Tribute to I-War 1: http://www.youtube.com/watch?v=O-7uEF-gDY8
:snip: does anyone know there is more than one ending? :snip:
I-War 1 not only had multiple endings.... it had a fully branching campaign with radically different mission arcs leading up to the endings.
Major Spoiler:
for example... remember the Mission where the peace conference between President loyalists and Independents got sabotaged and turned into an instant fleet battle with everyone shooting and shouting at everybody? It was totally up to you which side you joined in that mission ;)
As far as I-War goes in general.... i still consider it to be one of the greatest games of all time. That game was actually a spaceship simulator without compromise. Newtonian physics is often quoted, but that was really just one part of it. They put an incredible amount of effort into every single system on your ship. From LDS drives to the way you had to work with your Deflectors to actually block incoming attacks to the huge combined arms fleet battles it felt more *real* than any other space game i played. The campaign was outright incredible as far as story and mission design goes.
I-Wars 2 strenght was the sandbox/trading part... the mission/campaig design was still outstanding, but not as superb as I-War1 and while I-Wars 2 combat mechanics were still much more complex than the huge majority of other spacesims.... they were a lot less complex than I-War 1s, which was a bit of a disappointment for me. (Especially deflector handling.... that was an art in I-War 1, not so much in I-War 2).
Still.... both games are pretty much the non plus ultra as far as actual space-sims go that are also incredibly good games .
(There is - to my knowledge - only one other game out there that wants to be an actual complex "starship simulator", but it really, really, really does not deserve to be named in the same thread as great like I-War LOL ;) )
Top 3 memorable I-War 1 moments:
... "landing" your heavily damaged (jumpdrive offline) 200m Corvette on a Carrier made for 20m fightercraft in order to escape a devious trap that routed your fleet....
(See 6:51 in this video for a snip of the missionending cutscene: http://www.youtube.com/watch?v=kohENjJK7kY&feature=related )
... having your (disabled) Corvette boarded by Pirates who commence to throw your crew out of the airlock one by one until you open the hatch to the command deck... and seeing actual corpses float by in front your window while one of your bridge crew members exclaims in horror that he knows that guy...
... facing off 1v1 in the final mission vs. a heavy cruiser in your badly damaged corvette... an outright impossible fight in this game... and taking it out by going full burn and ramming your ship into it while escaping with the command shuttle at the last second...
ah i could go on... as far as "unique memmorable moments" go I-War 1 is hard to beat. ;)
Tribute to I-War 1: http://www.youtube.com/watch?v=O-7uEF-gDY8
:snip: does anyone know there is more than one ending? :snip:
I-War 1 not only had multiple endings.... it had a fully branching campaign with radically different mission arcs leading up to the endings.
Major Spoiler:
for example... remember the Mission where the peace conference between President loyalists and Independents got sabotaged and turned into an instant fleet battle with everyone shooting and shouting at everybody? It was totally up to you which side you joined in that mission ;)
As far as I-War goes in general.... i still consider it to be one of the greatest games of all time. That game was actually a spaceship simulator without compromise. Newtonian physics is often quoted, but that was really just one part of it. They put an incredible amount of effort into every single system on your ship. From LDS drives to the way you had to work with your Deflectors to actually block incoming attacks to the huge combined arms fleet battles it felt more *real* than any other space game i played. The campaign was outright incredible as far as story and mission design goes.
I-Wars 2 strenght was the sandbox/trading part... the mission/campaig design was still outstanding, but not as superb as I-War1 and while I-Wars 2 combat mechanics were still much more complex than the huge majority of other spacesims.... they were a lot less complex than I-War 1s, which was a bit of a disappointment for me. (Especially deflector handling.... that was an art in I-War 1, not so much in I-War 2).
Still.... both games are pretty much the non plus ultra as far as actual space-sims go that are also incredibly good games .
(There is - to my knowledge - only one other game out there that wants to be an actual complex "starship simulator", but it really, really, really does not deserve to be named in the same thread as great like I-War LOL ;) )
Top 3 memorable I-War 1 moments:
... "landing" your heavily damaged (jumpdrive offline) 200m Corvette on a Carrier made for 20m fightercraft in order to escape a devious trap that routed your fleet....
(See 6:51 in this video for a snip of the missionending cutscene: http://www.youtube.com/watch?v=kohENjJK7kY&feature=related )
... having your (disabled) Corvette boarded by Pirates who commence to throw your crew out of the airlock one by one until you open the hatch to the command deck... and seeing actual corpses float by in front your window while one of your bridge crew members exclaims in horror that he knows that guy...
... facing off 1v1 in the final mission vs. a heavy cruiser in your badly damaged corvette... an outright impossible fight in this game... and taking it out by going full burn and ramming your ship into it while escaping with the command shuttle at the last second...
ah i could go on... as far as "unique memmorable moments" go I-War 1 is hard to beat. ;)
I lived for I-War and Defiance. Commonwealth all the way baby!
Top 3 memorable I-War 1 moments:
... "landing" your heavily damaged (jumpdrive offline) 200m Corvette on a Carrier made for 20m fightercraft in order to escape a devious trap that routed your fleet....
(See 6:51 in this video for a snip of the missionending cutscene: http://www.youtube.com/watch?v=kohENjJK7kY&feature=related )
... facing off 1v1 in the final mission vs. a heavy cruiser in your badly damaged corvette... an outright impossible fight in this game... and taking it out by going full burn and ramming your ship into it while escaping with the command shuttle at the last second...
ah i could go on... as far as "unique memmorable moments" go I-War 1 is hard to beat. ;)
I've just finished the main and Defiance's campaign again, man, this game is one of the best. Landing on the carrier was one of most insane parts I've ever seen, I was completely surprised at what you had to do the first time I played and it still am. The last mission you know what to do if you've seen the intro and Clay and your character downright say it but the carrier part was just crazy.
What had always impressed me is how complete the game is, nearly every mission you have different ways to accomplish things or different options that lead to different outcomes that are all well thought out, this is really letting the player decide how to handle things and letting you have a real impact in the story unlike the halfassed things we have today.
Now to replay I-War 2 again. I have to wonder, how possible would it be to make a total conversion of I-War to FS2? There already is realistic physics in the Babylon Project, I think the only real problem would be the amount of system to system jumping you have in I-War and how to handle the LDS.