Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Vengence on December 12, 2010, 01:14:49 pm
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I suppose it is high time I might as well release my older models. After all, these old relics of the past deserve some light instead of the darkness that is my HDD external. Both Models are uploaded to MediaFire cause FSMods keeps throwing the "Access Denied" thing at me *grunts angrily*
WARNING!!! There is no POF of these ships. Those were lost years ago. To use these ships you will have to -mod- them like real modders!
Included in the ZIPs are a MAX and DAE format files to be used in 3DS or any other program. Due to possible bugs it may be prudent for ya to edit it however you see fit.
Descriptions
HEC Typhoon - A notable deviation from Homeworld Empire traditions, the new Typhoon Cruiser line of vessels completely subverted the age old moniker of sheer firepower above all else in favor of flexibility. The Typhoon series of Cruisers don't win any brutality rewards, but it makes up for it thanks to its spacious hangar bay and agility. Quite possibly the biggest subversion of all would be the Typhoon's first use of the new Shield Fan technology. A new budding method to project a matter field to divert or stop projected energy weapons from hitting the hull rather than relying on sheer hull plating alone. Since the first Typhoon left the massive shipyards surrounding planet Homeworld itself, the cruisers have since replaced traditional Hurricane Heavy Cruisers in the role of command ships. A Typhoon is modestly armed with two twin barreled Proton cannons, a single large beam cannon turret, and an array of 6 forward beam weapons make for its main anti capital ship weapons. To deal with fighters it has a hump mounted array of rapid firing pulse cannons and several large high velocity shard cannons turrets to round out the anti fighter armament.
Link:
http://www.mediafire.com/?psof1bkod1f3sbf
(http://img842.imageshack.us/img842/3821/typhoone.jpg)
HEHc Hurricane V - An age old relic of the golden age of the Homeworld Empire, the majestic Hurricane V series of super capital ships mark the might and power of the Homeworld Empire. At 6km long each, the Hurricane Vs are not only the largest in the Empire's arsenal, but also the only super capital ships in the galaxy to be mass produced to a degree. Although fitted with the most powerful weaponry at the time, the Hurricane V series has sadly seen the end of its days. The launching of the new Typhoon Class has removed the massive battleships from the coveted role of flagships and are reduced to nothing but cannon fodder... albiet terrifyingly DEADLY fodder. To further mark the end of the V series, the first of the new VI series is nearly ready to replace the aging V model. At the very least, it is expected that the new VI model will reclaim the title of Flagship from the smaller Typhoons. A Hurricane V is a specialized capital ship killer. Equipped with fourteen double barreled plasma cannons, it can project enough firepower in a single direction to shred virtually any known opponent in the galaxy barring Jha 'Oull Siege Ships and Taimari Dreadnoughts.
Link:
http://www.mediafire.com/?b8q9inonx8nxaxb
(http://img98.imageshack.us/img98/5641/hurricane01.jpg)
[Cruisers in my universe are 3km long as opposed to Heavy Cruisers which reach 6km, Destroyers which reach 1.5. Do NOT think of normal FS2 size conventions when dealing with these ships. It is a lot different.]
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You're a dear. Thank you so much for releasing these.
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Could somebody export them both to POF, making sure that their texturing is correct?
For some reason, when I simply imported the Typhoon to PCS2, it was using only one texture.
And exporting Hurricane simply doesn't work for me.
I could add POF data and make a table, but I don't have any conversion experience.
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lovely ships :yes:
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Could somebody export them both to POF, making sure that their texturing is correct?
For some reason, when I simply imported the Typhoon to PCS2, it was using only one texture.
And exporting Hurricane simply doesn't work for me.
I could add POF data and make a table, but I don't have any conversion experience.
I DID say they need some work =). As for the single texture thing, I don't know. I exported them to DAE format for the sake of being readable in most 3D applications. I highly suggest you go over the models in Max or Blender and do some modifications if there are errors. Otherwise they are likely to come out sloppy. I did say these models are really old, before PCS2 even came out I think. Also during the days of the age old 3DS-POF converter. They're so old I am not even sure what works and what doesn't.
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Much love <3
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Beautiful. Simply amazing.
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May I ask what you folks plan to do with these models? :o
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May I ask what you folks plan to do with these models? :o
At the moment I am looking to get them working in blender which I will upload, then convert to pof if no one else has by then, probably with a rudimentary tabling.
After that I will probably rescale them down to FS2 scaling and release. Finaly I will consider the ships for a few projects I am working which might involve another rescaling.
If you have any objections please let me know
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*looks at the Hurricane* That... is a lot of guns. :eek2:
I remember those from your Silent Dawn video; interesting design to them. I really like the fin panels on the Typhoon (thought they were solar panels till i read the blurb). :yes:
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Fixed Hurricane dae: http://blueplanet.fsmods.net/E/Hurricane_V_E.7z
This will convert cleanly in PCS2.
POFed versions of these files: http://blueplanet.fsmods.net/E/vengence.7z
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I'm working on versions with LOD/Debris.
Do you still have the source PSDs of the Typhoon's maps, they a bit small (for a 3km ship) :P
Done the Typhoon...testing...
http://dl.dropbox.com/u/126554/FS2/Vengeance_Typoon.rar
Ah, screw it. Someone test for me. Too lazy.
1.5km version: http://dl.dropbox.com/u/126554/FS2/Typhoon_Half.pof
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oh I do have the source PSDs.... but be prepared to hurl chunks over your ship consoles :D.
http://www.mediafire.com/?7gtx9r19kq9u7ej
Just don't get those digestive juices on those sensitive computers.
The PSDs have wireframe outlines and the base layer should have the polygons laid out flatly so there shouldn't be any UV confusion.
If you have any objections please let me know
Additionally, I did say in the readmes you can do whatever you want with them, I'm just deeply curious as to what my ships are going to be used in ;).
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expect at least 5 very ****ty reskins very soon, courtesy of the HLP's local tilemap-lovin crew of "wannabe texture artists"
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Hehe that is why I kinda don't like tiling. The remakes, if I can just BLASTED get it right, will use only UV unwrapping, albiet huge maps. Sadly my photoshop appears to have a size limit when it comes to exporting DDS files, so I cannot save above 2048x2048. Anyone know of a way to compress in DDS that does NOT require the Nvidia DDS plugin?
Well... maybe not only texture maps. I think I can apply tiling to simple bits that are too minor to UV map all the time. But we'll see.
Anyways, even if the textures are strange I do want to see what in the world people will do to my stuff XD. That's part of the excitement.
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nvdxt? or simply ship off the texture to one of the conversion whizzes here, they'll help out :)
(btw, it maybe your photoshop version ****ing up, not nvidia plugin. or something. dont know really :D)
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Esarai has somehow managed to save in 4096x4096 using the photoshop dds plugin. I'm going to press-gang him into teaching me how to do it since it's driving me nuts as well.
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It could possibly be a RAM issue, but even if my laptop has 8gb of RAM and is 64 bit, the plugin only works for 32bit photoshop to the best of my knowledge. Then again it could be. My desktop only had 3gb of ram and it was using almost half of it idly, maybe my laptop will be able to divert more RAM to the plugin than my desktop.
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it is not. i just saved a 4096^2 dds. (made some random noise and stuff, saved via nvidia dds plugin...)
ah, i see.
the DXT5 preset and presumably other DXT* presets crash.
i just ran this through the RGB 8 8 8 filter and it came through converted to dds fine.
i'll give more data as i figure it out.
[edit] aaaand i nuked my photoshop plugin somehow. my reccomendation in any case is to use the nvdxt tools for dds creation.
as a side note, here's a sample command line for using nvidia texture tools 2.08
(this also assumes an install of the 64-bit version of texture tools on a 64-bit windows system..)
also, this assumes that you are currently within the directory containing said textures at the moment.
"c:\Program Files\NVIDIA Corporation\NVIDIA Texture Tools 2\bin\nvcompress.exe" -color -bc1 <insert name of file you wish to be converted> <insert name of file to which the converted file will be saved>
so, for converting an actual texture, here's an example of me compressing something.
"c:\Program Files\NVIDIA Corporation\NVIDIA Texture Tools 2\bin\nvcompress.exe" -alpha -bc3 untitled-1.tga 8k.dds
for textures containing an alpha map, the -alpha flag is mandatory.
-color flag is for textures NOT CONTAINING an alpha map.
-alpha flag is for the textures CONTAINING an alpha map.
-bc1 flag is for DXT1 compression
-bc1a is DXT1 + 1bit alpha
-bc3 is DXT5 with or without alpha, depends on the presence of the -alpha flag.
you can get nvidia texture tools here (http://developer.nvidia.com/object/texture_tools.html)
the full commandline explanation is here (http://code.google.com/p/nvidia-texture-tools/wiki/CommandLineTools).
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Esarai has somehow managed to save in 4096x4096 using the photoshop dds plugin. I'm going to press-gang him into teaching me how to do it since it's driving me nuts as well.
Using nvdxt command-line converter would make the issues with photoshop DDS plugin moot. I myself will only ever use DDS plugins for importing DDS files, if source files are not present.
Regarding the ships - the HEC Typhoon reminds me somewhat of Turian ships from Mass Effect...
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Regarding the ships - the HEC Typhoon reminds me somewhat of Turian ships from Mass Effect...
Funny you should mention that considering my design PREDATES Mass Effect ;). Or at least I made it before I even heard of Mass Effect. And I've only played Mass Effect this year.
And alright, gotcha, nvdxt!
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Take some screens of the Hurricane V (3,4xx km long for now).But, the model itself is not usable.
(http://tof.canardpc.com/preview2/72ae152c-41cf-4e93-bc6e-2e187480cafc.jpg) (http://tof.canardpc.com/view/72ae152c-41cf-4e93-bc6e-2e187480cafc.jpg)
(http://tof.canardpc.com/preview2/6a0dcb7a-a34e-43df-bbcd-6791c7369dd1.jpg) (http://tof.canardpc.com/view/6a0dcb7a-a34e-43df-bbcd-6791c7369dd1.jpg)
(http://tof.canardpc.com/preview2/9bba247a-27bf-433f-827d-69639e0ae239.jpg) (http://tof.canardpc.com/view/9bba247a-27bf-433f-827d-69639e0ae239.jpg)
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vengence, i have to ask, why no spec maps or normals/bumps?
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A 1/10th scale model of the Hurricane V!
With working turrets, drive systems, and subsystems!
Make everyone around you envious!
Own one today at: http://dl.dropbox.com/u/126554/FS2/Hurricane_Tenth.pof
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vengence, i have to ask, why no spec maps or normals/bumps?
To be frank, the hurricane model predates the implementation of normal maps into FS2 and it did have a specmap at one time, but all THAT was is desaturating the color map and adjusting levels. Therefore anyone with an image editing program should be able to produce their own spec map with minimal trouble. I DID say these models are old. 2007-2008 range. Back then I wasn't too good of a texture artist. However my current skills far exceed my previous skills. I have learned things that put everything old I made to shame :p.
A 1/10th scale model of the Hurricane V!
With working turrets, drive systems, and subsystems!
Make everyone around you envious!
Own one today at: http://dl.dropbox.com/u/126554/FS2/Hurricane_Tenth.pof
Sweet Droid! Well maybe hehe, a 1/10 scale isn't exactly to the size I imagined but I don't mind :).
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Should be pretty easy to go into PCS2, scale everything up by 10 via transform, and move every value one decimal place to get back to the 6-km version :P
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vengence, i have to ask, why no spec maps or normals/bumps?
To be frank, the hurricane model predates the implementation of normal maps into FS2 and it did have a specmap at one time, but all THAT was is desaturating the color map and adjusting levels. Therefore anyone with an image editing program should be able to produce their own spec map with minimal trouble. I DID say these models are old. 2007-2008 range. Back then I wasn't too good of a texture artist. However my current skills far exceed my previous skills. I have learned things that put everything old I made to shame :p.
i think i'll try the typhoon :D
or not :p
the uvmap scares the **** outta me XD
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Droid, can you make a version in the original size?
PCS2 rescaling will most likely break the model (it did so really often).
600m is too small for this ship.
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Can you be more precise concerning the breaking thing when rescaling under PCS2 ? It works like a charm (or I didn't notice already).
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Droid, can you make a version in the original size?
PCS2 rescaling will most likely break the model (it did so really often).
600m is too small for this ship.
The old PCS2 resize breaks the model
I don't think the new one does.
But no, I'm not gonna redo all the POF data for the original size, you can import the data from the small one and shift all the decimal places by one yourself :P
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What new resize?
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The transform function, not exporting to COB and back.
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Where can I get PCS2 version that has it?
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Try the one from Spicious' signature. If you will be still unable to do rescaling, I can do it tomorrow.
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We have a great collection here :)
(http://tof.canardpc.com/preview2/4ba009b8-e716-40fa-829b-4292d312dcba.jpg) (http://tof.canardpc.com/view/4ba009b8-e716-40fa-829b-4292d312dcba.jpg)
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Concentration of badass.
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Ohhhh sweet :D. My old stuff pales so badly in comparison to Esarai haha. I should pick up the darned pace and finish my remakes!
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I went against my word and made a 6km version...
It really was as easy as I said it was.
http://dl.dropbox.com/u/126554/FS2/Hurricane_V.pof
EDIT: It would be appreciated if someone could mirror these on FSMods so I can free space on my dropbox (it has a 2.5 GB limit)
- 3km Typhoon : http://dl.dropbox.com/u/126554/FS2/Vengeance_Typoon.rar
- 1.5km Typhoon : http://dl.dropbox.com/u/126554/FS2/Typhoon_Half.pof
- 6km Hurricane V : http://dl.dropbox.com/u/126554/FS2/Hurricane_V.pof
- 600m Hurricane : http://dl.dropbox.com/u/126554/FS2/Hurricane_Tenth.pof
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I'll give it a try but if FSMods keeps the 'Access Denied' up I won't be able to do it whether I liked it or not.
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I'll upload them. The 600 m version is already there, but I'll take it down, and add the 6km and 600m versions in a single package:D
LE: They have been added to FSM. You can clear your DropBox