Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: T-Man on November 28, 2010, 05:37:44 pm
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Would it be possible to have ships where more or less damage is done depending on where you hit it (so different armour types or a multiplier)? Thought it might be cool for having ships with weak spots (so for example a seige vessel with a heavily armoured prow, but with weaker flanks and rear).
Don't know how implimentable it is but just thought i'd post it up.
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Subsystem armor and a lot of subsystems.
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well every subsystem can have its own damage type. you could several destructible armor plates all over the ship as subsystems, and give them different damage for example.
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well every subsystem can have its own damage type. you could several destructible armor plates all over the ship as subsystems, and give them different damage for example.
Doesn't work, I tried.
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Ah, and you need "carry no damage" flag for plates to work at all.
Though non-submodel subsystems should work with damage and armor types.
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Well I know i'm not the one you should go to for this, but I think you can do it in FRED.
Yeah you can.
It's not perfect because it does not handle multiple attackers well and if you want to move the ship around you have to find a way to move the reference points... well anyways I hope it sparks some kind of idea.
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