Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: peterv on December 08, 2010, 02:38:21 pm

Title: The highest class of angels
Post by: peterv on December 08, 2010, 02:38:21 pm
(http://a.yfrog.com/img28/998/hcoa1.jpg)

(http://a.yfrog.com/img222/1276/hcoa2.jpg)

(http://a.yfrog.com/img528/8274/hcoa3.jpg)

(http://a.yfrog.com/img816/9441/hcoa4.jpg)
Title: Re: The highest class of angels
Post by: Droid803 on December 08, 2010, 02:42:52 pm
YES! YES! YES!!!!
Title: Re: The highest class of angels
Post by: Nohiki on December 08, 2010, 02:48:50 pm
 :jaw: i got dibs on the 1st one, my garage needs that :D
Title: Re: The highest class of angels
Post by: FreeSpaceFreak on December 08, 2010, 03:14:09 pm
First, great thing you're working on it! However, it is rather hard to spot the differences in textured mode... I suggest that you take some more artistic freedom with it :)
Title: Re: The highest class of angels
Post by: sigtau on December 08, 2010, 03:27:09 pm
Bricks have been shat today.  Only thing I can say is that the textures need to reflect the fact that the mesh has been updated.
Title: Re: The highest class of angels
Post by: Col. Fishguts on December 08, 2010, 03:47:25 pm
I think ingame lighting will show off the differences just fine. Awesome work :yes:
Title: Re: The highest class of angels
Post by: Dragon on December 08, 2010, 03:49:15 pm
I think it deserves a new texture anyway.
Title: Re: The highest class of angels
Post by: Nyctaeus on December 08, 2010, 03:49:40 pm
Great! I love your skills man ;) .
Title: Re: The highest class of angels
Post by: Rodo on December 08, 2010, 04:33:51 pm
oh yes!, nice Christmas present :yes:
Title: Re: The highest class of angels
Post by: BrotherBryon on December 08, 2010, 04:53:01 pm
Nice work, glad to see some more cannon fodder get well deserved make overs.
Title: Re: The highest class of angels
Post by: Dragon on December 08, 2010, 05:00:59 pm
Try taking on a wing of them on Insane and say that again.  :)
I wonder if the reworked version will still have a hole in it's front sheilds (which, I belive, was skipped by :v:'s testers, because none of them had guts to actually attack this thing from the front).  :)
Title: Re: The highest class of angels
Post by: CommanderDJ on December 08, 2010, 05:18:36 pm
Yaaaaaaaaaaaay.
Title: Re: The highest class of angels
Post by: Liberator on December 08, 2010, 05:28:42 pm
The stock texture hides a lot of the wonderful detail that you added.  But it looks great.
Title: Re: The highest class of angels
Post by: Kolgena on December 08, 2010, 05:30:50 pm
Wow that looks good.
Title: Re: The highest class of angels
Post by: Thaeris on December 08, 2010, 06:23:50 pm
Again, good Sir, you are making HTL's the way they're supposed to be made. Mad props, Sir, MAD PROPS!

 :yes: :yes: :yes:
Title: Re: The highest class of angels
Post by: Galemp on December 08, 2010, 06:57:16 pm
It's true the texture hides most of the detail, but I imagine with proper lighting all the extra work will pay off. Well done.
Title: Re: The highest class of angels
Post by: CommanderDJ on December 08, 2010, 07:04:31 pm
Or someone can volunteer to do a new texture. But that's probably just wishful thinking on my part.
Title: Re: The highest class of angels
Post by: Colonol Dekker on December 08, 2010, 07:44:59 pm
If you've got an unwrapped model I'll have an hour to kill on the train friday night en-route to my womans residence. I'd be happy to give it a try. . . .
Title: Re: The highest class of angels
Post by: Galemp on December 08, 2010, 08:05:02 pm
Oh, there's nothing WRONG with the texture (it's a nice high-res one from FS1, not a crummy little one from FS2.) It's just hard to see what's changed when the model is mapped and uniformly lit.
Title: Re: The highest class of angels
Post by: Hades on December 08, 2010, 09:09:17 pm
It's pretty nice, in fact, it's better than the original. However, I think a lot more creative liberty could have been taken, as most of the detail you can put into it from texture (at least, on fighters/bombers) would be more noticeable with good normal maps, and would be better spent improving the shape, smoothing parts out, etc.

And it's very good to see you again, peterv! :D
Title: Re: The highest class of angels
Post by: Sololop on December 08, 2010, 10:59:27 pm
Seraphim always was scary to me, in those large powerful formations. Now it looks great, too.  :yes:
Title: Re: The highest class of angels
Post by: The E on December 09, 2010, 12:37:05 am
Needless argument over HTL-ing philosophy split out. Keep it civil, people.
Title: Re: The highest class of angels
Post by: peterv on December 09, 2010, 11:21:39 am
It's pretty nice, in fact, it's better than the original. However, I think a lot more creative liberty could have been taken, as most of the detail you can put into it from texture (at least, on fighters/bombers) would be more noticeable with good normal maps, and would be better spent improving the shape, smoothing parts out, etc.

And it's very good to see you again, peterv! :D

Very nice to see you too my friend! :D

As for the creative differences, it makes me very happy that the (rest of) the FSU team are much more open minded than me  :lol:
Title: Re: The highest class of angels
Post by: Commander Zane on December 09, 2010, 12:54:25 pm
I was thinking this was going to be a remade GTF Angel to actually look good instead of having that weird beak for a nose, but this is awesome too. :)
Title: Re: The highest class of angels
Post by: Droid803 on December 09, 2010, 01:07:28 pm
I don't care about these goddamned creative differences, I'm just glad there's someone with enough balls to tackle Shivan ships.
Title: Re: The highest class of angels
Post by: MatthTheGeek on December 09, 2010, 01:08:23 pm
I was thinking this was going to be a remade GTF Angel to actually look good instead of having that weird beak for a nose, but this is awesome too. :)
Haters gotta hate
Title: Re: The highest class of angels
Post by: Galemp on December 09, 2010, 01:13:10 pm
IMHO if the model has a full UV map you really can't go wrong my modeling in the detail implied by the texture. Tilemapped ships are another story, there's a heck of a lot more leeway involved in interpreting those for high-poly models.

Anyway, this looks great. Any sign of a POF anytime soon?
Title: Re: The highest class of angels
Post by: peterv on December 09, 2010, 01:16:52 pm
There are ~ 600 more polys to reach the limit and then (this weekend hopefully)  it will be ingame.
Title: Re: The highest class of angels
Post by: Mongoose on December 09, 2010, 10:13:08 pm
I don't care about these goddamned creative differences, I'm just glad there's someone with enough balls to tackle Shivan ships.
Thiiiiis.  Shivans have the most untouched ships out of the three species (for obvious reasons), so it's awesome to see someone finally giving one of them some loving. :)
Title: Re: The highest class of angels
Post by: Rodo on December 09, 2010, 10:17:00 pm
There are ~ 600 more polys to reach the limit and then (this weekend hopefully)  it will be ingame.

YEAH BABY!
Title: Re: The highest class of angels
Post by: X3N0-Life-Form on December 10, 2010, 01:05:45 pm
YES! YES! YES!!!!
same reaction

Shivan ships really need a facelift. :)
Title: Re: The highest class of angels
Post by: peterv on December 11, 2010, 04:21:48 pm
Test pilots suit up  :pimp:

(http://img151.imageshack.us/img151/237/thcoa.png)



http://www.mediafire.com/?es032k0wcvv1v10
Title: Re: The highest class of angels
Post by: Hades on December 11, 2010, 04:43:35 pm
Neat. Commited to FSU SVN. :)
Title: Re: The highest class of angels
Post by: Kolgena on December 11, 2010, 04:45:56 pm
The red "cockpit glass" is starting to look like the visor of some sort of anime robot head.
Title: Re: The highest class of angels
Post by: Dragon on December 11, 2010, 04:51:18 pm
Reminds me of a Cylon visior (sans the running light).
Title: Re: The highest class of angels
Post by: Kolgena on December 11, 2010, 04:54:05 pm
Sounds like the start of a new Shivan theory.
Title: Re: The highest class of angels
Post by: Dragon on December 11, 2010, 05:04:38 pm
Considering the number of humans discovered to actually be Cylons, it wouldn't be so suprising.  :)
Title: Re: The highest class of angels
Post by: Trivial Psychic on December 11, 2010, 08:21:20 pm
I just checked, and it appears that all your firepoint normals are wrong.  I think that the primary and secondary banks don't make a difference unless that flag to enable non-forward-facing-normals is enabled, but the turret firepoint positions and normals are way out of position.  Also, it too may not make a difference, but there is no rotational data for the parts of the turrets.
Title: Re: The highest class of angels
Post by: Droid803 on December 11, 2010, 09:48:52 pm
Turrets need no rotation data. Don't bother.

But yeah, the other stuff should be cleaned up.
Title: Re: The highest class of angels
Post by: peterv on December 12, 2010, 12:25:34 am
fixed (added the rotation data too, since the retail has them): http://www.mediafire.com/?7q74y6mcysglo2t

But Droid803 is right. I've being flying around some of them trying to see the turrets rotating and i couldn't see absolutely nothing  :cool: