears)
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r6779 | Goober5000 | 2010-11-24 00:39:22 -0600 (Wed, 24 Nov 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/menuui/mainhallmenu.cpp
how was that accidentally deleted?
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r6780 | Goober5000 | 2010-11-24 01:18:05 -0600 (Wed, 24 Nov 2010) | 3 lines
Changed paths:
M /trunk/fs2_open/code/menuui/mainhallmenu.cpp
add error detection for arrays that exceed maximum
num door sounds = num door animations
(how did that ever work before?)
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r6781 | The_E | 2010-11-24 05:35:21 -0600 (Wed, 24 Nov 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
Adding a return and Warning in case of a null pointer here
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