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Hosted Projects - Standalone => Wings of Dawn => WoD Archive => Topic started by: Nabla on December 02, 2010, 04:45:51 pm

Title: Little suggestion for WoD
Post by: Nabla on December 02, 2010, 04:45:51 pm
I have no finished all the campaign. I am currently on the mission after the field test with the infy after destroying the big cruiser.

I have liked this campagn so far and wanted to give my remark for small details that can make this campagn a little more perfect.


Then it has little think that will be cool, but are dream, like having a meca game or film for salving the queen or voice ingame.

Good luck for WoD 2
Title: Re: Little suggestion for WoD
Post by: -Norbert- on December 02, 2010, 05:07:55 pm
FRED doesn't check for a function, but for the specific key-presses. So even if you totally remapped every single function of the game, the mission would still need the 1 and 2 keys for those choices in the mission.
Title: Re: Little suggestion for WoD
Post by: General Battuta on December 02, 2010, 05:18:41 pm
Nabla's semicorrect, however, even if the execution is wrong. Keypresses in training messages, messages, and directives should be flanked by $ signs to account for rebinds. War in Heaven had this problem as well in its release state.
Title: Re: Little suggestion for WoD
Post by: Spoon on December 02, 2010, 05:41:52 pm
Nabla's semicorrect, however, even if the execution is wrong. Keypresses in training messages, messages, and directives should be flanked by $ signs to account for rebinds. War in Heaven had this problem as well in its release state.
Not 'as well'
I've made sure this was all done properly in WoD. Where possible, keypresses are always flanked by a $

You can't use $ keypresses in subtitles and images shown through subtitles. There's nothing I can do there.
The 1 2 3 4 keys are not bound to anything in single player by default.
Title: Re: Little suggestion for WoD
Post by: Nabla on December 02, 2010, 05:51:16 pm
Quote
The 1 2 3 4 keys are not bound to anything in single player by default.

This was exactly the problem that i had, because it was not binded, using 1,2 in this mission make nothing, it is only after that i understant that i need to make the binding for a multiplayer function to work.
Title: Re: Little suggestion for WoD
Post by: General Battuta on December 02, 2010, 06:04:32 pm
Nabla's semicorrect, however, even if the execution is wrong. Keypresses in training messages, messages, and directives should be flanked by $ signs to account for rebinds. War in Heaven had this problem as well in its release state.
Not 'as well'
I've made sure this was all done properly in WoD. Where possible, keypresses are always flanked by a $

You can't use $ keypresses in subtitles and images shown through subtitles. There's nothing I can do there.
The 1 2 3 4 keys are not bound to anything in single player by default.

Ah, hadn't realized you were using subtitles - assumed it was a training message with the $. However, I believe subtitles can now take messages...at least i thiiiiiiiiiiiiiiiiiiiink...
Title: Re: Little suggestion for WoD
Post by: Axem on December 02, 2010, 06:06:35 pm
Subtitles can take variables, but not training keys.

With the new hud code you can use hud-set-directive to display key presses.
Title: Re: Little suggestion for WoD
Post by: The E on December 02, 2010, 06:08:21 pm
If you have a custom hud gauge to do that.
Title: Re: Little suggestion for WoD
Post by: Nabla on December 02, 2010, 06:28:35 pm
A easy solution will be, to indiquate what type of key it is in parenthesis so the player can bind it manualy.
In my case because i have rebinded all the necessary key, clearing all the key. And i haven't the uttility of the multiplayer key. In this mission, where i needed to choose between 1,2 of course it doesn't worked, thent after a moment i understoot that a default key was binder with 1,2 but i didn't know witch key is in default for 1,2.  I then needed to change pilot take the default key and rebind.

It's a little details, but it can block a player in the mision.

Title: Re: Little suggestion for WoD
Post by: Droid803 on December 02, 2010, 07:39:15 pm
I think I've discussed this with Spoon and the verdict was "screw everyone who changes their key configs, it works with default and we're not going to cater to ever eccentric person and their messed up key layouts".

For the record, the only key I've ever bounded was "d" for press to glide, which is unbounded initially and thus will never break anything tested on the default!
Title: Re: Little suggestion for WoD
Post by: Quanto on December 02, 2010, 09:34:02 pm
My solution has been, buy a flight-stick and never mess with the keyboard binds. Makes life easier.
Title: Re: Little suggestion for WoD
Post by: Droid803 on December 02, 2010, 09:38:41 pm
How does that help you with "press T"? :P
Title: Re: Little suggestion for WoD
Post by: Quanto on December 02, 2010, 10:32:08 pm
Well you know, I take one hand off the stick, and I press "T". Its not that inconvenient
Title: Re: Little suggestion for WoD
Post by: Dragon on December 04, 2010, 01:46:06 pm
I prefer binding targetting options to buttons on joystick and throttle, but then, I have 7 HATs (including one 8-directional) and 8 buttons to work with.  :)
This seems to work in training (at least FSPort one, which I chose for getting used to my new HOTAS set).
Title: Re: Little suggestion for WoD
Post by: kir2yar on January 10, 2011, 07:33:55 am
I think I've discussed this with Spoon and the verdict was "screw everyone who changes their key configs, it works with default and we're not going to cater to ever eccentric person and their messed up key layouts".

For the record, the only key I've ever bounded was "d" for press to glide, which is unbounded initially and thus will never break anything tested on the default!

Emmm... From the time of Quake 1, I always use WADS layout...
Title: Re: Little suggestion for WoD
Post by: Spoon on January 10, 2011, 11:06:10 am
Some times as a developer you have to make a choice between things. Unforunately there was no way to account for everyone's keylayout in this case.
Title: Re: Little suggestion for WoD
Post by: kir2yar on January 10, 2011, 04:03:49 pm
Some times as a developer you have to make a choice between things. Unforunately there was no way to account for everyone's keylayout in this case.

As long as it is clearly described in the readme.txt, I do not mind.
Title: Re: Little suggestion for WoD
Post by: Dragon on January 10, 2011, 04:17:20 pm
Maybe a function could be named along with the key press (1,2,3 and 4 are MP dialogue options), specifying an option on the subtitle could help people who'd know which option to look for in menu.