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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on December 08, 2010, 10:07:55 am
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Here is the nightly for Windows on 08 Dec 2010 - Revision 6811
Group: Inferno
fso-WIN-Inferno-20101208_r6811.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20101208_r6811.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20101208_r6811.md5)
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20101208_r6811.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20101208_r6811.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20101208_r6811.md5)
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20101208_r6811.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20101208_r6811.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20101208_r6811.md5)
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r6810 | The_E | 2010-12-07 10:33:58 -0600 (Tue, 07 Dec 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/hud/hudartillery.cpp
M /trunk/fs2_open/code/hud/hudartillery.h
M /trunk/fs2_open/code/ship/ship.cpp
Fix for Mantis 2257. This adds the options "+HUD Message:" (Boolean, whether or not firing this SSM generates a notification on the HUD), and "+Custom Message:" (if you want to use something other than "Firing Artillery!") to ssm.tbl.
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r6811 | The_E | 2010-12-07 22:25:14 -0600 (Tue, 07 Dec 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
What in the nine hells is happening here? Did noone ever use set-armor-type to reset an armor type?
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