Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: QXMX on May 28, 2001, 01:45:00 pm
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How do I keep truespace from stretching out the textures whenever they're applied. I'm trying to put a docking texture on and it keeps stretching it out.
QXMX
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Co-Creator, GroundZero (//"http://www.subspacezero.com")
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Originally posted by QXMX:
How do I keep truespace from stretching out the textures whenever they're applied. I'm trying to put a docking texture on and it keeps stretching it out.
QXMX
Well, in Ts1 the textures always warp at front/end depending on what type of mapping you use. If you're trying to move around a texture to fit an area, just try playing around with the scaling - you can get som decent results this way.
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doesn't TS support planar mapping?
if it does just rotate the texture gizmo until its a normal to the face you're texturing.
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Mental Ray Subdivision preprocessing.....
start globillum photon trace...
start caustics photon trace....
*SPLAT*
*SPLAT*
*SPLAT*
arrgh...it's gone all blotchy!
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Originally posted by wEvil:
doesn't TS support planar mapping?
if it does just rotate the texture gizmo until its a normal to the face you're texturing.
Ts 1-3 (?) only have cube, cylindrical and spherical mapping - one of the reasons there so annoying to use. Unfortunately, that's all I have (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif) ,or can afford, which reallys ^*^&$ me off.
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TS1 uses planar, cylindrical, and spherical UV Maps.