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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on December 10, 2010, 12:34:05 pm
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Here is the nightly for OS X on 10 Dec 2010 - Revision 6823
Group: Inferno
fso-OSX-Inferno-20101210_r6823.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20101210_r6823.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20101210_r6823.md5)
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r6811 | The_E | 2010-12-07 22:25:14 -0600 (Tue, 07 Dec 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
What in the nine hells is happening here? Did noone ever use set-armor-type to reset an armor type?
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r6812 | The_E | 2010-12-08 14:08:25 -0600 (Wed, 08 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
Fixes issue with "external model launcher" flag, where secondary weapons would use the models for primary weapons noticed y Droid803
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r6813 | The_E | 2010-12-09 10:24:54 -0600 (Thu, 09 Dec 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
Fix for Mantis 2055 (Allow/break/never/fix-warp sexps don't work on the AI)
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r6814 | The_E | 2010-12-09 12:07:44 -0600 (Thu, 09 Dec 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/missionui/missionweaponchoice.cpp
Fix for Mantis 2111 (Bank indicator alignment issues in weapon loadout select screen)
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r6815 | The_E | 2010-12-09 12:54:28 -0600 (Thu, 09 Dec 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/missionui/missionweaponchoice.cpp
Aaaand done. Now it's fixed.
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r6816 | The_E | 2010-12-09 13:55:46 -0600 (Thu, 09 Dec 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/weapon/muzzleflash.cpp
Genghis' fix for Mantis 2164 (Better feedback and error handling for invalid muzzleflash definitions)
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r6817 | The_E | 2010-12-09 14:28:16 -0600 (Thu, 09 Dec 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/ship/shiphit.cpp
Fix for Mantis 2306 (Destroy subsystem cheat does not work in release builds)
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r6818 | The_E | 2010-12-09 17:13:46 -0600 (Thu, 09 Dec 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/ai/aiturret.cpp
Partial fix for Mantis 2277. This moves the "Turret Firing" animation trigger so that it only triggers when the turret really is firing.
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r6820 | FUBAR-BDHR | 2010-12-09 17:30:04 -0600 (Thu, 09 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
Fix for mantis 0002337: lock-rotating-subsystem affects more than it should
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r6822 | Goober5000 | 2010-12-10 02:39:21 -0600 (Fri, 10 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/missionui/fictionviewer.cpp
use standard font to output the "more" indicator
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