Hi! I would like to show you a beta version of my new mission. I'm not a professional FREDer, it's just more a free time activity so the mission is definitely not a masterpiece but I hope it'll be fun to play ;)
Synopsis: During evacuation of Capella system a convoy carrying classified cargo misses its jump destination...
Download: http://www.mediafire.com/?r4km6yytbn5yryn
Few notes:
- the mission should be fully playable* (briefing, debriefings, AWOL/traitor handling included) but it's still a beta as no-one besides me has tested it yet. I would be very grateful for reporting any bugs you will find.
- it was designed to be played on medium difficulty, but there's an element of randomness (mainly enemy attack directions) which may make it easier or harder each time you play.
- it was made with MediaVPs_3612 and not tested without them.
- dialogs were checked with spell checker but not by English Speaker. Please report any mistakes/grammar errors/nonsenses as well :)
- I've imported a background from one of "The Blue Planet" missions. I hope the BP team won't feel offended. I'll create my own background in next version.
Have fun and please write your opinions. :)
* there's, however, a small issue: (please read it after you play. Maybe you won't even notice it)
The is-destroyed-delay seems not to work properly for Iota and Lambda transports if they are destroyed by the Shivans (the events are not activating). However, if I destroy them by self-destruct SEXP everything is working fine. I was able to workaround this by adding events which self destructs the transports when their hull drops below 5%. It's not a perfect solution, however, and I'd be glad if some more experienced FREDer could take a look at this.