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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: QXMX on May 28, 2001, 01:45:00 pm

Title: Applying textures in Truespace
Post by: QXMX on May 28, 2001, 01:45:00 pm
How do I keep truespace from stretching out the textures whenever they're applied.  I'm trying to put a docking texture on and it keeps stretching it out.

QXMX

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Title: Applying textures in Truespace
Post by: aldo_14 on May 28, 2001, 01:57:00 pm
 
Quote
Originally posted by QXMX:
How do I keep truespace from stretching out the textures whenever they're applied.  I'm trying to put a docking texture on and it keeps stretching it out.

QXMX


Well, in Ts1 the textures always warp at front/end depending on what type of mapping you use.  If you're trying to move around a texture to fit an area, just try playing around with the scaling - you can get som decent results this way.

Title: Applying textures in Truespace
Post by: wEvil on May 28, 2001, 02:10:00 pm
doesn't TS support planar mapping?

if it does just rotate the texture gizmo until its a normal to the face you're texturing.



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Mental Ray Subdivision preprocessing.....

start globillum photon trace...

start caustics photon trace....

*SPLAT*
*SPLAT*
*SPLAT*
arrgh...it's gone all blotchy!
Title: Applying textures in Truespace
Post by: aldo_14 on May 28, 2001, 02:20:00 pm
 
Quote
Originally posted by wEvil:
doesn't TS support planar mapping?

if it does just rotate the texture gizmo until its a normal to the face you're texturing.

Ts 1-3 (?) only have cube, cylindrical and spherical mapping - one of the reasons there so annoying to use.  Unfortunately, that's all I have  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif) ,or can afford, which reallys ^*^&$ me off.

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Title: Applying textures in Truespace
Post by: phreak on May 28, 2001, 06:58:00 pm
TS1 uses planar, cylindrical, and spherical UV Maps.